18 Commits

Author SHA1 Message Date
Aruki
56843e214d Added ability to create brand new SCAN/STRG assets. Added ability to update old projects. 2019-02-02 17:32:19 -07:00
Aruki
c4829f5fda Cleanup & refactoring 2018-12-16 14:00:40 -07:00
Aruki
2287b05bc3 Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
Aruki
84d689e104 Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs. 2018-10-07 17:53:19 -06:00
Aruki
560706d285 Fixed issues in MP3 package list building 2017-05-09 14:16:41 -06:00
Aruki
f72f82d519 Dropped support for transient resources; I am not using this functionality at all whatsoever and likely won't for a while, so why do I have it? 2017-05-07 20:29:33 -06:00
Aruki
a88afe31e3 Added support for CAUD dependencies, dropped redundant asset ID in dependency trees, various MP3 fixes 2017-02-20 03:42:04 -07:00
Aruki
5485d42b56 Bunch of fixes to get MP3 exports working on a basic level; lots of fixes still needed 2017-02-18 19:41:39 -07:00
Aruki
8a66e393e7 Added CResTypeInfo class 2017-01-31 21:56:53 -07:00
parax0
74574c318e Moved EGame to Common 2016-08-13 01:43:55 -06:00
parax0
0f2c0d5b39 Implemented serialization support and initial support for raw resource formats 2016-08-09 21:58:27 -06:00
parax0
5f1b5da430 Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16] 2016-07-25 03:25:22 -06:00
parax0
9341c11ac8 Added dependency tree system, methods for generating dependency trees from resources, and saving/loading dependency trees to the project cache folder 2016-07-25 02:12:30 -06:00
parax0
24c5ad5cd7 Applied a bunch of fixes to get the current game exporter functionality working with the resource store system 2016-07-04 20:28:17 -06:00
parax0
2f2ec13ced Fixed CHAR files failing to load 2016-06-29 23:23:49 -06:00
parax0
2d6dfad2d3 Completely overhauled resource loading in preparation for projects 2016-06-29 17:18:31 -06:00
parax0
82ad4fb5c8 Mass code cleanup 2016-03-27 13:09:38 -06:00
parax0
8805baaee1 Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00