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Serialization
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Improved error handling and reporting when loading/saving project files; added file lock class to prevent the same project from being opened in multiple PWE instances
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2017-02-10 14:52:47 -07:00 |
AssertMacro.h
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Lots of work to get MP2 repacking functional
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2016-11-07 03:07:00 -07:00 |
CAssetID.cpp
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Bunch of fixes to get MP3 exports working on a basic level; lots of fixes still needed
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2017-02-18 19:41:39 -07:00 |
CAssetID.h
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Added editor game info system, exporter now fetches game build version, merged asset name maps for all games, resource browser can now import/export names to/from a map XML, reworked asset name generation to more closely match Retro's organization scheme, bug fixes
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2017-01-31 11:23:28 -07:00 |
CColor.cpp
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Implemented serialization support and initial support for raw resource formats
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2016-08-09 21:58:27 -06:00 |
CColor.h
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Implemented serialization support and initial support for raw resource formats
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2016-08-09 21:58:27 -06:00 |
CFourCC.h
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Changed over to new FOURCC macro
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2017-02-17 22:38:25 -07:00 |
CHashFNV1A.h
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
CScopedTimer.h
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Initial implementation of resource database (mainly creation and read/write), and added resource registration system with a registrant for every format from every game
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2016-05-31 00:45:30 -06:00 |
CTimer.cpp
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
CTimer.h
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
Common.pro
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Removed zlib and LZO from the Common/Math pro files
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2017-03-31 23:49:40 -06:00 |
EGame.cpp
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Added project settings dialog; added build name lookup functionality
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2017-02-15 01:00:48 -07:00 |
EGame.h
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Added project settings dialog; added build name lookup functionality
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2017-02-15 01:00:48 -07:00 |
EKeyInputs.h
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Feature additions and improvements for pick mode and the POI -> World editor
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2016-01-16 12:57:20 -07:00 |
EMouseInputs.h
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Implemented TFlags for easy, type-safe bitflags
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2016-01-05 11:50:10 -07:00 |
FileUtil.cpp
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Added support for CAUD dependencies, dropped redundant asset ID in dependency trees, various MP3 fixes
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2017-02-20 03:42:04 -07:00 |
FileUtil.h
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Changed game exporter to export from a full disc image using nod instead of a pre-extracted disc filesystem; also fixed issue with tabbing in/out with a file dialog open, and fixed a memory leak in CAnimSet
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2017-02-06 09:20:18 -07:00 |
Flags.h
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Implemented serialization support and initial support for raw resource formats
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2016-08-09 21:58:27 -06:00 |
Log.cpp
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Modified all editor file formats to use the serialization system; changed dependency caching so all resource cache data is in one file
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2016-08-26 19:33:33 -06:00 |
Log.h
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Added support for model skinning
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2016-04-27 04:27:57 -06:00 |
TString.cpp
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Implemented filesystem handling functions in Common
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2016-05-18 20:59:01 -06:00 |
TString.h
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Added support for CAUD dependencies, dropped redundant asset ID in dependency trees, various MP3 fixes
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2017-02-20 03:42:04 -07:00 |
types.h
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |