96 Commits

Author SHA1 Message Date
parax0
c62a01e4d9 Added a couple more collision view features; set up a proper UI for changing collision render settings 2017-01-14 10:32:41 -07:00
parax0
a2762e034e Lots of collision surface color tweaking 2017-01-11 08:30:40 -07:00
parax0
08dee84367 Set up game-neutral collision materials; Jump Not Allowed flag now flags that surface as unstandable; other minor fixes 2017-01-11 06:29:30 -07:00
parax0
be40dfdf02 Added a basic UI to change collision render settings, added the ability to color collision based on the surface type 2016-12-26 23:02:32 -07:00
parax0
78baa42bce Added fog to the collision shader, made changes to enable rendering different collision materials separately (also, murry crimmas) 2016-12-25 14:47:59 -07:00
parax0
c0fb54888d Rewrote collision shader to use generated normals with fake lighting instead of generated UV coords 2016-12-24 03:05:51 -07:00
parax0
2db740e572 Added a bunch of new options and tools to the character editor 2016-05-02 05:23:16 -06:00
parax0
709087d2fe Added support for bone selection in the character editor 2016-05-01 21:01:15 -06:00
parax0
ce688fcb8e Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type 2016-05-01 17:32:55 -06:00
parax0
cf84f9909a Added support for attaching assets from properties to locator bones in the World Editor 2016-04-30 06:17:02 -06:00
parax0
2655f9d3fd Read in bone rotation on Echoes CINFs 2016-04-29 23:52:51 -06:00
parax0
18e9eebb8d Fixed crash when loading uncompressed MP2 animations 2016-04-29 23:17:52 -06:00
parax0
3a5b63c484 Fixed incorrect scale decoding on compressed animations 2016-04-29 19:08:32 -06:00
parax0
420f483b56 Cache shader uniform locations instead of looking them up every frame (1-2 fps boost yay?) 2016-04-29 15:59:26 -06:00
parax0
e781908205 Fixed child bones inheriting scale from their parent, fixed null weights on CSkin being incorrect, fixed uncompressed animations being read incorrectly 2016-04-29 15:58:50 -06:00
parax0
82f037c69e Added support for Echoes animation formats 2016-04-28 05:10:49 -06:00
parax0
7f3929d4ca Fixed grid drawing at incorrect depth, fixed MP2 areas not loading correctly with the AnimSet loader changes 2016-04-28 00:44:50 -06:00
parax0
c4268746f2 Fixed skeleton raycasting using the incorrect bone position + renamed a variable 2016-04-27 23:55:41 -06:00
parax0
59d8de0f31 Added support for depth groups on the renderer 2016-04-27 23:32:02 -06:00
parax0
5b63556527 Switched to 8-bit bone indices, removed material skinning flag 2016-04-27 21:33:45 -06:00
parax0
0bd9506a93 Fixed null animations not being cleared out correctly when loading animsets 2016-04-27 20:40:43 -06:00
parax0
50dcc9cc1a Pre-transform bones with inverse bind instead of sending it to the shader 2016-04-27 20:36:50 -06:00
parax0
98059cedaa Added support for model skinning 2016-04-27 04:27:57 -06:00
parax0
feace9e38c Fixed animation loader bug, added CBoneTransformData to separate animation transforms away from CSkeleton, added skeleton raycasting, added a bunch of animation playback controls to the character editor 2016-04-10 06:49:42 -06:00
parax0
dfdbed24c4 Change CTransform4f to inherit from CMatrix4f 2016-04-08 19:16:26 -06:00
parax0
876cb0e737 Added support for loading animations from ANCS, fixed some bugs 2016-04-08 18:38:40 -06:00
parax0
a931e2aec6 Added support for loading compressed animations 2016-04-08 09:02:15 -06:00
parax0
ef523c2339 Added support for loading uncompressed animations and playing them back 2016-04-07 12:15:24 -06:00
parax0
2376a36f0b Added support for loading and rendering skeletons, added character editor 2016-04-05 17:26:16 -06:00
parax0
f9a2d019e1 Color properties now update in realtime while the user is choosing a color from the color dialog; also some misc bugfixes 2016-03-28 03:28:33 -06:00
parax0
e461039882 Fixed crash when reading STRG files, fixed scale on script objects defaulting to 0, more cleanup 2016-03-27 22:01:07 -06:00
parax0
82ad4fb5c8 Mass code cleanup 2016-03-27 13:09:38 -06:00
parax0
843ea96ceb Fixed PakTool dialog not having a parent assigned, fixed a crash when attempting to clone SCGN objects 2016-03-22 01:29:17 -06:00
parax0
0faa4c3630 Replaced uses of std::cout with Log::Write and Log::Error 2016-03-21 15:29:56 -06:00
parax0
5009c08c87 Added support for script instance copy/paste in the World Editor 2016-03-20 06:31:23 -06:00
parax0
99a64342e9 Added support for script instance cloning 2016-03-19 20:30:42 -06:00
parax0
3d6993a1ec Fixed an issue in the area cooker where unneeded padding is written to the file if the padding is exactly 32 bytes 2016-03-19 03:00:13 -06:00
parax0
c4e05610f3 Fully implemented delete, added an easy-to-use ID lookup system for undo commands, fixed a bunch of crashes when undoing/redoing after creating/deleting an object 2016-03-16 19:09:59 -06:00
parax0
f02f7ada0f Moved selection handling code to CNodeSelection, implemented instance spawning, half-implemented instance deleting (this build is buggy/crash prone) 2016-03-13 22:30:04 -06:00
parax0
8f82dcbdd9 Implemented functionality for editing, creating, and deleting script object links 2016-03-06 17:44:51 -07:00
parax0
984d9cf3f3 Added "add/edit link" dialog to the modify tab 2016-03-01 11:18:07 -07:00
parax0
2860c27d15 Made collision wireframe render with glPolygonMode 2016-03-01 04:05:40 -07:00
parax0
ecab7be63f Set up DKCR waypoints to draw using the color of their attached spline path 2016-02-27 02:16:29 -07:00
parax0
17bb4567df Renamed should_cook to cook_pref 2016-02-26 05:45:21 -07:00
parax0
146c88d016 Removed some lines that weren't deleted in an earlier commit for some reason, fixed some objects being selectable in game mode despite not being visible, fixed a few property templates 2016-02-26 05:38:26 -07:00
parax0
e8f48ef66a Bugfixes + removing warning for invalid property count in MP2/3 areas 2016-02-26 04:58:58 -07:00
parax0
baeb898f22 Made IPropertyTemplate::CookPreference non-virtual and replaced it with IProperty::ShouldCook 2016-02-24 07:18:29 -07:00
parax0
a166dd8ac3 Fixed incorrect LayerSwitch/LayerID templates, made IPropertyTemplate::CookPreference() virtual and overrode it for certain types, fixed a CAnimationParameters bug 2016-02-24 04:01:03 -07:00
parax0
9f2c4d75bf Added area cooking support for MP2 and MP3. DKCR support has been started but is currently broken. 2016-02-22 11:47:47 -07:00
parax0
8c722c8308 Quick fix to keep the "white ambient" flag from being enabled in MP1/2 2016-02-19 18:47:21 -07:00