PrimeWorldEditor/src/Editor
parax0 5f1b5da430 Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16] 2016-07-25 03:25:22 -06:00
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CharacterEditor Applied a bunch of fixes to get the current game exporter functionality working with the resource store system 2016-07-04 20:28:17 -06:00
ModelEditor Applied a bunch of fixes to get the current game exporter functionality working with the resource store system 2016-07-04 20:28:17 -06:00
PropertyEdit Added support for attaching assets from properties to locator bones in the World Editor 2016-04-30 06:17:02 -06:00
ResourceBrowser Applied some minor optimizations to the resource browser and right-aligned the file size column 2016-07-12 04:49:56 -06:00
Undo Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16] 2016-07-25 03:25:22 -06:00
Widgets Completely overhauled resource loading in preparation for projects 2016-06-29 17:18:31 -06:00
WorldEditor Completely overhauled resource loading in preparation for projects 2016-06-29 17:18:31 -06:00
icons Added button icons to the character editor 2016-05-03 14:23:55 -06:00
CAboutDialog.cpp Added some application-wide macros, set up various parts of the editor to reference the application name via macro instead of hardcoded to a specific string 2016-05-03 00:42:55 -06:00
CAboutDialog.h Finalized the About dialog, made it accessible through the start window 2016-03-21 18:24:12 -06:00
CAboutDialog.ui Added some application-wide macros, set up various parts of the editor to reference the application name via macro instead of hardcoded to a specific string 2016-05-03 00:42:55 -06:00
CBasicViewport.cpp Added support for model skinning 2016-04-27 04:27:57 -06:00
CBasicViewport.h Added support for model skinning 2016-04-27 04:27:57 -06:00
CErrorLogDialog.cpp Mass code cleanup 2016-03-27 13:09:38 -06:00
CErrorLogDialog.h Mass code cleanup 2016-03-27 13:09:38 -06:00
CErrorLogDialog.ui Added log error dialog 2016-01-05 03:20:47 -07:00
CGizmo.cpp Applied a bunch of fixes to get the current game exporter functionality working with the resource store system 2016-07-04 20:28:17 -06:00
CGizmo.h A model's surfaces are now depth sorted together (except on world geometry) 2016-05-03 05:05:10 -06:00
CGridRenderable.h A model's surfaces are now depth sorted together (except on world geometry) 2016-05-03 05:05:10 -06:00
CLineRenderable.h Fixed edit link line being drawn at the wrong depth 2016-05-03 05:15:47 -06:00
CNodeCopyMimeData.h Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16] 2016-07-25 03:25:22 -06:00
CNodeSelection.h Moved selection handling code to CNodeSelection, implemented instance spawning, half-implemented instance deleting (this build is buggy/crash prone) 2016-03-13 22:30:04 -06:00
CPakToolDialog.h Mass code cleanup 2016-03-27 13:09:38 -06:00
CProjectOverviewDialog.cpp Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16] 2016-07-25 03:25:22 -06:00
CProjectOverviewDialog.h Implemented initial version of resource browser 2016-07-10 06:58:23 -06:00
CProjectOverviewDialog.ui Implemented initial version of resource browser 2016-07-10 06:58:23 -06:00
CSceneViewport.cpp Fixed edit link line being drawn at the wrong depth 2016-05-03 05:15:47 -06:00
CSceneViewport.h Fixed edit link line being drawn at the wrong depth 2016-05-03 05:15:47 -06:00
CSelectionIterator.h Moved selection handling code to CNodeSelection, implemented instance spawning, half-implemented instance deleting (this build is buggy/crash prone) 2016-03-13 22:30:04 -06:00
CStartWindow.cpp Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16] 2016-07-25 03:25:22 -06:00
CStartWindow.h Completely overhauled resource loading in preparation for projects 2016-06-29 17:18:31 -06:00
CStartWindow.ui Began initial implementation of the game exporter and game project classes 2016-05-22 00:58:52 -06:00
Editor.pro Implemented initial version of resource browser 2016-07-10 06:58:23 -06:00
INodeEditor.cpp Mass code cleanup 2016-03-27 13:09:38 -06:00
INodeEditor.h Mass code cleanup 2016-03-27 13:09:38 -06:00
Icons.qrc Added button icons to the character editor 2016-05-03 14:23:55 -06:00
TestDialog.cpp Mass code cleanup 2016-03-27 13:09:38 -06:00
TestDialog.h Mass code cleanup 2016-03-27 13:09:38 -06:00
TestDialog.ui Implemented new property editor, CPropertyView 2016-01-22 13:53:57 -07:00
UICommon.cpp Added project overview dialog with placeholder UI to allow loading worlds through a game project 2016-07-08 01:10:07 -06:00
UICommon.h Added some application-wide macros, set up various parts of the editor to reference the application name via macro instead of hardcoded to a specific string 2016-05-03 00:42:55 -06:00
main.cpp Added project overview dialog with placeholder UI to allow loading worlds through a game project 2016-07-08 01:10:07 -06:00