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AxioDL/PrimeWorldEditor
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mirror of https://github.com/AxioDL/PrimeWorldEditor.git synced 2025-08-11 22:49:14 +00:00
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PrimeWorldEditor/src/Core/Resource/Model
History
Aruki a88afe31e3 Added support for CAUD dependencies, dropped redundant asset ID in dependency trees, various MP3 fixes
2017-02-20 03:42:04 -07:00
..
CBasicModel.cpp
Completely overhauled resource loading in preparation for projects
2016-06-29 17:18:31 -06:00
CBasicModel.h
Completely overhauled resource loading in preparation for projects
2016-06-29 17:18:31 -06:00
CModel.cpp
Added support for CAUD dependencies, dropped redundant asset ID in dependency trees, various MP3 fixes
2017-02-20 03:42:04 -07:00
CModel.h
Added editor game info system, exporter now fetches game build version, merged asset name maps for all games, resource browser can now import/export names to/from a map XML, reworked asset name generation to more closely match Retro's organization scheme, bug fixes
2017-01-31 11:23:28 -07:00
CStaticModel.cpp
Completely overhauled resource loading in preparation for projects
2016-06-29 17:18:31 -06:00
CStaticModel.h
Completely overhauled resource loading in preparation for projects
2016-06-29 17:18:31 -06:00
CVertex.h
Switched to 8-bit bone indices, removed material skinning flag
2016-04-27 21:33:45 -06:00
EVertexAttribute.cpp
Added support for model skinning
2016-04-27 04:27:57 -06:00
EVertexAttribute.h
Added support for model skinning
2016-04-27 04:27:57 -06:00
SSurface.cpp
Mass code cleanup
2016-03-27 13:09:38 -06:00
SSurface.h
Mass code cleanup
2016-03-27 13:09:38 -06:00
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