PrimeWorldEditor/src/Core
Aruki e2d554ae8b Tweak templates for MP2, MP3, and DKCR 2019-01-27 16:47:56 -07:00
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GameProject Rewrote SCAN asset handling + loading 2019-01-12 21:28:04 -08:00
OpenGL Cleanup & refactoring 2018-12-16 14:00:40 -07:00
Render Cleanup & refactoring 2018-12-16 14:00:40 -07:00
Resource Tweak templates for MP2, MP3, and DKCR 2019-01-27 16:47:56 -07:00
Scene Cleanup & refactoring 2018-12-16 14:00:40 -07:00
ScriptExtra Rewrote SCAN asset handling + loading 2019-01-12 21:28:04 -08:00
Tweaks Support for loading MP2/MP3/DKCR tweaks 2019-01-25 14:06:13 -07:00
CAreaAttributes.cpp Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs. 2018-10-07 17:53:19 -06:00
CAreaAttributes.h Massive overhaul of property system done over the last few months. There is unfinished/broken stuff still, but it compiles now. 2018-06-22 15:24:04 -06:00
CAudioManager.cpp Cleanup & refactoring 2018-12-16 14:00:40 -07:00
CAudioManager.h Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
CLightParameters.h Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs. 2018-10-07 17:53:19 -06:00
CRayCollisionTester.cpp Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
CRayCollisionTester.h Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
CompressionUtil.cpp Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
CompressionUtil.h Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
Core.pro String cooking support 2019-01-12 23:43:41 -08:00
IProgressNotifier.cpp Added null progress notifier, optimized CResourceStore::BuildFromDirectory a little 2017-07-15 22:55:26 -06:00
IProgressNotifier.h Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
IUIRelay.cpp Added ability to rebuild the resource database from the project resources folder. Editor can detect if the resource database is corrupt on load and if so prompts the user to repair it. 2017-07-04 04:59:22 -06:00
IUIRelay.h Added property name generation system using dictionary attacks and added a UI dialog that allows you to search for property names and apply them to templates 2018-02-13 00:30:35 -07:00
SRayIntersection.h Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00