Aruki
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1bc95a30a5
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Added ability to test Int properties as Choices. Added functionality to fix the property name map keeping track of unused type/ID pairs. Fixed various UI bugs.
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2018-10-21 19:01:57 -06:00 |
Aruki
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7099b97529
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More property names (most merged from Bearborg, some from DKCR3D)
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2018-02-18 14:26:24 -07:00 |
Aruki
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6719b82077
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Added ability to separate words by underscore in generated names
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2018-02-18 12:16:55 -07:00 |
Aruki
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366c4cd3ff
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Some more property names from DKCR3D and Bearborg
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2018-02-13 20:18:10 -07:00 |
Aruki
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74e7d20329
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More new property names
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2018-02-13 12:03:45 -07:00 |
Aruki
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3d72c9e4b2
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Added property name generation system using dictionary attacks and added a UI dialog that allows you to search for property names and apply them to templates
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2018-02-13 00:30:35 -07:00 |
Aruki
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95d0279027
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Fixed a couple issues with the resource browser and fixed an error in the 32-bit name map
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2017-07-26 01:29:40 -06:00 |
Aruki
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18482cbae6
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Added drag/drop support to directory tree view
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2017-07-25 18:34:02 -06:00 |
Aruki
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e4d7c37541
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Added support for exporting Trilogy and Wii de Asobu builds
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2017-07-24 21:08:12 -06:00 |
Aruki
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932e2bff7a
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Changed resource cache to save with the basic binary serializer to improve read/write time
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2017-07-15 23:19:26 -06:00 |
Aruki
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cbdebd2f7e
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Fixed some issues with asset name generation in MP3/DKCR and fixed a memory leak in the character editor
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2017-07-08 13:38:03 -06:00 |
Aruki
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2b4a9a2274
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Updated asset name maps
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2017-07-05 02:06:30 -06:00 |
Aruki
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2c21276f5a
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Use uppercase extensions for editor resources
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2017-07-04 19:32:12 -06:00 |
Aruki
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2c125952d4
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Temporarily removing editor resources to change extensions to uppercase
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2017-07-04 19:05:34 -06:00 |
Aruki
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3fa1279d29
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Lots of changes to how resource database/entry data is serialized; resource database file is now binary and merged with the cache data file. Binary reader/writer now use 32-bit sizes.
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2017-07-04 19:02:56 -06:00 |
Aruki
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1f3df14b02
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Configured asset name map and resource entries to be able to track whether or not a resource/directory name is auto-generated, and made adjustments to the name generation system to not override custom-set names
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2017-07-02 15:56:30 -06:00 |
Aruki
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4b73d0abcc
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Added resource metadata files
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2017-07-02 02:17:04 -06:00 |
Aruki
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c6e6ccaa89
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Unify directory structure for cooked/raw assets
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2017-07-01 19:03:56 -06:00 |
Aruki
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e112c93498
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Switch to using forward slashes in file paths
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2017-05-05 14:06:42 -06:00 |
Aruki
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336744ed49
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Split asset name map into separate 32-bit and 64-bit files (necessary to avoid name conflict errors)
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2017-05-04 01:14:51 -06:00 |
Aruki
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98cd617b3e
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Added support for loading Corruption particle dependencies
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2017-03-01 00:52:25 -07:00 |
Aruki
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a88afe31e3
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Added support for CAUD dependencies, dropped redundant asset ID in dependency trees, various MP3 fixes
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2017-02-20 03:42:04 -07:00 |
Aruki
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5485d42b56
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Bunch of fixes to get MP3 exports working on a basic level; lots of fixes still needed
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2017-02-18 19:41:39 -07:00 |
Aruki
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68840e69f9
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Changed over to new FOURCC macro
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2017-02-17 22:38:25 -07:00 |
Aruki
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bdb753dca2
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Added project settings dialog; added build name lookup functionality
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2017-02-15 01:00:48 -07:00 |
Aruki
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c5de322ac7
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Fixed various bugs and crashes and moved more functionality into the world editor
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2017-02-13 13:44:02 -07:00 |
Aruki
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9b6376af68
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Fixed asset name map conflict checks to be case-insensitive, new icons for export dialog disc filesystem tree, regenerated asset names
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2017-02-08 12:40:09 -07:00 |
Aruki
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1b97cd459a
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Reworked area saving to work with the project system; lots of bug fixes
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2017-02-08 00:05:59 -07:00 |
Aruki
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b3a0e52b6f
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Fixed crash after generating asset names, added MP2 auto-generated names to the map
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2017-02-06 15:10:54 -07:00 |
Aruki
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4f03c2431e
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Added editor game info system, exporter now fetches game build version, merged asset name maps for all games, resource browser can now import/export names to/from a map XML, reworked asset name generation to more closely match Retro's organization scheme, bug fixes
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2017-01-31 11:23:28 -07:00 |
parax0
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678ca01fb1
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Merge branch 'master' into ContentExporting
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2017-01-29 07:33:14 -07:00 |
parax0
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08dee84367
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Set up game-neutral collision materials; Jump Not Allowed flag now flags that surface as unstandable; other minor fixes
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2017-01-11 06:29:30 -07:00 |
parax0
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78baa42bce
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Added fog to the collision shader, made changes to enable rendering different collision materials separately (also, murry crimmas)
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2016-12-25 14:47:59 -07:00 |
parax0
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c0fb54888d
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Rewrote collision shader to use generated normals with fake lighting instead of generated UV coords
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2016-12-24 03:05:51 -07:00 |
parax0
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2e44e5b119
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Added functionality to generate asset names
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2016-12-12 01:33:46 -07:00 |
parax0
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a7b381f301
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Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets
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2016-08-31 02:09:13 -06:00 |
parax0
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e53a895b29
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Template updates
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2016-06-09 02:49:31 -06:00 |
parax0
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8293f1d206
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Initial implementation of world/area exports, added support for asset lists to specify a path/name for resources
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2016-06-05 01:57:31 -06:00 |
parax0
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401fe22b75
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Disabled skinning flag on all resource models
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2016-04-27 19:07:13 -06:00 |
parax0
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98059cedaa
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Added support for model skinning
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2016-04-27 04:27:57 -06:00 |
parax0
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c6e932e14b
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Added CameraShaker billboards
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2016-03-21 18:55:51 -06:00 |
parax0
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b2699eb96f
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Added icons for CameraBlurKeyframe and CameraFilterKeyframe, updated icons for SequenceTimer and PickupGenerator, added MP1 AreaAttributes Environmental Effect enum
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2016-03-07 23:02:49 -07:00 |
parax0
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ecab7be63f
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Set up DKCR waypoints to draw using the color of their attached spline path
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2016-02-27 02:16:29 -07:00 |
parax0
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bb7ec84397
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Adding new billboards for ColorModulate, StreamedAudioModifier, and SequenceTimer
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2016-01-25 23:28:16 -07:00 |
parax0
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c91c275af7
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Template updates + small fixes
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2016-01-25 23:12:22 -07:00 |
parax0
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75091f718c
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Added rotation arrow for when billboards are selected
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2016-01-25 22:26:38 -07:00 |
parax0
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d1a73e6d02
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Billboards for AreaAttributes, DamageableTrigger, and WeaponGenerator
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2016-01-09 09:40:11 -07:00 |
parax0
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37fd93d10e
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Added new batch of script object icons + some fixes
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2016-01-02 11:03:33 -07:00 |
parax0
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6e3deb836c
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Getting rid of CylinderLarge, replacing with preview volume scaling support
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2015-12-16 17:44:21 -07:00 |
parax0
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8805baaee1
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Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control
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2015-12-14 18:33:16 -07:00 |