Commit Graph

56 Commits

Author SHA1 Message Date
parax0 aeb6cd08d6 Replaced a couple manual QKeySequences with enums to ensure the correct platform-independent key binding 2015-12-13 13:53:02 -07:00
parax0 394953434d Replaced CToken with TResPtr 2015-12-13 13:52:17 -07:00
parax0 b4855e37ed Disable gizmo mode actions when the selected nodes don't allow them 2015-12-06 22:44:56 -07:00
parax0 0da183b161 Set up CCamera, CLight, and CSceneNode to use mutable members for caching; modified CSceneNode to allow subclasses to change how transform is calculated 2015-12-06 21:23:52 -07:00
parax0 c260e547c9 Added support for preview scale on script templates 2015-11-29 04:28:10 -07:00
parax0 7622bb2032 Draw wire sphere on selected lights to visualize light radius 2015-11-29 03:00:18 -07:00
parax0 1e00c60516 Allow changing pass textures in the model editor 2015-11-28 02:27:52 -07:00
parax0 9494d2276d Bunch of backend rendering reshuffling; getting rid of DrawAsset, adding convenience functions, renaming some things 2015-11-27 16:28:35 -07:00
parax0 4bad61acec Camera orbit bugfixes 2015-11-27 14:18:22 -07:00
parax0 07e689071a More fixes 2015-11-27 05:26:32 -07:00
parax0 aebb97c0f1 More minor bugfixes (clear tint color before drawing gizmo, update camera orbit after moving selection) 2015-11-26 05:35:02 -07:00
parax0 2adddad4b6 Added an action in the Model Editor for converting DDS to TXTR 2015-11-26 03:55:27 -07:00
parax0 c132197df0 Draw selected nodes as tinted with wireframe, instead of drawing the bounding box 2015-11-26 03:42:42 -07:00
parax0 7a69346ff3 Added Game Mode in the World Editor 2015-11-26 02:05:26 -07:00
parax0 2e5678e863 Added orbit camera mode, set up orbit in World Editor and Model Editor 2015-11-26 00:47:02 -07:00
parax0 373426a98f Added the ability to do accurate raycasts against billboards 2015-11-25 14:37:34 -07:00
parax0 5ffa24592c Cleanup; fixed tons of warnings, set up the project to treat warnings as errors 2015-11-24 03:22:37 -07:00
parax0 367cb6c3d8 Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
parax0 b187da3925 Added support for bitfield properties 2015-10-25 17:43:11 -06:00
parax0 8470923e45 Enum fixes 2015-10-25 16:44:25 -06:00
parax0 1dcfa63f3c Added support for enum properties 2015-10-19 04:35:05 -06:00
parax0 0df6ca100b Fixed a bug where model bounding boxes weren't being updated correctly in the model editor, so they would be improperly culled 2015-10-09 21:36:16 -06:00
parax0 421e718d07 Marked some CGizmo functions as const + added a comment 2015-09-29 04:48:28 -06:00
parax0 d8ac185656 Implemented frustum culling 2015-09-27 16:02:53 -06:00
parax0 fa86d07b2d Fixed crashing bug that occurred if a WAnimParamsEditor is created for an MP1/2 property that has no valid animset 2015-09-26 16:56:51 -06:00
parax0 07d7f14dc7 Added support for loading DCLN files and displaying them in the World Editor 2015-09-26 16:55:14 -06:00
parax0 19b3ae59be Added AnimationParameters property type, decreased contents margins for struct properties in the modify tab, other minor fixes/cleanup 2015-09-21 04:30:24 -06:00
parax0 97ef20d0d2 Updated script templates to version 3 + added script template writer class 2015-09-17 23:53:53 -06:00
parax0 f3ff394361 For WStringPreviewPanel, always pull English strings instead of whatever happens to be the first language (English isn't always first) 2015-09-06 13:58:18 -06:00
parax0 89c1654b6a Set up CBasicViewport to draw an XYZ axis overlay in the corner 2015-09-01 19:21:10 -04:00
parax0 dbf002d12a Split off lots of editor functionality into new abstract INodeEditor class and viewport functionality into CBasicViewport class; added viewport subclasses and undo/redo system in the World Editor 2015-09-01 13:05:48 -04:00
parax0 281a605586 Scale gizmo transform functionality implemented 2015-08-28 18:57:24 -04:00
parax0 8d633553c9 Made the transform spin boxes in the world editor functional 2015-08-24 21:17:15 -04:00
parax0 ae11e50bcd Display object type in brackets in the script connection tables 2015-08-24 21:15:10 -04:00
parax0 dd84250422 Fix for scale gizmo not showing up until you use one of the other gizmos 2015-08-24 10:18:23 -04:00
parax0 db970c6c51 Render skyboxes with rotation-only view matrix, a few new CDrawUtil overloads, other rendering tweaks 2015-08-23 21:03:36 -04:00
parax0 614f73487e Rotate gizmo transform functionality implemented 2015-08-23 21:02:14 -04:00
parax0 04b4f36da9 Spin boxes now trim trailing zeroes 2015-08-22 09:43:42 -04:00
parax0 63c8351dcf Translation gizmo transform functionality implemented 2015-08-19 21:01:58 -04:00
parax0 5977225aca Gizmo raycasting implemented 2015-08-17 14:10:42 -04:00
parax0 44d0900125 Beginning impementation of CGizmo; loading assets + rendering are implemented as well as toggling modes and scaling it on the UI (plus minor renderer bug fixes) 2015-08-16 00:29:37 -04:00
parax0 928381f8e4 Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other 2015-08-15 00:04:56 -04:00
parax0 4d7774f19e Added interface for importing models in the Model Editor + fixed bugs 2015-08-10 21:42:50 -04:00
parax0 9157acd164 Initial draft of "about" dialog box with assimp copyright 2015-08-08 11:18:43 -04:00
parax0 4450606fbf More WDraggableSpinBox fixes (prevent dragging with right click, disable context menu popups in World Editor) 2015-07-30 23:08:18 -04:00
parax0 2a0134fbfc More fixes and improvements for WDraggableSpinBox 2015-07-29 23:53:24 -04:00
parax0 9d608a9dd0 WVectorEditor bugfix 2015-07-29 10:16:40 -04:00
parax0 0ba4b7ddd4 Added ability to change camera move speed in World Editor + display position in bottom bar, and WDraggableSpinBox fixes 2015-07-29 09:51:59 -04:00
parax0 8280055e21 Prevented spin boxes in property editor from stealing focus on wheel scroll 2015-07-29 00:41:23 -04:00
parax0 7c2c1c9088 World Editor UI reshuffling + WDraggableSpinBox improvements 2015-07-28 23:19:25 -04:00