17 Commits

Author SHA1 Message Date
Lioncash
e65a2a7cc8 CMaterialPass: Add missing break for Mode 6 in SetAnimCurrent 2020-06-18 13:39:20 -04:00
Lioncash
95f6c3360d CMaterialPass: Make use of size_t where applicable
Plays nicer with standard types.
2020-06-15 14:08:36 -04:00
Lioncash
aeea0f8052 CMaterialPass: Make use of std::array 2020-06-11 17:50:40 -04:00
Lioncash
7b81aa5268 CMaterialPass: Simplify initialization code 2020-06-11 17:41:54 -04:00
Jack Andersen
6e2bf5be83 Fix MP3 extraction crash 2019-11-16 20:48:07 -10:00
Jack Andersen
8ad13ff4c9 MP1 material fix after MP3 refactor 2019-11-16 15:42:36 -10:00
Jack Andersen
6e3b23ec50 Accurate MP3 material processing 2019-11-06 16:52:45 -10:00
79ec379c66
Minor lighting fixes and initial Mode 8 implementation 2019-10-27 04:03:57 -07:00
Aruki
c4829f5fda Cleanup & refactoring 2018-12-16 14:00:40 -07:00
Aruki
2287b05bc3 Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
Aruki
11917d03e8 Implemented property name validation system 2018-02-11 16:11:49 -07:00
Aruki
283444cea4 Fixed broken UV anim modes 2017-05-07 19:25:46 -06:00
Aruki
e138cd7035 Removed dependencies on GLM 2017-03-31 23:33:11 -06:00
parax0
82ad4fb5c8 Mass code cleanup 2016-03-27 13:09:38 -06:00
parax0
5375f34c19 Implemented TFlags for easy, type-safe bitflags 2016-01-05 11:50:10 -07:00
parax0
824d23efc1 Mass refactoring part 2/2: fixing include paths and project files 2015-12-14 19:07:22 -07:00
parax0
8805baaee1 Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00