Commit Graph

37 Commits

Author SHA1 Message Date
Aruki
cf219cf17a Added support for renaming property archetypes. Added support for enums to override the default type name. Added the ability for enums/choices/flags with no values/flags to be edited as ints. 2018-10-13 16:33:31 -06:00
Aruki
0e5355a103 Changed MP1 enum properties to choices 2018-10-13 01:56:56 -06:00
Aruki
803ea5788b New templates 2018-10-07 21:47:18 -06:00
Aruki
ce3dfdc397 Massive overhaul of property system done over the last few months. There is unfinished/broken stuff still, but it compiles now. 2018-06-22 15:24:04 -06:00
Aruki
dbe8b7922c Added support for dragging/dropping resources; you can use drag/drop to rearrange resources/folders in the resource browser now, and you can drag/drop resources onto resource selector widgets 2017-07-14 18:41:56 -06:00
Aruki
2c21276f5a Use uppercase extensions for editor resources 2017-07-04 19:32:12 -06:00
Aruki
0a9b052413 Added progress bars for most major blocking operations 2017-05-21 18:01:09 -06:00
Aruki
43a3558383 Fixed bug that could produce multiple script instances with equivalent instance IDs 2017-05-14 21:30:32 -06:00
parax0
2e44e5b119 Added functionality to generate asset names 2016-12-12 01:33:46 -07:00
parax0
2e1add84be Added support for sound properties, labelled most MP1 sound properties 2016-09-01 18:02:26 -06:00
parax0
0929b20ba1 Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
parax0
d263610d43 Added ability to double click a resource in the resource browser to open it for editing 2016-08-28 04:07:17 -06:00
parax0
de18044ae0 Fixed some missed dependencies in a few formats and implemented support for building file lists for paks and MLVLs, and implemented support for package cooking for MP1 2016-08-12 04:27:19 -06:00
parax0
e53a895b29 Template updates 2016-06-09 02:49:31 -06:00
parax0
ce688fcb8e Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type 2016-05-01 17:32:55 -06:00
parax0
cf84f9909a Added support for attaching assets from properties to locator bones in the World Editor 2016-04-30 06:17:02 -06:00
parax0
769662b51d Syncing template changes 2016-04-28 00:50:01 -06:00
parax0
6b79ef2f3f Template updates 2016-03-25 01:05:15 -06:00
parax0
c6e932e14b Added CameraShaker billboards 2016-03-21 18:55:51 -06:00
parax0
0b1f419142 Template updates 2016-03-20 06:48:30 -06:00
parax0
63812ae4b2 Template updates 2016-03-13 22:34:02 -06:00
parax0
b2699eb96f Added icons for CameraBlurKeyframe and CameraFilterKeyframe, updated icons for SequenceTimer and PickupGenerator, added MP1 AreaAttributes Environmental Effect enum 2016-03-07 23:02:49 -07:00
parax0
146c88d016 Removed some lines that weren't deleted in an earlier commit for some reason, fixed some objects being selectable in game mode despite not being visible, fixed a few property templates 2016-02-26 05:38:26 -07:00
parax0
c36c09a674 Improved DKCR game mode + a few other assorted fixes 2016-02-17 01:55:19 -07:00
parax0
d39a9dd1c1 Added "support" for MayaSpline properties 2016-02-15 02:06:44 -07:00
parax0
c1e3808196 Added dialog for editing property templates 2016-02-14 21:36:24 -07:00
parax0
34eb7c436e Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
parax0
a46cd5446f Added Editor Properties widget at the top of every World Editor tab, made tons of backend changes to get it to work properly 2016-02-07 23:48:43 -07:00
parax0
1a07a9c083 Added TPropCast property casting function, added support for clean/dirty state in the world editor + check for unsaved changes when the window is closed 2016-02-01 16:42:12 -07:00
parax0
c7d448225c Update the rest of the UI on property changes and update properties on node transform 2016-01-30 18:54:00 -07:00
parax0
bb7ec84397 Adding new billboards for ColorModulate, StreamedAudioModifier, and SequenceTimer 2016-01-25 23:28:16 -07:00
parax0
c91c275af7 Template updates + small fixes 2016-01-25 23:12:22 -07:00
parax0
d1a73e6d02 Billboards for AreaAttributes, DamageableTrigger, and WeaponGenerator 2016-01-09 09:40:11 -07:00
parax0
37fd93d10e Added new batch of script object icons + some fixes 2016-01-02 11:03:33 -07:00
parax0
78400b7072 Updated to Script Template V4 2016-01-02 10:24:40 -07:00
parax0
2a38fb5b09 Added CRadiusSphereExtra for RadialDamage and Repulsor objects 2015-12-16 16:10:36 -07:00
parax0
8805baaee1 Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00