Luke Street
2e86274680
Update WordList.txt
2021-08-06 18:53:37 -04:00
Henrique Gemignani Passos Lima
9e0842e03b
Update quickplay module ( #38 )
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* Migrate to use the REL loading dol patch from aprilwade's randomprime.
* Migrate Quickplay module to use the Pwootage's PrimeAPI2
* Add Quickplay module for Echoes NTSC
2021-05-12 14:55:55 -04:00
Phillip Stephens
334fe1c2b3
Correct asset directories/names
2021-02-07 17:21:34 -08:00
Jack Andersen
acd925ffaa
Mac OpenGL fixes
2019-05-27 11:25:00 -10:00
Aruki
cfd5088a30
Added layer toggle support for quickplay
2019-04-08 01:04:54 -07:00
Aruki
da30cac887
Added "Give All Items" quickplay feature
2019-04-07 11:43:32 -07:00
Aruki
7de85a5a2d
Quickplay support
2019-04-06 15:53:05 -07:00
Aruki
9d23d9550a
MP2/MP3/DKCR tweak saving support
2019-01-28 03:55:15 -07:00
Aruki
e2d554ae8b
Tweak templates for MP2, MP3, and DKCR
2019-01-27 16:47:56 -07:00
Aruki
1bc95a30a5
Added ability to test Int properties as Choices. Added functionality to fix the property name map keeping track of unused type/ID pairs. Fixed various UI bugs.
2018-10-21 19:01:57 -06:00
Aruki
7099b97529
More property names (most merged from Bearborg, some from DKCR3D)
2018-02-18 14:26:24 -07:00
Aruki
6719b82077
Added ability to separate words by underscore in generated names
2018-02-18 12:16:55 -07:00
Aruki
366c4cd3ff
Some more property names from DKCR3D and Bearborg
2018-02-13 20:18:10 -07:00
Aruki
74e7d20329
More new property names
2018-02-13 12:03:45 -07:00
Aruki
3d72c9e4b2
Added property name generation system using dictionary attacks and added a UI dialog that allows you to search for property names and apply them to templates
2018-02-13 00:30:35 -07:00
Aruki
95d0279027
Fixed a couple issues with the resource browser and fixed an error in the 32-bit name map
2017-07-26 01:29:40 -06:00
Aruki
18482cbae6
Added drag/drop support to directory tree view
2017-07-25 18:34:02 -06:00
Aruki
e4d7c37541
Added support for exporting Trilogy and Wii de Asobu builds
2017-07-24 21:08:12 -06:00
Aruki
932e2bff7a
Changed resource cache to save with the basic binary serializer to improve read/write time
2017-07-15 23:19:26 -06:00
Aruki
cbdebd2f7e
Fixed some issues with asset name generation in MP3/DKCR and fixed a memory leak in the character editor
2017-07-08 13:38:03 -06:00
Aruki
2b4a9a2274
Updated asset name maps
2017-07-05 02:06:30 -06:00
Aruki
2c21276f5a
Use uppercase extensions for editor resources
2017-07-04 19:32:12 -06:00
Aruki
2c125952d4
Temporarily removing editor resources to change extensions to uppercase
2017-07-04 19:05:34 -06:00
Aruki
3fa1279d29
Lots of changes to how resource database/entry data is serialized; resource database file is now binary and merged with the cache data file. Binary reader/writer now use 32-bit sizes.
2017-07-04 19:02:56 -06:00
Aruki
1f3df14b02
Configured asset name map and resource entries to be able to track whether or not a resource/directory name is auto-generated, and made adjustments to the name generation system to not override custom-set names
2017-07-02 15:56:30 -06:00
Aruki
4b73d0abcc
Added resource metadata files
2017-07-02 02:17:04 -06:00
Aruki
c6e6ccaa89
Unify directory structure for cooked/raw assets
2017-07-01 19:03:56 -06:00
Aruki
e112c93498
Switch to using forward slashes in file paths
2017-05-05 14:06:42 -06:00
Aruki
336744ed49
Split asset name map into separate 32-bit and 64-bit files (necessary to avoid name conflict errors)
2017-05-04 01:14:51 -06:00
Aruki
98cd617b3e
Added support for loading Corruption particle dependencies
2017-03-01 00:52:25 -07:00
Aruki
a88afe31e3
Added support for CAUD dependencies, dropped redundant asset ID in dependency trees, various MP3 fixes
2017-02-20 03:42:04 -07:00
Aruki
5485d42b56
Bunch of fixes to get MP3 exports working on a basic level; lots of fixes still needed
2017-02-18 19:41:39 -07:00
Aruki
68840e69f9
Changed over to new FOURCC macro
2017-02-17 22:38:25 -07:00
Aruki
bdb753dca2
Added project settings dialog; added build name lookup functionality
2017-02-15 01:00:48 -07:00
Aruki
c5de322ac7
Fixed various bugs and crashes and moved more functionality into the world editor
2017-02-13 13:44:02 -07:00
Aruki
9b6376af68
Fixed asset name map conflict checks to be case-insensitive, new icons for export dialog disc filesystem tree, regenerated asset names
2017-02-08 12:40:09 -07:00
Aruki
1b97cd459a
Reworked area saving to work with the project system; lots of bug fixes
2017-02-08 00:05:59 -07:00
Aruki
b3a0e52b6f
Fixed crash after generating asset names, added MP2 auto-generated names to the map
2017-02-06 15:10:54 -07:00
Aruki
4f03c2431e
Added editor game info system, exporter now fetches game build version, merged asset name maps for all games, resource browser can now import/export names to/from a map XML, reworked asset name generation to more closely match Retro's organization scheme, bug fixes
2017-01-31 11:23:28 -07:00
parax0
678ca01fb1
Merge branch 'master' into ContentExporting
2017-01-29 07:33:14 -07:00
parax0
08dee84367
Set up game-neutral collision materials; Jump Not Allowed flag now flags that surface as unstandable; other minor fixes
2017-01-11 06:29:30 -07:00
parax0
78baa42bce
Added fog to the collision shader, made changes to enable rendering different collision materials separately (also, murry crimmas)
2016-12-25 14:47:59 -07:00
parax0
c0fb54888d
Rewrote collision shader to use generated normals with fake lighting instead of generated UV coords
2016-12-24 03:05:51 -07:00
parax0
2e44e5b119
Added functionality to generate asset names
2016-12-12 01:33:46 -07:00
parax0
a7b381f301
Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets
2016-08-31 02:09:13 -06:00
parax0
e53a895b29
Template updates
2016-06-09 02:49:31 -06:00
parax0
8293f1d206
Initial implementation of world/area exports, added support for asset lists to specify a path/name for resources
2016-06-05 01:57:31 -06:00
parax0
401fe22b75
Disabled skinning flag on all resource models
2016-04-27 19:07:13 -06:00
parax0
98059cedaa
Added support for model skinning
2016-04-27 04:27:57 -06:00
parax0
c6e932e14b
Added CameraShaker billboards
2016-03-21 18:55:51 -06:00