Aruki
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2ddba0cacc
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Removed unneeded ToLower() call
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2017-07-08 13:42:31 -06:00 |
Aruki
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cbdebd2f7e
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Fixed some issues with asset name generation in MP3/DKCR and fixed a memory leak in the character editor
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2017-07-08 13:38:03 -06:00 |
Aruki
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21efd3999f
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Fixed issue causing the viewport axes to sometimes not render correctly
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2017-07-07 23:14:41 -06:00 |
Aruki
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5c1d4f70ae
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Fixed save and save+cook buttons being enabled when no area is open
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2017-07-07 20:52:14 -06:00 |
Aruki
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2b4a9a2274
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Updated asset name maps
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2017-07-05 02:06:30 -06:00 |
Aruki
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8b84b638ac
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Fixed all DKCR name generation issues
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2017-07-05 01:10:57 -06:00 |
Aruki
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6a01bf5982
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Removed raw extensions
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2017-07-04 19:55:44 -06:00 |
Aruki
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2c21276f5a
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Use uppercase extensions for editor resources
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2017-07-04 19:32:12 -06:00 |
Aruki
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2c125952d4
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Temporarily removing editor resources to change extensions to uppercase
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2017-07-04 19:05:34 -06:00 |
Aruki
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3fa1279d29
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Lots of changes to how resource database/entry data is serialized; resource database file is now binary and merged with the cache data file. Binary reader/writer now use 32-bit sizes.
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2017-07-04 19:02:56 -06:00 |
Aruki
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4652e125e5
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Resource database can now keep track of empty directories
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2017-07-04 13:34:14 -06:00 |
Aruki
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9a52fe52d4
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Added ability to rebuild the resource database from the project resources folder. Editor can detect if the resource database is corrupt on load and if so prompts the user to repair it.
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2017-07-04 04:59:22 -06:00 |
Aruki
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1f3df14b02
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Configured asset name map and resource entries to be able to track whether or not a resource/directory name is auto-generated, and made adjustments to the name generation system to not override custom-set names
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2017-07-02 15:56:30 -06:00 |
Aruki
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4b73d0abcc
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Added resource metadata files
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2017-07-02 02:17:04 -06:00 |
Aruki
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5a398423e1
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Applied some fixes to the binary reader/writer classes
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2017-07-02 02:12:01 -06:00 |
Aruki
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c6e6ccaa89
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Unify directory structure for cooked/raw assets
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2017-07-01 19:03:56 -06:00 |
Aruki
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4dc11023df
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Rewrote a chunk of the script cooker. SCGN script layer is now generated and written at cook time.
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2017-06-27 06:13:42 -06:00 |
Aruki
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2081835ae6
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Spiffed up progress dialog visuals a little
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2017-06-26 20:41:17 -06:00 |
Aruki
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46b65a5bcd
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Added support for the remaining DKCR formats; DKCR repacking works now
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2017-06-26 20:34:58 -06:00 |
Aruki
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87906aafb9
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Fixed bugs with copy/pasting instances
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2017-05-23 19:58:36 -06:00 |
Aruki
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09bcf4114c
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Updated disc extraction/building progress bar code to use the new progress reporting functionality in nod
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2017-05-22 00:26:24 -06:00 |
Aruki
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8e819fd454
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Fixed new link line not showing up in the world editor
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2017-05-21 19:20:27 -06:00 |
Aruki
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f5654dcfa7
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Removed includes for deleted header files
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2017-05-21 18:07:19 -06:00 |
Aruki
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0a9b052413
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Added progress bars for most major blocking operations
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2017-05-21 18:01:09 -06:00 |
Aruki
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31621874a6
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Added preliminary support for building new ISOs
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2017-05-20 23:29:09 -06:00 |
Aruki
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4ffd1f0a2d
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Remove the stupid "-component" garbage from MP1 instance names
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2017-05-18 13:57:31 -06:00 |
Aruki
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f9f6d1f963
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Fixed bug where asset properties on new instances are created with the wrong length
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2017-05-14 21:30:50 -06:00 |
Aruki
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43a3558383
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Fixed bug that could produce multiple script instances with equivalent instance IDs
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2017-05-14 21:30:32 -06:00 |
Aruki
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77cda50153
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Modified world info sidebar so it handles DKCR much more smoothly
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2017-05-14 01:49:15 -06:00 |
Aruki
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b45eaae106
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Fixed major issues when exporting DKCR
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2017-05-14 01:48:47 -06:00 |
Aruki
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7f18a33fae
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Added support for Prime 3 package cooking
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2017-05-09 21:08:52 -06:00 |
Aruki
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560706d285
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Fixed issues in MP3 package list building
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2017-05-09 14:16:41 -06:00 |
Aruki
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f72f82d519
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Dropped support for transient resources; I am not using this functionality at all whatsoever and likely won't for a while, so why do I have it?
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2017-05-07 20:29:33 -06:00 |
Aruki
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283444cea4
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Fixed broken UV anim modes
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2017-05-07 19:25:46 -06:00 |
Aruki
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e112c93498
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Switch to using forward slashes in file paths
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2017-05-05 14:06:42 -06:00 |
Aruki
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fc29370427
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Switch CStringTable over to using UTF-8 internally
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2017-05-04 15:58:06 -06:00 |
Aruki
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e950634db2
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Switch over to using TString to represent filesystem paths instead of TWideString. Fixed FileUtil not handling UTF-8 paths with Unicode characters correctly.
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2017-05-04 15:43:25 -06:00 |
Aruki
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bdf0d188c3
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Integrated FileIO as part of Common instead of a separate subproject
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2017-05-04 12:18:52 -06:00 |
Aruki
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336744ed49
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Split asset name map into separate 32-bit and 64-bit files (necessary to avoid name conflict errors)
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2017-05-04 01:14:51 -06:00 |
Aruki
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9d6798b7ae
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Fixed up MP3 asset name generation, implemented a bunch of extra checks and safeguards to ensure asset names/directories are valid
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2017-05-03 03:07:34 -06:00 |
Aruki
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3fc35b7c09
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Fixed log spam while exporting MP3 + fixed world asset name being generated incorrectly
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2017-04-30 23:45:56 -06:00 |
Aruki
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88c11555c0
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Added support for CHAR, SAND, and SCAN dependencies in MP3
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2017-04-30 22:28:37 -06:00 |
Aruki
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11ccd23baf
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Removed zlib and LZO from the Common/Math pro files
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2017-03-31 23:49:40 -06:00 |
Aruki
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15f0b9338c
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Moved CompressionUtil to Core (to keep zlib/LZO dependencies out of Common and Math)
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2017-03-31 23:42:41 -06:00 |
Aruki
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e138cd7035
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Removed dependencies on GLM
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2017-03-31 23:33:11 -06:00 |
Aruki
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cd8f4147c2
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Added a couple new utility/convenience functions in FileIO and Math
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2017-03-30 01:25:50 -06:00 |
Aruki
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98cd617b3e
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Added support for loading Corruption particle dependencies
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2017-03-01 00:52:25 -07:00 |
Aruki
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ac2430e61c
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Minor fixes/adjustments
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2017-02-21 00:09:03 -07:00 |
Aruki
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d350e983d9
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Updated POI map sidebar icon, fixed minor spacing issue in the world info sidebar
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2017-02-20 23:40:19 -07:00 |
Aruki
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e89d44f7a7
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Moved POI mapping dialog to be a sidebar instead, fixed standable collision visualization in MP2/3
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2017-02-20 16:02:05 -07:00 |