PrimeWorldEditor/Scene
parax0 9b2dd838ea Don't render damageable trigger selection in game mode 2015-11-28 11:51:06 -07:00
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script Don't render damageable trigger selection in game mode 2015-11-28 11:51:06 -07:00
CCollisionNode.cpp Bunch of backend rendering reshuffling; getting rid of DrawAsset, adding convenience functions, renaming some things 2015-11-27 16:28:35 -07:00
CCollisionNode.h Bunch of backend rendering reshuffling; getting rid of DrawAsset, adding convenience functions, renaming some things 2015-11-27 16:28:35 -07:00
CLightNode.cpp Added CDamageableTriggerExtra 2015-11-28 11:37:22 -07:00
CLightNode.h Added CDamageableTriggerExtra 2015-11-28 11:37:22 -07:00
CModelNode.cpp Added CDamageableTriggerExtra 2015-11-28 11:37:22 -07:00
CModelNode.h Added CDamageableTriggerExtra 2015-11-28 11:37:22 -07:00
CRootNode.h Added CDamageableTriggerExtra 2015-11-28 11:37:22 -07:00
CSceneNode.cpp Added CDamageableTriggerExtra 2015-11-28 11:37:22 -07:00
CSceneNode.h Added CDamageableTriggerExtra 2015-11-28 11:37:22 -07:00
CScriptNode.cpp Added CDamageableTriggerExtra 2015-11-28 11:37:22 -07:00
CScriptNode.h Added CDamageableTriggerExtra 2015-11-28 11:37:22 -07:00
CStaticNode.cpp Added CDamageableTriggerExtra 2015-11-28 11:37:22 -07:00
CStaticNode.h Added CDamageableTriggerExtra 2015-11-28 11:37:22 -07:00
ENodeType.h Added Script Extras system with classes for three objects (Waypoint, PointOfInterest, SpacePirate) 2015-11-27 11:49:20 -07:00