PrimeWorldEditor/src/Common
Aruki 11ccd23baf Removed zlib and LZO from the Common/Math pro files 2017-03-31 23:49:40 -06:00
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Serialization Improved error handling and reporting when loading/saving project files; added file lock class to prevent the same project from being opened in multiple PWE instances 2017-02-10 14:52:47 -07:00
AssertMacro.h Lots of work to get MP2 repacking functional 2016-11-07 03:07:00 -07:00
CAssetID.cpp Bunch of fixes to get MP3 exports working on a basic level; lots of fixes still needed 2017-02-18 19:41:39 -07:00
CAssetID.h Added editor game info system, exporter now fetches game build version, merged asset name maps for all games, resource browser can now import/export names to/from a map XML, reworked asset name generation to more closely match Retro's organization scheme, bug fixes 2017-01-31 11:23:28 -07:00
CColor.cpp Implemented serialization support and initial support for raw resource formats 2016-08-09 21:58:27 -06:00
CColor.h Implemented serialization support and initial support for raw resource formats 2016-08-09 21:58:27 -06:00
CFourCC.h Changed over to new FOURCC macro 2017-02-17 22:38:25 -07:00
CHashFNV1A.h Mass code cleanup 2016-03-27 13:09:38 -06:00
CScopedTimer.h Initial implementation of resource database (mainly creation and read/write), and added resource registration system with a registrant for every format from every game 2016-05-31 00:45:30 -06:00
CTimer.cpp Mass code cleanup 2016-03-27 13:09:38 -06:00
CTimer.h Mass code cleanup 2016-03-27 13:09:38 -06:00
Common.pro Removed zlib and LZO from the Common/Math pro files 2017-03-31 23:49:40 -06:00
EGame.cpp Added project settings dialog; added build name lookup functionality 2017-02-15 01:00:48 -07:00
EGame.h Added project settings dialog; added build name lookup functionality 2017-02-15 01:00:48 -07:00
EKeyInputs.h Feature additions and improvements for pick mode and the POI -> World editor 2016-01-16 12:57:20 -07:00
EMouseInputs.h Implemented TFlags for easy, type-safe bitflags 2016-01-05 11:50:10 -07:00
FileUtil.cpp Added support for CAUD dependencies, dropped redundant asset ID in dependency trees, various MP3 fixes 2017-02-20 03:42:04 -07:00
FileUtil.h Changed game exporter to export from a full disc image using nod instead of a pre-extracted disc filesystem; also fixed issue with tabbing in/out with a file dialog open, and fixed a memory leak in CAnimSet 2017-02-06 09:20:18 -07:00
Flags.h Implemented serialization support and initial support for raw resource formats 2016-08-09 21:58:27 -06:00
Log.cpp Modified all editor file formats to use the serialization system; changed dependency caching so all resource cache data is in one file 2016-08-26 19:33:33 -06:00
Log.h Added support for model skinning 2016-04-27 04:27:57 -06:00
TString.cpp Implemented filesystem handling functions in Common 2016-05-18 20:59:01 -06:00
TString.h Added support for CAUD dependencies, dropped redundant asset ID in dependency trees, various MP3 fixes 2017-02-20 03:42:04 -07:00
types.h Mass code cleanup 2016-03-27 13:09:38 -06:00