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CharacterEditor
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Applied a bunch of fixes to get the current game exporter functionality working with the resource store system
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2016-07-04 20:28:17 -06:00 |
ModelEditor
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Applied a bunch of fixes to get the current game exporter functionality working with the resource store system
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2016-07-04 20:28:17 -06:00 |
PropertyEdit
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Added support for attaching assets from properties to locator bones in the World Editor
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2016-04-30 06:17:02 -06:00 |
ResourceBrowser
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Applied some minor optimizations to the resource browser and right-aligned the file size column
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2016-07-12 04:49:56 -06:00 |
Undo
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Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16]
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2016-07-25 03:25:22 -06:00 |
Widgets
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Completely overhauled resource loading in preparation for projects
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2016-06-29 17:18:31 -06:00 |
WorldEditor
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Completely overhauled resource loading in preparation for projects
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2016-06-29 17:18:31 -06:00 |
icons
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Added button icons to the character editor
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2016-05-03 14:23:55 -06:00 |
CAboutDialog.cpp
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Added some application-wide macros, set up various parts of the editor to reference the application name via macro instead of hardcoded to a specific string
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2016-05-03 00:42:55 -06:00 |
CAboutDialog.h
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Finalized the About dialog, made it accessible through the start window
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2016-03-21 18:24:12 -06:00 |
CAboutDialog.ui
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Added some application-wide macros, set up various parts of the editor to reference the application name via macro instead of hardcoded to a specific string
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2016-05-03 00:42:55 -06:00 |
CBasicViewport.cpp
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Added support for model skinning
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2016-04-27 04:27:57 -06:00 |
CBasicViewport.h
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Added support for model skinning
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2016-04-27 04:27:57 -06:00 |
CErrorLogDialog.cpp
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
CErrorLogDialog.h
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
CErrorLogDialog.ui
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Added log error dialog
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2016-01-05 03:20:47 -07:00 |
CGizmo.cpp
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Applied a bunch of fixes to get the current game exporter functionality working with the resource store system
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2016-07-04 20:28:17 -06:00 |
CGizmo.h
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A model's surfaces are now depth sorted together (except on world geometry)
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2016-05-03 05:05:10 -06:00 |
CGridRenderable.h
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A model's surfaces are now depth sorted together (except on world geometry)
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2016-05-03 05:05:10 -06:00 |
CLineRenderable.h
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Fixed edit link line being drawn at the wrong depth
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2016-05-03 05:15:47 -06:00 |
CNodeCopyMimeData.h
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Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16]
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2016-07-25 03:25:22 -06:00 |
CNodeSelection.h
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Moved selection handling code to CNodeSelection, implemented instance spawning, half-implemented instance deleting (this build is buggy/crash prone)
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2016-03-13 22:30:04 -06:00 |
CPakToolDialog.h
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
CProjectOverviewDialog.cpp
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Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16]
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2016-07-25 03:25:22 -06:00 |
CProjectOverviewDialog.h
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Implemented initial version of resource browser
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2016-07-10 06:58:23 -06:00 |
CProjectOverviewDialog.ui
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Implemented initial version of resource browser
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2016-07-10 06:58:23 -06:00 |
CSceneViewport.cpp
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Fixed edit link line being drawn at the wrong depth
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2016-05-03 05:15:47 -06:00 |
CSceneViewport.h
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Fixed edit link line being drawn at the wrong depth
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2016-05-03 05:15:47 -06:00 |
CSelectionIterator.h
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Moved selection handling code to CNodeSelection, implemented instance spawning, half-implemented instance deleting (this build is buggy/crash prone)
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2016-03-13 22:30:04 -06:00 |
CStartWindow.cpp
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Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16]
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2016-07-25 03:25:22 -06:00 |
CStartWindow.h
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Completely overhauled resource loading in preparation for projects
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2016-06-29 17:18:31 -06:00 |
CStartWindow.ui
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Began initial implementation of the game exporter and game project classes
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2016-05-22 00:58:52 -06:00 |
Editor.pro
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Implemented initial version of resource browser
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2016-07-10 06:58:23 -06:00 |
INodeEditor.cpp
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
INodeEditor.h
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
Icons.qrc
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Added button icons to the character editor
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2016-05-03 14:23:55 -06:00 |
TestDialog.cpp
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
TestDialog.h
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
TestDialog.ui
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Implemented new property editor, CPropertyView
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2016-01-22 13:53:57 -07:00 |
UICommon.cpp
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Added project overview dialog with placeholder UI to allow loading worlds through a game project
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2016-07-08 01:10:07 -06:00 |
UICommon.h
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Added some application-wide macros, set up various parts of the editor to reference the application name via macro instead of hardcoded to a specific string
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2016-05-03 00:42:55 -06:00 |
main.cpp
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Added project overview dialog with placeholder UI to allow loading worlds through a game project
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2016-07-08 01:10:07 -06:00 |