parax0
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e461039882
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Fixed crash when reading STRG files, fixed scale on script objects defaulting to 0, more cleanup
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2016-03-27 22:01:07 -06:00 |
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parax0
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82ad4fb5c8
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
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parax0
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843ea96ceb
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Fixed PakTool dialog not having a parent assigned, fixed a crash when attempting to clone SCGN objects
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2016-03-22 01:29:17 -06:00 |
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parax0
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9d782f5a4c
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Fixed rotation arrow rendering bug, fixed waypoint path bounding boxes not updating when the waypoints are transformed, fixed clone selection and paste nodes commands not properly notifying linked instances of their links being modified
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2016-03-21 16:01:14 -06:00 |
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parax0
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0faa4c3630
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Replaced uses of std::cout with Log::Write and Log::Error
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2016-03-21 15:29:56 -06:00 |
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parax0
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5009c08c87
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Added support for script instance copy/paste in the World Editor
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2016-03-20 06:31:23 -06:00 |
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parax0
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99a64342e9
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Added support for script instance cloning
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2016-03-19 20:30:42 -06:00 |
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parax0
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3d6993a1ec
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Fixed an issue in the area cooker where unneeded padding is written to the file if the padding is exactly 32 bytes
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2016-03-19 03:00:13 -06:00 |
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parax0
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c4e05610f3
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Fully implemented delete, added an easy-to-use ID lookup system for undo commands, fixed a bunch of crashes when undoing/redoing after creating/deleting an object
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2016-03-16 19:09:59 -06:00 |
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parax0
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f02f7ada0f
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Moved selection handling code to CNodeSelection, implemented instance spawning, half-implemented instance deleting (this build is buggy/crash prone)
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2016-03-13 22:30:04 -06:00 |
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parax0
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f4484556c0
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Disable ok button in the link dialog when there's no sender/receiver; fix toggling Active not changing game mode visibility
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2016-03-07 07:41:45 -07:00 |
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parax0
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8f82dcbdd9
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Implemented functionality for editing, creating, and deleting script object links
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2016-03-06 17:44:51 -07:00 |
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parax0
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984d9cf3f3
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Added "add/edit link" dialog to the modify tab
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2016-03-01 11:18:07 -07:00 |
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parax0
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2860c27d15
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Made collision wireframe render with glPolygonMode
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2016-03-01 04:05:40 -07:00 |
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parax0
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6ac7c1cbd2
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Fixed undo/redo when selecting objects from the instance view, set DKCR to render basic lighting for objects with no ingame model
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2016-02-27 02:51:11 -07:00 |
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parax0
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ecab7be63f
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Set up DKCR waypoints to draw using the color of their attached spline path
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2016-02-27 02:16:29 -07:00 |
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parax0
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17bb4567df
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Renamed should_cook to cook_pref
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2016-02-26 05:45:21 -07:00 |
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parax0
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146c88d016
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Removed some lines that weren't deleted in an earlier commit for some reason, fixed some objects being selectable in game mode despite not being visible, fixed a few property templates
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2016-02-26 05:38:26 -07:00 |
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parax0
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e8f48ef66a
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Bugfixes + removing warning for invalid property count in MP2/3 areas
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2016-02-26 04:58:58 -07:00 |
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parax0
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baeb898f22
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Made IPropertyTemplate::CookPreference non-virtual and replaced it with IProperty::ShouldCook
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2016-02-24 07:18:29 -07:00 |
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parax0
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a166dd8ac3
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Fixed incorrect LayerSwitch/LayerID templates, made IPropertyTemplate::CookPreference() virtual and overrode it for certain types, fixed a CAnimationParameters bug
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2016-02-24 04:01:03 -07:00 |
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parax0
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9f2c4d75bf
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Added area cooking support for MP2 and MP3. DKCR support has been started but is currently broken.
