amuse/lib/SongState.cpp

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#include "amuse/SongState.hpp"
#include "amuse/Common.hpp"
#include "amuse/Sequencer.hpp"
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#include <cmath>
namespace amuse
{
static uint32_t DecodeRLE(const unsigned char*& data)
{
uint32_t ret = 0;
while (true)
{
uint32_t thisPart = *data & 0x7f;
if (*data & 0x80)
{
++data;
thisPart = thisPart * 256 + *data;
if (thisPart == 0)
return -1;
}
if (thisPart == 32767)
{
ret += 32767;
data += 2;
continue;
}
ret += thisPart;
data += 1;
break;
}
return ret;
}
static int32_t DecodeContinuousRLE(const unsigned char*& data)
{
int32_t ret = int32_t(DecodeRLE(data));
if (ret >= 16384)
return ret - 32767;
return ret;
}
static uint32_t DecodeTimeRLE(const unsigned char*& data)
{
uint32_t ret = 0;
while (true)
{
uint16_t thisPart = SBig(*reinterpret_cast<const uint16_t*>(data));
if (thisPart == 0xffff)
{
ret += 65535;
data += 4;
continue;
}
ret += thisPart;
data += 2;
break;
}
return ret;
}
void SongState::Header::swapBig()
{
m_trackIdxOff = SBig(m_trackIdxOff);
m_regionIdxOff = SBig(m_regionIdxOff);
m_chanMapOff = SBig(m_chanMapOff);
m_tempoTableOff = SBig(m_tempoTableOff);
m_initialTempo = SBig(m_initialTempo);
m_unkOff = SBig(m_unkOff);
}
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bool SongState::TrackRegion::indexValid() const
{
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return SBig(m_regionIndex) >= 0;
}
void SongState::TempoChange::swapBig()
{
m_tick = SBig(m_tick);
m_tempo = SBig(m_tempo);
}
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void SongState::Track::Header::swapBig()
{
m_type = SBig(m_type);
m_pitchOff = SBig(m_pitchOff);
m_modOff = SBig(m_modOff);
}
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SongState::Track::Track(SongState& parent, uint8_t midiChan, const TrackRegion* regions)
: m_parent(parent), m_midiChan(midiChan), m_curRegion(nullptr), m_nextRegion(regions)
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{
for (int i=0 ; i<128 ; ++i)
m_remNoteLengths[i] = INT_MIN;
}
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void SongState::Track::setRegion(Sequencer& seq, const TrackRegion* region)
{
m_curRegion = region;
uint32_t regionIdx = SBig(m_curRegion->m_regionIndex);
m_nextRegion = &m_curRegion[1];
m_data = m_parent.m_songData + SBig(m_parent.m_regionIdx[regionIdx]);
Header header = *reinterpret_cast<const Header*>(m_data);
header.swapBig();
m_data += 12;
if (header.m_pitchOff)
m_pitchWheelData = m_parent.m_songData + header.m_pitchOff;
if (header.m_modOff)
m_modWheelData = m_parent.m_songData + header.m_modOff;
m_eventWaitCountdown = 0;
m_lastPitchTick = m_parent.m_curTick;
m_lastPitchVal = 0;
seq.setPitchWheel(m_midiChan, clamp(-1.f, m_lastPitchVal / 32768.f, 1.f));
m_lastModTick = m_parent.m_curTick;
m_lastModVal = 0;
seq.setCtrlValue(m_midiChan, 1, clamp(0, m_lastModVal * 128 / 16384, 127));
if (m_parent.m_header.m_trackIdxOff == 0x18 || m_parent.m_header.m_trackIdxOff == 0x58)
m_eventWaitCountdown = int32_t(DecodeTimeRLE(m_data));
else
{
int32_t absTick = SBig(*reinterpret_cast<const int32_t*>(m_data));
m_eventWaitCountdown = absTick;
m_lastN64EventTick = absTick;
m_data += 4;
}
}
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void SongState::Track::advanceRegion(Sequencer& seq)
{
setRegion(seq, m_nextRegion);
}
void SongState::initialize(const unsigned char* ptr)
{
m_songData = ptr;
