amuse/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.0)
project(amuse)
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if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/boo AND EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/athena)
message(STATUS "Preparing standalone build")
if (NOT MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14 -Wno-narrowing")
endif()
add_subdirectory(boo)
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add_subdirectory(athena)
include_directories(athena/include)
endif()
set(SOURCES
lib/AudioGroup.cpp
lib/AudioGroupData.cpp
lib/AudioGroupPool.cpp
lib/AudioGroupProject.cpp
lib/AudioGroupSampleDirectory.cpp
lib/DirectoryEnumerator.cpp
lib/Emitter.cpp
lib/Engine.cpp
lib/Envelope.cpp
lib/Listener.cpp
lib/Sequencer.cpp
lib/SoundMacroState.cpp
lib/SongConverter.cpp
lib/SongState.cpp
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lib/Voice.cpp
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lib/VolumeLUT.c
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lib/Submix.cpp
lib/Studio.cpp
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lib/EffectReverb.cpp
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lib/EffectChorus.cpp
lib/EffectDelay.cpp
lib/SurroundProfiles.cpp
lib/ContainerRegistry.cpp
lib/DSPCodec.c
lib/N64MusyXCodec.c)
set(HEADERS
include/amuse/AudioGroup.hpp
include/amuse/AudioGroupData.hpp
include/amuse/AudioGroupPool.hpp
include/amuse/AudioGroupProject.hpp
include/amuse/AudioGroupSampleDirectory.hpp
include/amuse/DirectoryEnumerator.hpp
include/amuse/Emitter.hpp
include/amuse/Engine.hpp
include/amuse/Entity.hpp
include/amuse/Envelope.hpp
include/amuse/Listener.hpp
include/amuse/Sequencer.hpp
include/amuse/SoundMacroState.hpp
include/amuse/SongConverter.hpp
include/amuse/SongState.hpp
include/amuse/Voice.hpp
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include/amuse/Submix.hpp
include/amuse/Studio.hpp
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include/amuse/IBackendSubmix.hpp
include/amuse/IBackendVoice.hpp
include/amuse/IBackendVoiceAllocator.hpp
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include/amuse/EffectBase.hpp
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include/amuse/EffectReverb.hpp
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include/amuse/EffectChorus.hpp
include/amuse/EffectDelay.hpp
include/amuse/SurroundProfiles.hpp
include/amuse/ContainerRegistry.hpp
include/amuse/Common.hpp
include/amuse/amuse.hpp
include/amuse/DSPCodec.h
include/amuse/N64MusyXCodec.h)
unset(EXTRAS)
if(TARGET boo)
include_directories(${BOO_INCLUDE_DIR} ${BOO_INCLUDE_DIR}/../lib ${BOO_INCLUDE_DIR}/../soxr/src
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${LOGVISOR_INCLUDE_DIR} ${ATHENA_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${LZO_INCLUDE_DIR})
list(APPEND EXTRAS lib/BooBackend.cpp include/amuse/BooBackend.hpp)
endif()
include_directories(include)
set(AMUSE_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/include CACHE PATH "amuse include path" FORCE)
add_library(amuse
${SOURCES}
${HEADERS}
${EXTRAS})
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if(TARGET boo)
# AudioUnit Target (OS X only)
add_subdirectory(AudioUnit)
# VST Target
add_subdirectory(VST)
# Multi-platform CLI tools
# Player
add_executable(amuseplay WIN32 driver/amuseplay.cpp)
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target_link_libraries(amuseplay amuse boo ${BOO_SYS_LIBS} logvisor athena-core ${ZLIB_LIBRARIES} ${LZO_LIB})
# Converter
add_executable(amuseconv driver/amuseconv.cpp)
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target_link_libraries(amuseconv amuse ${BOO_SYS_LIBS} logvisor athena-core ${ZLIB_LIBRARIES} ${LZO_LIB})
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# Renderer
add_executable(amuserender driver/amuserender.cpp)
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target_link_libraries(amuserender amuse boo ${BOO_SYS_LIBS} logvisor athena-core ${ZLIB_LIBRARIES} ${LZO_LIB})
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endif()