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script
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Don't render damageable trigger selection in game mode
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2015-11-28 11:51:06 -07:00 |
CCollisionNode.cpp
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Bunch of backend rendering reshuffling; getting rid of DrawAsset, adding convenience functions, renaming some things
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2015-11-27 16:28:35 -07:00 |
CCollisionNode.h
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Bunch of backend rendering reshuffling; getting rid of DrawAsset, adding convenience functions, renaming some things
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2015-11-27 16:28:35 -07:00 |
CLightNode.cpp
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Added CDamageableTriggerExtra
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2015-11-28 11:37:22 -07:00 |
CLightNode.h
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Added CDamageableTriggerExtra
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2015-11-28 11:37:22 -07:00 |
CModelNode.cpp
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Added CDamageableTriggerExtra
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2015-11-28 11:37:22 -07:00 |
CModelNode.h
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Added CDamageableTriggerExtra
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2015-11-28 11:37:22 -07:00 |
CRootNode.h
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Added CDamageableTriggerExtra
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2015-11-28 11:37:22 -07:00 |
CSceneNode.cpp
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Added CDamageableTriggerExtra
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2015-11-28 11:37:22 -07:00 |
CSceneNode.h
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Added CDamageableTriggerExtra
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2015-11-28 11:37:22 -07:00 |
CScriptNode.cpp
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Added CDamageableTriggerExtra
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2015-11-28 11:37:22 -07:00 |
CScriptNode.h
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Added CDamageableTriggerExtra
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2015-11-28 11:37:22 -07:00 |
CStaticNode.cpp
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Added CDamageableTriggerExtra
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2015-11-28 11:37:22 -07:00 |
CStaticNode.h
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Added CDamageableTriggerExtra
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2015-11-28 11:37:22 -07:00 |
ENodeType.h
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Added Script Extras system with classes for three objects (Waypoint, PointOfInterest, SpacePirate)
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2015-11-27 11:49:20 -07:00 |