PrimeWorldEditor/Resource/CScan.cpp

40 lines
472 B
C++

#include "CScan.h"
CScan::CScan()
{
mpFrame = nullptr;
mpStringTable = nullptr;
mIsSlow = false;
mIsImportant = false;
mCategory = eNone;
}
CScan::~CScan()
{
}
EGame CScan::Version()
{
return mVersion;
}
CStringTable* CScan::ScanText()
{
return mpStringTable;
}
bool CScan::IsImportant()
{
return mIsImportant;
}
bool CScan::IsSlow()
{
return mIsSlow;
}
CScan::ELogbookCategory CScan::LogbookCategory()
{
return mCategory;
}