PrimeWorldEditor/Resource/cooker/CModelCooker.cpp

276 lines
7.4 KiB
C++

#include "CModelCooker.h"
#include "CMaterialCooker.h"
#include "CSectionMgrOut.h"
#include <algorithm>
#include <iostream>
CModelCooker::CModelCooker()
{
}
bool SortVertsByArrayPos(const CVertex& A, const CVertex& B) {
return (A.ArrayPosition < B.ArrayPosition);
}
bool CheckDuplicateVertsByArrayPos(const CVertex& A, const CVertex& B) {
return (A.ArrayPosition == B.ArrayPosition);
}
void CModelCooker::GenerateSurfaceData()
{
// Need to gather metadata from the model before we can start
mNumMatSets = mpModel->mMaterialSets.size();
mNumSurfaces = mpModel->mSurfaces.size();
mNumVertices = mpModel->mVertexCount;
mVertices.resize(mNumVertices);
// Get vertex attributes
mVtxAttribs = eNoAttributes;
for (u32 iMat = 0; iMat < mpModel->GetMatCount(); iMat++)
{
CMaterial *pMat = mpModel->GetMaterialByIndex(0, iMat);
mVtxAttribs |= pMat->VtxDesc();
}
// Get vertices
u32 MaxIndex = 0;
for (u32 iSurf = 0; iSurf < mNumSurfaces; iSurf++)
{
u32 NumPrimitives = mpModel->mSurfaces[iSurf]->Primitives.size();
for (u32 iPrim = 0; iPrim < NumPrimitives; iPrim++)
{
SSurface::SPrimitive *pPrim = &mpModel->mSurfaces[iSurf]->Primitives[iPrim];
u32 NumVerts = pPrim->Vertices.size();
for (u32 iVtx = 0; iVtx < NumVerts; iVtx++)
{
u32 VertIndex = pPrim->Vertices[iVtx].ArrayPosition;
mVertices[VertIndex] = pPrim->Vertices[iVtx];
if (VertIndex > MaxIndex) MaxIndex = VertIndex;
}
}
}
mVertices.resize(MaxIndex + 1);
mNumVertices = mVertices.size();
}
void CModelCooker::WriteEditorModel(COutputStream& Out)
{
}
void CModelCooker::WriteModelPrime(COutputStream& Out)
{
GenerateSurfaceData();
// Header
Out.WriteLong(0xDEADBABE);
Out.WriteLong(GetCMDLVersion(mVersion));
Out.WriteLong(5);
mpModel->mAABox.Write(Out);
u32 NumSections = mNumMatSets + mNumSurfaces + 6;
Out.WriteLong(NumSections);
Out.WriteLong(mNumMatSets);
u32 SectionSizesOffset = Out.Tell();
for (u32 iSec = 0; iSec < NumSections; iSec++)
Out.WriteLong(0);
Out.WriteToBoundary(32, 0);
std::vector<u32> SectionSizes;
SectionSizes.reserve(NumSections);
CSectionMgrOut SectionMgr;
SectionMgr.SetSectionCount(NumSections);
SectionMgr.Init(Out);
// Materials
for (u32 iSet = 0; iSet < mNumMatSets; iSet++)
{
CMaterialCooker::WriteCookedMatSet(mpModel->mMaterialSets[iSet], mVersion, Out);
Out.WriteToBoundary(32, 0);
SectionMgr.AddSize(Out);
}
// Vertices
for (u32 iPos = 0; iPos < mNumVertices; iPos++)
mVertices[iPos].Position.Write(Out);
Out.WriteToBoundary(32, 0);
SectionMgr.AddSize(Out);
// Normals
for (u32 iNrm = 0; iNrm < mNumVertices; iNrm++)
mVertices[iNrm].Normal.Write(Out);
Out.WriteToBoundary(32, 0);
SectionMgr.AddSize(Out);
// Colors
for (u32 iColor = 0; iColor < mNumVertices; iColor++)
mVertices[iColor].Color[0].Write(Out);
Out.WriteToBoundary(32, 0);
SectionMgr.AddSize(Out);
// Float UV coordinates
for (u32 iTexSlot = 0; iTexSlot < 8; iTexSlot++)
{
bool HasTexSlot = (mVtxAttribs & (eTex0 << (iTexSlot * 2))) != 0;
if (HasTexSlot)
{
for (u32 iTex = 0; iTex < mNumVertices; iTex++)
mVertices[iTex].Tex[iTexSlot].Write(Out);
}
}
