PrimeWorldEditor/src/Core
Bearborg e85f7cc560 Update dependencies 2023-05-21 13:31:11 -04:00
..
GameProject Compile fixes, update submodules 2020-10-08 19:20:42 -07:00
OpenGL General: Make use of ranged for where applicable 2020-06-22 03:09:22 -04:00
Render CRenderer: Make use of std::array 2020-06-19 18:57:33 -04:00
Resource Call Report less often and with a mutex 2021-08-07 02:53:57 +03:00
Scene CScriptNode: Make use of size_t where applicable 2020-06-28 00:27:23 -04:00
ScriptExtra CScriptNode: Make use of size_t where applicable 2020-06-28 00:27:23 -04:00
Tweaks Fix being unable to read standalone Corruption Tweaks 2021-08-05 17:13:13 +03:00
CAreaAttributes.cpp CAreaAttributes: Default destructor 2020-06-21 02:49:11 -04:00
CAreaAttributes.h CAreaAttributes: Make constructor explicit 2020-06-15 18:59:04 -04:00
CAudioManager.cpp CAudioGroup: Make use of size_t where applicable 2020-06-22 22:38:43 -04:00
CAudioManager.h CAudioManager: Make LogSoundInfo() a const member function 2020-06-11 13:38:00 -04:00
CLightParameters.h CLightParameters: Make EWorldLightingOptions an enum class 2020-06-14 19:21:30 -04:00
CMakeLists.txt Update dependencies 2023-05-21 13:31:11 -04:00
CMayaSpline.cpp CMayaSpline: Silence unused variable warnings 2020-06-21 19:15:41 -04:00
CMayaSpline.h General: Remove unnecessary inline specifiers and add overrides 2020-06-11 15:49:42 -04:00
CRayCollisionTester.cpp CRayCollisionTester: Tidy up code a little 2020-06-19 18:39:21 -04:00
CRayCollisionTester.h Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
CompressionUtil.cpp Various memory-related bug fixes 2019-06-14 09:01:29 -10:00
CompressionUtil.h Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
IProgressNotifier.cpp Added null progress notifier, optimized CResourceStore::BuildFromDirectory a little 2017-07-15 22:55:26 -06:00
IProgressNotifier.h Add multithreading to property name generator 2021-08-06 18:53:37 -04:00
IUIRelay.cpp Added ability to rebuild the resource database from the project resources folder. Editor can detect if the resource database is corrupt on load and if so prompts the user to repair it. 2017-07-04 04:59:22 -06:00
IUIRelay.h General: Remove unnecessary inline specifiers and add overrides 2020-06-11 15:49:42 -04:00
NCoreTests.cpp Mac build fixes 2019-05-27 00:59:37 -10:00
NCoreTests.h Added commandline-operated test for verifying cooker output 2019-01-30 01:05:52 -07:00
SRayIntersection.h General: Migrate off non-constexpr constants 2020-06-16 22:48:11 -04:00