PrimeWorldEditor/src/Core/Resource/CMaterialPass.h
2020-06-11 17:50:40 -04:00

99 lines
4.0 KiB
C++

#ifndef CMATERIALPASS_H
#define CMATERIALPASS_H
#include "TResPtr.h"
#include "CTexture.h"
#include "ETevEnums.h"
#include "Core/Render/FRenderOptions.h"
#include <Common/CFourCC.h>
#include <Common/Hash/CFNV1A.h>
#include <array>
class CMaterial;
enum class EPassSettings
{
None = 0x0,
BloomContribution = 0x4,
ModulateIncandecenceMap = 0x8,
InvertOpacityMap = 0x10
};
DECLARE_FLAGS_ENUMCLASS(EPassSettings, FPassSettings)
class CMaterialPass
{
friend class CMaterialLoader;
friend class CMaterialCooker;
CMaterial *mpParentMat = nullptr;
CFourCC mPassType{"CUST"};
FPassSettings mSettings{EPassSettings::None};
std::array<ETevColorInput, 4> mColorInputs{kZeroRGB, kZeroRGB, kZeroRGB, kZeroRGB};
std::array<ETevAlphaInput, 4> mAlphaInputs{kZeroAlpha, kZeroAlpha, kZeroAlpha, kZeroAlpha};
ETevOutput mColorOutput{kPrevReg};
ETevOutput mAlphaOutput{kPrevReg};
ETevKSel mKColorSel{kKonstOne};
ETevKSel mKAlphaSel{kKonstOne};
ETevRasSel mRasSel{kRasColorNull};
float mTevColorScale = 1.0f;
float mTevAlphaScale = 1.0f;
uint32 mTexCoordSource = 0xFF; // Should maybe be an enum but worried about conflicts with EVertexDescriptionn
TResPtr<CTexture> mpTexture{nullptr};
EUVAnimMode mAnimMode{EUVAnimMode::NoUVAnim};
EUVConvolutedModeBType mAnimConvolutedModeBType{};
std::array<float, 8> mAnimParams{};
std::array<char, 4> mTexSwapComps{'r', 'g', 'b', 'a'};
bool mEnabled = true;
public:
explicit CMaterialPass(CMaterial *pParent);
~CMaterialPass();
std::unique_ptr<CMaterialPass> Clone(CMaterial *pParent) const;
void HashParameters(CFNV1A& rHash);
void LoadTexture(uint32 PassIndex);
void SetAnimCurrent(FRenderOptions Options, uint32 PassIndex);
// Setters
void SetType(CFourCC Type);
void SetColorInputs(ETevColorInput InputA, ETevColorInput InputB, ETevColorInput InputC, ETevColorInput InputD);
void SetAlphaInputs(ETevAlphaInput InputA, ETevAlphaInput InputB, ETevAlphaInput InputC, ETevAlphaInput InputD);
void SetColorOutput(ETevOutput OutputReg);
void SetAlphaOutput(ETevOutput OutputReg);
void SetKColorSel(ETevKSel Sel);
void SetKAlphaSel(ETevKSel Sel);
void SetRasSel(ETevRasSel Sel);
void SetTevColorScale(float Scale);
void SetTevAlphaScale(float Scale);
void SetTexCoordSource(uint32 Source);
void SetTexture(CTexture *pTex);
void SetAnimMode(EUVAnimMode Mode);
void SetAnimParam(uint32 ParamIndex, float Value);
void SetTexSwapComp(uint32 Comp, char Value);
void SetEnabled(bool Enabled);
// Getters
CFourCC Type() const { return mPassType; }
TString NamedType() const { return PassTypeName(mPassType); }
ETevColorInput ColorInput(uint32 Input) const { return mColorInputs[Input]; }
ETevAlphaInput AlphaInput(uint32 Input) const { return mAlphaInputs[Input]; }
ETevOutput ColorOutput() const { return mColorOutput; }
ETevOutput AlphaOutput() const { return mAlphaOutput; }
ETevKSel KColorSel() const { return mKColorSel; }
ETevKSel KAlphaSel() const { return mKAlphaSel; }
ETevRasSel RasSel() const { return mRasSel; }
float TevColorScale() const { return mTevColorScale; }
float TevAlphaScale() const { return mTevAlphaScale; }
uint32 TexCoordSource() const { return mTexCoordSource; }
CTexture* Texture() const { return mpTexture; }
EUVAnimMode AnimMode() const { return mAnimMode; }
float AnimParam(uint32 ParamIndex) const { return mAnimParams[ParamIndex]; }
char TexSwapComp(uint32 Comp) const { return mTexSwapComps[Comp]; }
bool IsEnabled() const { return mEnabled; }
// Static
static TString PassTypeName(CFourCC Type);
};
#endif // CMATERIALPASS_H