m_header = *reinterpret_cast<const Header*>(ptr);
m_header.swapBig();
const uint32_t* trackIdx = reinterpret_cast<const uint32_t*>(ptr + m_header.m_trackIdxOff);
m_regionIdx = reinterpret_cast<const uint32_t*>(ptr + m_header.m_regionIdxOff);
const uint8_t* chanMap = reinterpret_cast<const uint8_t*>(ptr + m_header.m_chanMapOff);
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/* Initialize all tracks */
for (int i=0 ; i<64 ; ++i)
{
if (trackIdx[i])
{
const TrackRegion* region = reinterpret_cast<const TrackRegion*>(ptr + SBig(trackIdx[i]));
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m_tracks[i].emplace(*this, chanMap[i], region);
}
else
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m_tracks[i] = std::experimental::nullopt;
}
/* Initialize tempo */
if (m_header.m_tempoTableOff)
m_tempoPtr = reinterpret_cast<const TempoChange*>(ptr + m_header.m_tempoTableOff);
else
m_tempoPtr = nullptr;
m_tempo = m_header.m_initialTempo;
m_curTick = 0;
m_songState = SongPlayState::Playing;
}
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bool SongState::Track::advance(Sequencer& seq, int32_t ticks)
{
int32_t endTick = m_parent.m_curTick + ticks;
/* Advance region if needed */
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while (m_nextRegion->indexValid())
{
uint32_t nextRegTick = SBig(m_nextRegion->m_startTick);
if (endTick > nextRegTick)
advanceRegion(seq);
else
break;
}
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/* Stop finished notes */
for (int i=0 ; i<128 ; ++i)
{
if (m_remNoteLengths[i] != INT_MIN)
{
m_remNoteLengths[i] -= ticks;
if (m_remNoteLengths[i] <= 0)
{
seq.keyOff(m_midiChan, i, 0);
m_remNoteLengths[i] = INT_MIN;
}
}
}
if (!m_data)
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return !m_nextRegion->indexValid();
/* Update continuous pitch data */
if (m_pitchWheelData)
{
int32_t pitchTick = m_parent.m_curTick;
int32_t remPitchTicks = ticks;
while (pitchTick < endTick)
{
/* See if there's an upcoming pitch change in this interval */
const unsigned char* ptr = m_pitchWheelData;
uint32_t deltaTicks = DecodeRLE(ptr);
if (deltaTicks != 0xffffffff)
{
int32_t nextTick = m_lastPitchTick + deltaTicks;
if (pitchTick + remPitchTicks > nextTick)
{
/* Update pitch */
int32_t pitchDelta = DecodeContinuousRLE(ptr);
m_lastPitchVal += pitchDelta;
m_pitchWheelData = ptr;
m_lastPitchTick = nextTick;
remPitchTicks -= (nextTick - pitchTick);
pitchTick = nextTick;
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seq.setPitchWheel(m_midiChan, clamp(-1.f, m_lastPitchVal / 32768.f, 1.f));
continue;
}
remPitchTicks -= (nextTick - pitchTick);
pitchTick = nextTick;
}
else
break;
}
}
/* Update continuous modulation data */
if (m_modWheelData)
{
int32_t modTick = m_parent.m_curTick;
int32_t remModTicks = ticks;
while (modTick < endTick)
{
/* See if there's an upcoming modulation change in this interval */
const unsigned char* ptr = m_modWheelData;
uint32_t deltaTicks = DecodeRLE(ptr);
if (deltaTicks != 0xffffffff)
{
int32_t nextTick = m_lastModTick + deltaTicks;
if (modTick + remModTicks > nextTick)
{
/* Update modulation */
int32_t modDelta = DecodeContinuousRLE(ptr);
m_lastModVal += modDelta;
m_modWheelData = ptr;
m_lastModTick = nextTick;
remModTicks -= (nextTick - modTick);
modTick = nextTick;
seq.setCtrlValue(m_midiChan, 1, clamp(0, m_lastModVal * 128 / 16384, 127));
continue;
}
remModTicks -= (nextTick - modTick);
modTick = nextTick;
}
else
break;
}
}
/* Loop through as many commands as we can for this time period */
