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GameProject
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Compile fixes, update submodules
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2020-10-08 19:20:42 -07:00 |
OpenGL
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General: Make use of ranged for where applicable
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2020-06-22 03:09:22 -04:00 |
Render
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CRenderer: Make use of std::array
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2020-06-19 18:57:33 -04:00 |
Resource
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Call Report less often and with a mutex
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2021-08-07 02:53:57 +03:00 |
Scene
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CScriptNode: Make use of size_t where applicable
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2020-06-28 00:27:23 -04:00 |
ScriptExtra
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CScriptNode: Make use of size_t where applicable
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2020-06-28 00:27:23 -04:00 |
Tweaks
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Fix being unable to read standalone Corruption Tweaks
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2021-08-05 17:13:13 +03:00 |
CAreaAttributes.cpp
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CAreaAttributes: Default destructor
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2020-06-21 02:49:11 -04:00 |
CAreaAttributes.h
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CAreaAttributes: Make constructor explicit
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2020-06-15 18:59:04 -04:00 |
CAudioManager.cpp
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CAudioGroup: Make use of size_t where applicable
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2020-06-22 22:38:43 -04:00 |
CAudioManager.h
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CAudioManager: Make LogSoundInfo() a const member function
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2020-06-11 13:38:00 -04:00 |
CLightParameters.h
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CLightParameters: Make EWorldLightingOptions an enum class
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2020-06-14 19:21:30 -04:00 |
CMakeLists.txt
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Update dependencies
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2023-05-21 13:31:11 -04:00 |
CMayaSpline.cpp
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CMayaSpline: Silence unused variable warnings
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2020-06-21 19:15:41 -04:00 |
CMayaSpline.h
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General: Remove unnecessary inline specifiers and add overrides
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2020-06-11 15:49:42 -04:00 |
CRayCollisionTester.cpp
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CRayCollisionTester: Tidy up code a little
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2020-06-19 18:39:21 -04:00 |
CRayCollisionTester.h
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |
CompressionUtil.cpp
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Various memory-related bug fixes
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2019-06-14 09:01:29 -10:00 |
CompressionUtil.h
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |
IProgressNotifier.cpp
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Added null progress notifier, optimized CResourceStore::BuildFromDirectory a little
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2017-07-15 22:55:26 -06:00 |
IProgressNotifier.h
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Add multithreading to property name generator
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2021-08-06 18:53:37 -04:00 |
IUIRelay.cpp
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Added ability to rebuild the resource database from the project resources folder. Editor can detect if the resource database is corrupt on load and if so prompts the user to repair it.
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2017-07-04 04:59:22 -06:00 |
IUIRelay.h
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General: Remove unnecessary inline specifiers and add overrides
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2020-06-11 15:49:42 -04:00 |
NCoreTests.cpp
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Mac build fixes
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2019-05-27 00:59:37 -10:00 |
NCoreTests.h
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Added commandline-operated test for verifying cooker output
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2019-01-30 01:05:52 -07:00 |
SRayIntersection.h
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General: Migrate off non-constexpr constants
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2020-06-16 22:48:11 -04:00 |