22 Commits

Author SHA1 Message Date
Aruki
a88afe31e3 Added support for CAUD dependencies, dropped redundant asset ID in dependency trees, various MP3 fixes 2017-02-20 03:42:04 -07:00
Aruki
4f03c2431e Added editor game info system, exporter now fetches game build version, merged asset name maps for all games, resource browser can now import/export names to/from a map XML, reworked asset name generation to more closely match Retro's organization scheme, bug fixes 2017-01-31 11:23:28 -07:00
parax0
595e4b931e Moved animation-related classes to their own subfolder 2016-10-26 18:12:08 -06:00
parax0
de18044ae0 Fixed some missed dependencies in a few formats and implemented support for building file lists for paks and MLVLs, and implemented support for package cooking for MP1 2016-08-12 04:27:19 -06:00
parax0
5f1b5da430 Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16] 2016-07-25 03:25:22 -06:00
parax0
9341c11ac8 Added dependency tree system, methods for generating dependency trees from resources, and saving/loading dependency trees to the project cache folder 2016-07-25 02:12:30 -06:00
parax0
2d6dfad2d3 Completely overhauled resource loading in preparation for projects 2016-06-29 17:18:31 -06:00
parax0
3009f06d11 Implemented filesystem handling functions in Common 2016-05-18 20:59:01 -06:00
parax0
ce688fcb8e Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type 2016-05-01 17:32:55 -06:00
parax0
cf84f9909a Added support for attaching assets from properties to locator bones in the World Editor 2016-04-30 06:17:02 -06:00
parax0
82f037c69e Added support for Echoes animation formats 2016-04-28 05:10:49 -06:00
parax0
7f3929d4ca Fixed grid drawing at incorrect depth, fixed MP2 areas not loading correctly with the AnimSet loader changes 2016-04-28 00:44:50 -06:00
parax0
5b63556527 Switched to 8-bit bone indices, removed material skinning flag 2016-04-27 21:33:45 -06:00
parax0
98059cedaa Added support for model skinning 2016-04-27 04:27:57 -06:00
parax0
82ad4fb5c8 Mass code cleanup 2016-03-27 13:09:38 -06:00
parax0
3296948bea Fixes to avoid needless re-buffering in PostLoad + fix for a crash/memory leak when changing areas 2016-02-10 18:49:56 -07:00
parax0
739e3c51bf Added PostLoad methods to ensure all models have created vertex buffers and all materials have generated shaders before the user gains control of the camera, to fix hitching issues 2016-02-10 17:38:32 -07:00
parax0
b71e1268fa Added experimental code for re-splitting world meshes in MP2/3/DKCR 2016-01-14 21:15:06 -07:00
parax0
5375f34c19 Implemented TFlags for easy, type-safe bitflags 2016-01-05 11:50:10 -07:00
parax0
2db8d23516 Splitting Math into a separate subproject and adding FileIO as a PWE subproject 2015-12-16 14:39:51 -07:00
parax0
824d23efc1 Mass refactoring part 2/2: fixing include paths and project files 2015-12-14 19:07:22 -07:00
parax0
8805baaee1 Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00