Aruki
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e2a57b7d49
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Merged property name changes from Bearborg
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2018-09-17 15:55:28 -07:00 |
Aruki
|
0afa16f3a0
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Fixed enums not serializing default value in hex & support for saving property name map
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2018-09-16 11:03:28 -07:00 |
Aruki
|
36926ca28e
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WIP script object template serialization
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2018-09-16 09:44:19 -07:00 |
Aruki
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5182f436b8
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Major refactor of serialization system
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2018-09-04 13:27:27 -06:00 |
Aruki
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91650a2924
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Codegen integration + string enum serialization support
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2018-07-30 20:33:51 -06:00 |
Aruki
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6a72bae97a
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WIP start of property serialization support
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2018-07-30 20:30:43 -06:00 |
Aruki
|
148449e50b
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Various property cleanup, fixing more broken stuff, trialing new features
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2018-07-16 02:29:29 -06:00 |
Aruki
|
a90f1d0441
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Reimplemented array resizing
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2018-07-09 06:53:56 -06:00 |
Aruki
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641cf81dd8
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Fixed array property display on UI (they still can't be resized)
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2018-07-09 03:54:19 -06:00 |
Aruki
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4faadbda61
|
Fixed a lot of property bugs, fixed more various VS2017 compiler errors, property editor works correctly now
|
2018-07-08 21:59:01 -06:00 |
Aruki
|
6cbc2a3208
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Re-commit of VS2017/submodule/library changes
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2018-07-07 17:17:33 -06:00 |
Aruki
|
15e46dc551
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Merge branch 'master' of https://bitbucket.org/arukibree/primeworldeditor
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2018-07-07 15:30:35 -06:00 |
Aruki
|
635e3b8e58
|
Initial commit of Qt Creator debugger visualizers
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2018-07-07 15:19:01 -06:00 |
Aruki
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6c866f4580
|
Set up libraries as submodules, updated all libraries, updated to Visual Studio 2017 compiler
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2018-07-06 16:50:17 -06:00 |
Aruki
|
ce3dfdc397
|
Massive overhaul of property system done over the last few months. There is unfinished/broken stuff still, but it compiles now.
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2018-06-22 15:24:04 -06:00 |
Aruki
|
7099b97529
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More property names (most merged from Bearborg, some from DKCR3D)
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2018-02-18 14:26:24 -07:00 |
Aruki
|
6719b82077
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Added ability to separate words by underscore in generated names
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2018-02-18 12:16:55 -07:00 |
Aruki
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366c4cd3ff
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Some more property names from DKCR3D and Bearborg
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2018-02-13 20:18:10 -07:00 |
Aruki
|
74e7d20329
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More new property names
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2018-02-13 12:03:45 -07:00 |
Aruki
|
3d72c9e4b2
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Added property name generation system using dictionary attacks and added a UI dialog that allows you to search for property names and apply them to templates
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2018-02-13 00:30:35 -07:00 |
Aruki
|
ebab154a38
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Bunch of new property names
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2018-02-12 02:34:34 -07:00 |
Aruki
|
11917d03e8
|
Implemented property name validation system
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2018-02-11 16:11:49 -07:00 |
Aruki
|
e4d4beeaed
|
Fixed crash when copy/pasting objects in MP1
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2017-07-26 03:43:22 -06:00 |
Aruki
|
4084375dce
|
Finishing touches on PWE v1.2.0
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2017-07-26 03:42:57 -06:00 |
Aruki
|
f980bc7536
|
Added support for tracking extra dependencies in Corruption areas (necessary to avoid crashes)
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2017-07-26 01:30:52 -06:00 |
Aruki
|
95d0279027
|
Fixed a couple issues with the resource browser and fixed an error in the 32-bit name map
|
2017-07-26 01:29:40 -06:00 |
Aruki
|
18482cbae6
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Added drag/drop support to directory tree view
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2017-07-25 18:34:02 -06:00 |
Aruki
|
ca40c26154
|
Directory tree view now updates to reflect changes when moving/renaming folders
|
2017-07-25 04:02:48 -06:00 |
Aruki
|
5e79d88bb8
|
Minor bugfix - Prime 3 is not Wii de Asobu
|
2017-07-25 00:50:50 -06:00 |
Aruki
|
588c4aa0bd
|
Added support for building Wii de Asobu/Trilogy ISOs
|
2017-07-24 23:51:09 -06:00 |
Aruki
|
e4d7c37541
|
Added support for exporting Trilogy and Wii de Asobu builds
|
2017-07-24 21:08:12 -06:00 |
Aruki
|
305fbbdeed
|
Added ability to look up asset IDs with the search bar
|
2017-07-22 17:39:49 -06:00 |
Aruki
|
4f2828e0f8
|
Added asset lookup by ID, fixed a bug with asset ID display, added "go to parent directory" icon
|
2017-07-22 16:26:49 -06:00 |
Aruki
|
89d668a810
|
Added ability to display referencers/dependencies of assets
|
2017-07-20 20:56:29 -06:00 |
Aruki
|
905173a0a0
|
Added ability to create/delete directories
|
2017-07-20 20:48:12 -06:00 |
Aruki
|
16e310fb2f
|
Update resource selectors when their asset is renamed, fixed default world editor split sizes, disabled model editor save button outside of MP1
|
2017-07-18 03:07:42 -06:00 |
Aruki
|
db277d7a15
|
Added ability to rename resources/directories in the resource table view
|
2017-07-16 03:24:14 -06:00 |
Aruki
|
932e2bff7a
|
Changed resource cache to save with the basic binary serializer to improve read/write time
|
2017-07-15 23:19:26 -06:00 |
Aruki
|
bfe541a35d
|
Added null progress notifier, optimized CResourceStore::BuildFromDirectory a little
|
2017-07-15 22:55:26 -06:00 |
Aruki
|
a813c4c61c
|
Fixed table view updating to properly show changes after moving resources/directories
|
2017-07-15 22:24:59 -06:00 |
Aruki
|
dbe8b7922c
|
Added support for dragging/dropping resources; you can use drag/drop to rearrange resources/folders in the resource browser now, and you can drag/drop resources onto resource selector widgets
|
2017-07-14 18:41:56 -06:00 |
Aruki
|
fe9a074029
|
Added context menu to the resource browser; fixed search results not displaying correctly
|
2017-07-13 01:41:46 -06:00 |
Aruki
|
137c10f28f
|
Major resource browser UI overhaul
|
2017-07-12 20:45:14 -06:00 |
Aruki
|
31dec78050
|
Moved /WX flag in the .pro files into a win32 block
|
2017-07-12 00:22:04 -06:00 |
Aruki
|
097ab23687
|
Fix to .qmake.conf so MSVC compiler flags are only set on Windows
|
2017-07-12 00:17:42 -06:00 |
Aruki
|
0ffbaefcde
|
Added ability to edit the game name in opening.bnr; slightly reorganized world editor menu options
|
2017-07-10 16:43:53 -06:00 |
Aruki
|
581d5f7267
|
Changed resource selector widgets so they can pop up a panel with a list of acceptable resources
|
2017-07-10 15:19:11 -06:00 |
Aruki
|
2348b8514f
|
Changed resource selector so you click the resource name to find it instead of having a separate find button
|
2017-07-09 23:55:29 -06:00 |
Aruki
|
096ef45bac
|
Added support for building Wii ISOs
|
2017-07-09 15:44:42 -06:00 |
Aruki
|
665a098d50
|
Integrated latest changes from nod, and updated the structure of the Disc folder for compatibility with the upcoming Dolphin directory blob updates
|
2017-07-09 13:44:06 -06:00 |