if (m_parent.m_header.m_trackIdxOff == 0x18 || m_parent.m_header.m_trackIdxOff == 0x58)
{
/* GameCube */
while (true)
{
/* Advance wait timer if active, returning if waiting */
if (m_eventWaitCountdown)
{
m_eventWaitCountdown -= ticks;
ticks = 0;
if (m_eventWaitCountdown > 0)
return false;
}
/* Load next command */
if (*reinterpret_cast<const uint16_t*>(m_data) == 0xffff)
{
/* End of channel */
m_data = nullptr;
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return !m_nextRegion->indexValid();
}
else if (m_data[0] & 0x80)
{
/* Control change */
uint8_t val = m_data[0] & 0x7f;
uint8_t ctrl = m_data[1] & 0x7f;
seq.setCtrlValue(m_midiChan, ctrl, val);
m_data += 2;
}
else
{
/* Note */
uint8_t note = m_data[0] & 0x7f;
uint8_t vel = m_data[1] & 0x7f;
uint16_t length = SBig(*reinterpret_cast<const uint16_t*>(m_data + 2));
seq.keyOn(m_midiChan, note, vel);
m_remNoteLengths[note] = length;
m_data += 4;
}
/* Set next delta-time */
m_eventWaitCountdown += int32_t(DecodeTimeRLE(m_data));
}
}
else
{
/* N64 */
while (true)
{
/* Advance wait timer if active, returning if waiting */
if (m_eventWaitCountdown)
{
m_eventWaitCountdown -= ticks;
ticks = 0;
if (m_eventWaitCountdown > 0)
return false;
}
/* Load next command */
if (*reinterpret_cast<const uint32_t*>(m_data) == 0xffff0000)
{
/* End of channel */
m_data = nullptr;
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return !m_nextRegion->indexValid();
}
else if (m_data[0] & 0x80)
{
/* Control change */
uint8_t val = m_data[0] & 0x7f;
uint8_t ctrl = m_data[1] & 0x7f;
seq.setCtrlValue(m_midiChan, ctrl, val);
m_data += 2;
}
else
{
if ((m_data[2] & 0x80) != 0x80)
{
/* Note */
uint16_t length = SBig(*reinterpret_cast<const uint16_t*>(m_data));
uint8_t note = m_data[2] & 0x7f;
uint8_t vel = m_data[3] & 0x7f;
seq.keyOn(m_midiChan, note, vel);
m_remNoteLengths[note] = length;
}
m_data += 4;
}
/* Set next delta-time */
int32_t absTick = SBig(*reinterpret_cast<const int32_t*>(m_data));
m_eventWaitCountdown += absTick - m_lastN64EventTick;
m_lastN64EventTick = absTick;
m_data += 4;
}
}
return false;
}
bool SongState::advance(Sequencer& seq, double dt)
{
/* Stopped */
if (m_songState == SongPlayState::Stopped)
return true;
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bool done = false;
m_curDt += dt;
while (m_curDt > 0.0)
{
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done = true;
/* Compute ticks to compute based on current tempo */
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double ticksPerSecond = m_tempo * 384 / 60;
int32_t remTicks = std::ceil(m_curDt * ticksPerSecond);
if (!remTicks)
break;
/* See if there's an upcoming tempo change in this interval */
if (m_tempoPtr && m_tempoPtr->m_tick != 0xffffffff)
{
TempoChange change = *m_tempoPtr;
change.swapBig();
if (m_curTick + remTicks > change.m_tick)
remTicks = change.m_tick - m_curTick;
if (remTicks <= 0)
{
/* Turn over tempo */
m_tempo = change.m_tempo;
seq.setTempo(m_tempo * 384 / 60);
++m_tempoPtr;
continue;
}
}
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/* Advance all tracks */
for (std::experimental::optional<Track>& trk : m_tracks)
if (trk)
done &= trk->advance(seq, remTicks);
m_curTick += remTicks;
if (m_tempo == 0)
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m_curDt = 0.0;
else
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m_curDt -= remTicks / ticksPerSecond;
}
if (done)
m_songState = SongPlayState::Stopped;
return done;
}
}