Out.WriteToBoundary(32, 0);
SectionMgr.AddSize(Out);
SectionMgr.AddSize(Out); // Skipping short UV coordinates
// Surface offsets
Out.WriteLong(mNumSurfaces);
u32 SurfaceOffsetsStart = Out.Tell();
for (u32 iSurf = 0; iSurf < mNumSurfaces; iSurf++)
Out.WriteLong(0);
Out.WriteToBoundary(32, 0);
SectionMgr.AddSize(Out);
// Surfaces
u32 SurfacesStart = Out.Tell();
std::vector<u32> SurfaceEndOffsets(mNumSurfaces);
for (u32 iSurf = 0; iSurf < mNumSurfaces; iSurf++)
{
SSurface *pSurface = mpModel->GetSurface(iSurf);
pSurface->CenterPoint.Write(Out);
Out.WriteLong(pSurface->MaterialID);
Out.WriteShort(0x8000);
u32 PrimTableSizeOffset = Out.Tell();
Out.WriteShort(0);
Out.WriteLongLong(0);
Out.WriteLong(0);
pSurface->ReflectionDirection.Write(Out);
Out.WriteToBoundary(32, 0);
u32 PrimTableStart = Out.Tell();
EVertexDescription MatAttribs = mpModel->GetMaterialBySurface(0, iSurf)->VtxDesc();
for (u32 iPrim = 0; iPrim < pSurface->Primitives.size(); iPrim++)
{
SSurface::SPrimitive *pPrimitive = &pSurface->Primitives[iPrim];
Out.WriteByte((u8) pPrimitive->Type);
Out.WriteShort((u16) pPrimitive->Vertices.size());
for (u32 iVert = 0; iVert < pPrimitive->Vertices.size(); iVert++)
{
CVertex *pVert = &pPrimitive->Vertices[iVert];
if (mVersion == eEchoes)
{
for (u32 iMtxAttribs = 0; iMtxAttribs < 8; iMtxAttribs++)
if (MatAttribs & (ePosMtx << iMtxAttribs))
Out.WriteByte(pVert->MatrixIndices[iMtxAttribs]);
}
u16 VertexIndex = pVert->ArrayPosition;
if (MatAttribs & ePosition)
Out.WriteShort(VertexIndex);
if (MatAttribs & eNormal)
Out.WriteShort(VertexIndex);
if (MatAttribs & eColor0)
Out.WriteShort(VertexIndex);
if (MatAttribs & eColor1)
Out.WriteShort(VertexIndex);
u16 TexOffset = 0;
for (u32 iTex = 0; iTex < 8; iTex++)
{
if (MatAttribs & (eTex0 << (iTex * 2)))
{
Out.WriteShort(VertexIndex + TexOffset);
TexOffset += mNumVertices;
}
}
}
}
Out.WriteToBoundary(32, 0);
u32 PrimTableEnd = Out.Tell();
u32 PrimTableSize = PrimTableEnd - PrimTableStart;
Out.Seek(PrimTableSizeOffset, SEEK_SET);
Out.WriteShort((u16) PrimTableSize);
Out.Seek(PrimTableEnd, SEEK_SET);
SectionMgr.AddSize(Out);
SurfaceEndOffsets[iSurf] = Out.Tell() - SurfacesStart;
}
// Done writing the file - now we go back to fill in surface offsets + section sizes
Out.Seek(SurfaceOffsetsStart, SEEK_SET);
for (u32 iSurf = 0; iSurf < mNumSurfaces; iSurf++)
Out.WriteLong(SurfaceEndOffsets[iSurf]);
Out.Seek(SectionSizesOffset, SEEK_SET);
SectionMgr.WriteSizes(Out);
// Done!
}
void CModelCooker::WriteCookedModel(CModel *pModel, EGame Version, COutputStream& CMDL)
{
CModelCooker Cooker;
Cooker.mpModel = pModel;
Cooker.mVersion = Version;
switch (Version)
{
case ePrimeKioskDemo:
case ePrime:
case eEchoesDemo:
case eEchoes:
Cooker.WriteModelPrime(CMDL);
break;
}
}
void CModelCooker::WriteUncookedModel(CModel *pModel, COutputStream& EMDL)
{
}
u32 CModelCooker::GetCMDLVersion(EGame Version)
{
switch (Version)
{
case ePrimeKioskDemo:
case ePrime:
return 0x2;
case eEchoesDemo:
return 0x3;
case eEchoes:
return 0x4;
case eCorruptionProto:
case eCorruption:
return 0x5;
case eReturns:
return 0xA;
default:
return 0;
}
}