227 lines
4.6 KiB
C++
227 lines
4.6 KiB
C++
#include "CScriptObject.h"
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#include "../CAnimSet.h"
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#include "CMasterTemplate.h"
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CScriptObject::CScriptObject(CGameArea *pArea, CScriptLayer *pLayer, CScriptTemplate *pTemplate)
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{
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mpTemplate = pTemplate;
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mpArea = pArea;
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mpLayer = pLayer;
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mpProperties = nullptr;
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mpTemplate->AddObject(this);
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mpDisplayModel = nullptr;
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mpBillboard = nullptr;
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mpCollision = nullptr;
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mHasInGameModel = false;
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}
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CScriptObject::~CScriptObject()
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{
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if (mpProperties) delete mpProperties;
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mpTemplate->RemoveObject(this);
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}
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// ************ DATA MANIPULATION ************
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void CScriptObject::CopyFromTemplate(CScriptTemplate *pTemp, u32 propCount)
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{
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CStructTemplate *pBaseStruct = pTemp->BaseStructByCount(propCount);
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delete mpProperties;
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mpProperties = CPropertyStruct::CopyFromTemplate(pBaseStruct);
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}
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void CScriptObject::EvaluateProperties()
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{
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mpInstanceName = mpTemplate->FindInstanceName(mpProperties);
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mpPosition = mpTemplate->FindPosition(mpProperties);
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mpRotation = mpTemplate->FindRotation(mpProperties);
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mpScale = mpTemplate->FindScale(mpProperties);
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mpActive = mpTemplate->FindActive(mpProperties);
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mpLightParameters = mpTemplate->FindLightParameters(mpProperties);
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mHasInGameModel = mpTemplate->HasInGameModel(mpProperties);
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mVolumeShape = mpTemplate->VolumeShape(this);
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EvaluateDisplayModel();
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EvaluateBillboard();
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EvaluateCollisionModel();
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}
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void CScriptObject::EvaluateDisplayModel()
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{
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mpDisplayModel = mpTemplate->FindDisplayModel(mpProperties);
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}
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void CScriptObject::EvaluateBillboard()
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{
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mpBillboard = mpTemplate->FindBillboardTexture(mpProperties);
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}
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void CScriptObject::EvaluateCollisionModel()
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{
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mpCollision = mpTemplate->FindCollision(mpProperties);
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}
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// ************ GETTERS ************
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CPropertyBase* CScriptObject::PropertyByIndex(u32 index) const
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{
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return mpProperties->PropertyByIndex(index);
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}
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CPropertyBase* CScriptObject::PropertyByIDString(const TString& str) const
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{
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return mpProperties->PropertyByIDString(str);
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}
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CScriptTemplate* CScriptObject::Template() const
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{
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return mpTemplate;
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}
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CMasterTemplate* CScriptObject::MasterTemplate() const
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{
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return mpTemplate->MasterTemplate();
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}
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CGameArea* CScriptObject::Area() const
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{
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return mpArea;
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}
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CScriptLayer* CScriptObject::Layer() const
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{
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return mpLayer;
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}
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CPropertyStruct* CScriptObject::Properties() const
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{
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return mpProperties;
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}
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u32 CScriptObject::NumProperties() const
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{
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return mpProperties->Count();
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}
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u32 CScriptObject::ObjectTypeID() const
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{
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return mpTemplate->ObjectID();
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}
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u32 CScriptObject::InstanceID() const
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{
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return mInstanceID;
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}
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u32 CScriptObject::NumInLinks() const
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{
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return mInConnections.size();
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}
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u32 CScriptObject::NumOutLinks() const
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{
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return mOutConnections.size();
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}
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const SLink& CScriptObject::InLink(u32 index) const
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{
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return mInConnections[index];
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}
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const SLink& CScriptObject::OutLink(u32 index) const
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{
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return mOutConnections[index];
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}
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TString CScriptObject::InstanceName() const
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{
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if (mpInstanceName)
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return mpInstanceName->Get();
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else
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return "";
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}
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CVector3f CScriptObject::Position() const
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{
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if (mpPosition)
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return mpPosition->Get();
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else
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return CVector3f::skZero;
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}
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CVector3f CScriptObject::Rotation() const
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{
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if (mpRotation)
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return mpRotation->Get();
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else
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return CVector3f::skZero;
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}
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CVector3f CScriptObject::Scale() const
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{
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if (mpScale)
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return mpScale->Get();
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else
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return CVector3f::skOne;
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}
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bool CScriptObject::IsActive() const
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{
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if (mpActive)
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return mpActive->Get();
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else
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return false;
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}
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bool CScriptObject::HasInGameModel() const
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{
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return mHasInGameModel;
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}
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void CScriptObject::SetPosition(const CVector3f& newPos)
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{
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if (mpPosition) mpPosition->Set(newPos);
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}
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void CScriptObject::SetRotation(const CVector3f& newRot)
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{
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if (mpRotation) mpRotation->Set(newRot);
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}
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void CScriptObject::SetScale(const CVector3f& newScale)
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{
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if (mpScale) mpScale->Set(newScale);
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}
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void CScriptObject::SetName(const TString& newName)
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{
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if (mpInstanceName) mpInstanceName->Set(newName);
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}
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void CScriptObject::SetActive(bool isActive)
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{
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if (mpActive) mpActive->Set(isActive);
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}
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CPropertyStruct* CScriptObject::LightParameters() const
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{
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return mpLightParameters;
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}
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CModel* CScriptObject::GetDisplayModel() const
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{
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return mpDisplayModel;
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}
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CTexture* CScriptObject::GetBillboard() const
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{
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return mpBillboard;
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}
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CCollisionMeshGroup* CScriptObject::GetCollision() const
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{
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return mpCollision;
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}
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EVolumeShape CScriptObject::VolumeShape() const
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{
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return mVolumeShape;
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}
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