Aruki
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ce3dfdc397
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Massive overhaul of property system done over the last few months. There is unfinished/broken stuff still, but it compiles now.
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2018-06-22 15:24:04 -06:00 |
Aruki
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7099b97529
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More property names (most merged from Bearborg, some from DKCR3D)
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2018-02-18 14:26:24 -07:00 |
Aruki
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6719b82077
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Added ability to separate words by underscore in generated names
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2018-02-18 12:16:55 -07:00 |
Aruki
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366c4cd3ff
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Some more property names from DKCR3D and Bearborg
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2018-02-13 20:18:10 -07:00 |
Aruki
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74e7d20329
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More new property names
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2018-02-13 12:03:45 -07:00 |
Aruki
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3d72c9e4b2
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Added property name generation system using dictionary attacks and added a UI dialog that allows you to search for property names and apply them to templates
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2018-02-13 00:30:35 -07:00 |
Aruki
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ebab154a38
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Bunch of new property names
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2018-02-12 02:34:34 -07:00 |
Aruki
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11917d03e8
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Implemented property name validation system
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2018-02-11 16:11:49 -07:00 |
Aruki
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46b65a5bcd
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Added support for the remaining DKCR formats; DKCR repacking works now
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2017-06-26 20:34:58 -06:00 |
Aruki
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a88afe31e3
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Added support for CAUD dependencies, dropped redundant asset ID in dependency trees, various MP3 fixes
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2017-02-20 03:42:04 -07:00 |
parax0
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678ca01fb1
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Merge branch 'master' into ContentExporting
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2017-01-29 07:33:14 -07:00 |
parax0
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9f6687ca85
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DKCR template updates
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2017-01-11 06:30:46 -07:00 |
parax0
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e53a895b29
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Template updates
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2016-06-09 02:49:31 -06:00 |
parax0
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ce688fcb8e
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Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type
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2016-05-01 17:32:55 -06:00 |
parax0
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769662b51d
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Syncing template changes
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2016-04-28 00:50:01 -06:00 |
parax0
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6b79ef2f3f
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Template updates
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2016-03-25 01:05:15 -06:00 |
parax0
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0b1f419142
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Template updates
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2016-03-20 06:48:30 -06:00 |
parax0
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20849526e7
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Renamed unknown properties that use a struct/enum template to match the template's name
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2016-02-26 04:50:32 -07:00 |
parax0
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b38c25e1f3
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Marked uncooked properties in MP2/3
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2016-02-26 04:37:36 -07:00 |
parax0
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ccdf1af855
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Syncing Miles's template changes.
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2016-02-24 09:03:59 -07:00 |
parax0
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a166dd8ac3
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Fixed incorrect LayerSwitch/LayerID templates, made IPropertyTemplate::CookPreference() virtual and overrode it for certain types, fixed a CAnimationParameters bug
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2016-02-24 04:01:03 -07:00 |
parax0
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c36c09a674
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Improved DKCR game mode + a few other assorted fixes
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2016-02-17 01:55:19 -07:00 |
parax0
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d39a9dd1c1
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Added "support" for MayaSpline properties
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2016-02-15 02:06:44 -07:00 |
parax0
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c1e3808196
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Added dialog for editing property templates
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2016-02-14 21:36:24 -07:00 |
parax0
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34eb7c436e
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Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes)
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2016-02-14 01:03:17 -07:00 |
parax0
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6d55444cc2
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Added a label to WEditorProperties to present some basic information on the selected instance
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2016-02-10 17:35:36 -07:00 |
parax0
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e13868921c
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Added a bunch of new functionality to the property classes, set up property view to bold property names if the property has been modified from its default value
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2016-02-10 04:55:05 -07:00 |
parax0
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d9b5895074
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Merged all the Properties.xmls together to eliminate the need to sync property name changes between games
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2016-02-08 04:35:04 -07:00 |