parax0
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c1014f4748
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Fixed a bug that caused a crash if you tried to spawn an instance without changing the spawn layer
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2016-03-17 15:23:26 -06:00 |
parax0
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f19e5c1153
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Added check for no clean index
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2016-03-16 22:22:10 -06:00 |
parax0
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7bc7a7a610
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Fixed a bug in the World Editor clean state checks
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2016-03-16 22:09:53 -06:00 |
parax0
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b774f08097
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Implemented spawn layer on the create tab
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2016-03-16 21:31:27 -06:00 |
parax0
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2bcf29dd7f
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Correctly handle link modifications, run OnLoadFinished when creating new nodes
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2016-03-16 19:36:38 -06:00 |
parax0
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c4e05610f3
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Fully implemented delete, added an easy-to-use ID lookup system for undo commands, fixed a bunch of crashes when undoing/redoing after creating/deleting an object
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2016-03-16 19:09:59 -06:00 |
parax0
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63812ae4b2
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Template updates
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2016-03-13 22:34:02 -06:00 |
parax0
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f02f7ada0f
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Moved selection handling code to CNodeSelection, implemented instance spawning, half-implemented instance deleting (this build is buggy/crash prone)
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2016-03-13 22:30:04 -06:00 |
parax0
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b2699eb96f
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Added icons for CameraBlurKeyframe and CameraFilterKeyframe, updated icons for SequenceTimer and PickupGenerator, added MP1 AreaAttributes Environmental Effect enum
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2016-03-07 23:02:49 -07:00 |
parax0
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c6a4190042
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Fixed edit link line not rendering correctly in rooms without a skybox
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2016-03-07 21:23:58 -07:00 |
parax0
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57b7fbe7f6
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Split check for picking into a separate line
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2016-03-07 21:14:43 -07:00 |
parax0
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4b8a42f341
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Draw the edit link line when picking from the modify tab
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2016-03-07 21:13:44 -07:00 |
parax0
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95d4deeab6
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Draw a line in the viewport to visualize the link the user is editing
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2016-03-07 17:34:48 -07:00 |
parax0
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0eae2162b9
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Added Edit button icon
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2016-03-07 15:22:11 -07:00 |
parax0
|
0b5c7c8e90
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Implemented World Editor Link/Unlink actions
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2016-03-07 14:44:09 -07:00 |
parax0
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93d6e8dd14
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Added context menu for picking the connecting object when creating a link
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2016-03-07 10:25:53 -07:00 |
parax0
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f4484556c0
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Disable ok button in the link dialog when there's no sender/receiver; fix toggling Active not changing game mode visibility
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2016-03-07 07:41:45 -07:00 |
parax0
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c3ae63718b
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Turn off pick mode when the link dialog is closed
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2016-03-06 18:05:40 -07:00 |
parax0
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8f82dcbdd9
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Implemented functionality for editing, creating, and deleting script object links
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2016-03-06 17:44:51 -07:00 |
parax0
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984d9cf3f3
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Added "add/edit link" dialog to the modify tab
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2016-03-01 11:18:07 -07:00 |
parax0
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2860c27d15
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Made collision wireframe render with glPolygonMode
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2016-03-01 04:05:40 -07:00 |
parax0
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6ac7c1cbd2
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Fixed undo/redo when selecting objects from the instance view, set DKCR to render basic lighting for objects with no ingame model
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2016-02-27 02:51:11 -07:00 |
parax0
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ecab7be63f
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Set up DKCR waypoints to draw using the color of their attached spline path
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2016-02-27 02:16:29 -07:00 |
parax0
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17bb4567df
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Renamed should_cook to cook_pref
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2016-02-26 05:45:21 -07:00 |
parax0
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146c88d016
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Removed some lines that weren't deleted in an earlier commit for some reason, fixed some objects being selectable in game mode despite not being visible, fixed a few property templates
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2016-02-26 05:38:26 -07:00 |
parax0
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e8f48ef66a
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Bugfixes + removing warning for invalid property count in MP2/3 areas
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2016-02-26 04:58:58 -07:00 |
parax0
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20849526e7
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Renamed unknown properties that use a struct/enum template to match the template's name
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2016-02-26 04:50:32 -07:00 |
parax0
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b38c25e1f3
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Marked uncooked properties in MP2/3
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2016-02-26 04:37:36 -07:00 |
parax0
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ccdf1af855
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Syncing Miles's template changes.
