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AxioDL/PrimeWorldEditor
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mirror of https://github.com/AxioDL/PrimeWorldEditor.git synced 2025-05-30 03:01:32 +00:00
Code Issues Packages Projects Releases Wiki Activity
38 Commits 4 Branches 6 Tags
Commit Graph

8 Commits

Author SHA1 Message Date
parax0
614f73487e Rotate gizmo transform functionality implemented 2015-08-23 21:02:14 -04:00
parax0
3542759c74 Rendering fixes for script nodes and certain UV anim modes 2015-08-20 12:34:05 -04:00
parax0
63c8351dcf Translation gizmo transform functionality implemented 2015-08-19 21:01:58 -04:00
parax0
5977225aca Gizmo raycasting implemented 2015-08-17 14:10:42 -04:00
parax0
928381f8e4 Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other 2015-08-15 00:04:56 -04:00
parax0
ae0b6f97df Fixed issue where objects with bloom disabled would screw up bloom rendering 2015-07-29 12:49:53 -04:00
parax0
8804c436ed Bugfix - set blend mode before drawing script node bounding box 2015-07-27 00:22:08 -04:00
parax0
66e8c2ebcb Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
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