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2016-02-22 11:47:47 -07:00 |
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parax0
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8c722c8308
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Quick fix to keep the "white ambient" flag from being enabled in MP1/2
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2016-02-19 18:47:21 -07:00 |
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parax0
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1727a337c6
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Added support for "white ambient" flag in DKCR to fix black world geometry
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2016-02-17 03:43:15 -07:00 |
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parax0
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63bdc1def7
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Set DKCR game mode to check for InternalState5/6 + fixed an infinite recursion issue
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2016-02-17 02:40:17 -07:00 |
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parax0
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c36c09a674
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Improved DKCR game mode + a few other assorted fixes
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2016-02-17 01:55:19 -07:00 |
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parax0
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dfd9ea92db
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Overhauled CompressionUtil
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2016-02-15 06:20:34 -07:00 |
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parax0
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a35044ef83
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Moved Log to Common and made some changes to log formatting
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2016-02-15 05:28:20 -07:00 |
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parax0
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d39a9dd1c1
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Added "support" for MayaSpline properties
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2016-02-15 02:06:44 -07:00 |
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parax0
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c1e3808196
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Added dialog for editing property templates
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2016-02-14 21:36:24 -07:00 |
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parax0
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34eb7c436e
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Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes)
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2016-02-14 01:03:17 -07:00 |
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parax0
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3296948bea
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Fixes to avoid needless re-buffering in PostLoad + fix for a crash/memory leak when changing areas
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2016-02-10 18:49:56 -07:00 |
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parax0
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7bd97f0fce
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Make enum properties track the enumerator ID internally instead of the index + CUniqueID bugfix
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2016-02-10 18:48:34 -07:00 |
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parax0
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739e3c51bf
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Added PostLoad methods to ensure all models have created vertex buffers and all materials have generated shaders before the user gains control of the camera, to fix hitching issues
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2016-02-10 17:38:32 -07:00 |
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parax0
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e13868921c
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Added a bunch of new functionality to the property classes, set up property view to bold property names if the property has been modified from its default value
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2016-02-10 04:55:05 -07:00 |
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parax0
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d9b5895074
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Merged all the Properties.xmls together to eliminate the need to sync property name changes between games
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2016-02-08 04:35:04 -07:00 |
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parax0
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55b2c053ab
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Added support for numerical property suffixes
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2016-02-08 03:35:28 -07:00 |
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parax0
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a46cd5446f
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Added Editor Properties widget at the top of every World Editor tab, made tons of backend changes to get it to work properly
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2016-02-07 23:48:43 -07:00 |
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parax0
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1a07a9c083
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Added TPropCast property casting function, added support for clean/dirty state in the world editor + check for unsaved changes when the window is closed
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2016-02-01 16:42:12 -07:00 |
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parax0
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6669dd4367
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Added check for the World Lighting Options property in LightParameters when lighting script nodes
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2016-01-31 23:53:35 -07:00 |
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parax0
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e430cbfb73
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Implemented area cooker, added the ability to resave Prime 1 MREAs from the World Editor
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2016-01-31 19:29:10 -07:00 |
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parax0
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f6f36f4f2e
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Support for undo/redo on array resize
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2016-01-31 14:25:16 -07:00 |
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parax0
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cc054cf571
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Support for undoing property changes + tons of tweaks and fixes
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2016-01-31 01:11:32 -07:00 |
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parax0
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c7d448225c
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Update the rest of the UI on property changes and update properties on node transform
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2016-01-30 18:54:00 -07:00 |
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parax0
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2e6024b413
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Notify script nodes when their properties are modified
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2016-01-30 11:21:29 -07:00 |
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parax0
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b4c8226e15
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Pass through LURD and LRLD material passes with no effect
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2016-01-30 00:17:19 -07:00 |
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parax0
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75091f718c
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Added rotation arrow for when billboards are selected
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2016-01-25 22:26:38 -07:00 |
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parax0
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9a24a34bc6
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Added interface for editing array properties in the property view
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2016-01-25 16:57:04 -07:00 |
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parax0
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cae8caaabb
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Implemented sorting and context menus on the instance views
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2016-01-23 04:00:26 -07:00 |
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parax0
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38942988d5
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Implemented new property editor, CPropertyView
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2016-01-22 13:53:57 -07:00 |
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