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2016-02-24 09:03:59 -07:00 |
parax0
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baeb898f22
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Made IPropertyTemplate::CookPreference non-virtual and replaced it with IProperty::ShouldCook
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2016-02-24 07:18:29 -07:00 |
parax0
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6e9f2e9037
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Regenerated the always cook parameters for DKCR properties; this time it accounts for property overrides
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2016-02-24 04:32:20 -07:00 |
parax0
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f674b69962
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Revert "Marked a bunch of DKCR properties as always cook"
This reverts commit dd4341d251 .
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2016-02-24 04:12:05 -07:00 |
parax0
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a166dd8ac3
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Fixed incorrect LayerSwitch/LayerID templates, made IPropertyTemplate::CookPreference() virtual and overrode it for certain types, fixed a CAnimationParameters bug
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2016-02-24 04:01:03 -07:00 |
parax0
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dd4341d251
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Marked a bunch of DKCR properties as always cook
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2016-02-23 02:08:57 -07:00 |
parax0
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9f2c4d75bf
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Added area cooking support for MP2 and MP3. DKCR support has been started but is currently broken.
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2016-02-22 11:47:47 -07:00 |
parax0
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200918671b
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Implemented grid toggle in the model editor
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2016-02-20 04:48:17 -07:00 |
parax0
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5fbdfc8298
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Added/updated some icons and made some UI changes - added/changed some UI actions and removed some UI elements that aren't being used
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2016-02-20 04:41:07 -07:00 |
parax0
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8c722c8308
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Quick fix to keep the "white ambient" flag from being enabled in MP1/2
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2016-02-19 18:47:21 -07:00 |
parax0
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1727a337c6
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Added support for "white ambient" flag in DKCR to fix black world geometry
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2016-02-17 03:43:15 -07:00 |
parax0
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63bdc1def7
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Set DKCR game mode to check for InternalState5/6 + fixed an infinite recursion issue
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2016-02-17 02:40:17 -07:00 |
parax0
|
c36c09a674
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Improved DKCR game mode + a few other assorted fixes
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2016-02-17 01:55:19 -07:00 |
parax0
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9eaf537611
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Added application icon
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2016-02-16 19:41:54 -07:00 |
parax0
|
dfd9ea92db
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Overhauled CompressionUtil
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2016-02-15 06:20:34 -07:00 |
parax0
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a35044ef83
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Moved Log to Common and made some changes to log formatting
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2016-02-15 05:28:20 -07:00 |
parax0
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d39a9dd1c1
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Added "support" for MayaSpline properties
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2016-02-15 02:06:44 -07:00 |
parax0
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c1e3808196
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Added dialog for editing property templates
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2016-02-14 21:36:24 -07:00 |
parax0
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34eb7c436e
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Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes)
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2016-02-14 01:03:17 -07:00 |
parax0
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3296948bea
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Fixes to avoid needless re-buffering in PostLoad + fix for a crash/memory leak when changing areas
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2016-02-10 18:49:56 -07:00 |
parax0
|
7bd97f0fce
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Make enum properties track the enumerator ID internally instead of the index + CUniqueID bugfix
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2016-02-10 18:48:34 -07:00 |
parax0
|
739e3c51bf
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Added PostLoad methods to ensure all models have created vertex buffers and all materials have generated shaders before the user gains control of the camera, to fix hitching issues
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2016-02-10 17:38:32 -07:00 |