amuse/lib/Engine.cpp

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#include "amuse/Engine.hpp"
#include "amuse/Voice.hpp"
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#include "amuse/Submix.hpp"
#include "amuse/Sequencer.hpp"
#include "amuse/IBackendVoice.hpp"
#include "amuse/IBackendVoiceAllocator.hpp"
#include "amuse/AudioGroupData.hpp"
#include "amuse/AudioGroup.hpp"
#include "amuse/Common.hpp"
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namespace amuse {
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static const float FullLevels[8] = {1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f};
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Engine::~Engine() {
m_backend.setCallbackInterface(nullptr);
for (ObjToken<Sequencer>& seq : m_activeSequencers)
if (!seq->m_destroyed)
seq->_destroy();
for (ObjToken<Emitter>& emitter : m_activeEmitters)
emitter->_destroy();
for (ObjToken<Voice>& vox : m_activeVoices)
vox->_destroy();
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}
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Engine::Engine(IBackendVoiceAllocator& backend, AmplitudeMode ampMode)
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: m_backend(backend), m_ampMode(ampMode), m_defaultStudio(_allocateStudio(true)) {
m_defaultStudio->getAuxA().makeReverbStd(0.5f, 0.8f, 3.0f, 0.5f, 0.1f);
m_defaultStudio->getAuxB().makeChorus(15, 0, 500);
m_defaultStudioReady = true;
m_backend.setCallbackInterface(this);
m_midiReader = backend.allocateMIDIReader(*this);
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}
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std::pair<AudioGroup*, const SongGroupIndex*> Engine::_findSongGroup(GroupId groupId) const {
for (const auto& pair : m_audioGroups) {
const SongGroupIndex* ret = pair.second->getProj().getSongGroupIndex(groupId);
if (ret)
return {pair.second.get(), ret};
}
return {};
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}
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std::pair<AudioGroup*, const SFXGroupIndex*> Engine::_findSFXGroup(GroupId groupId) const {
for (const auto& pair : m_audioGroups) {
const SFXGroupIndex* ret = pair.second->getProj().getSFXGroupIndex(groupId);
if (ret)
return {pair.second.get(), ret};
}
return {};
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}
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std::list<ObjToken<Voice>>::iterator Engine::_allocateVoice(const AudioGroup& group, GroupId groupId, double sampleRate,
bool dynamicPitch, bool emitter, ObjToken<Studio> studio) {
auto it =
m_activeVoices.emplace(m_activeVoices.end(), MakeObj<Voice>(*this, group, groupId, m_nextVid++, emitter, studio));
m_activeVoices.back()->m_backendVoice = m_backend.allocateVoice(*m_activeVoices.back(), sampleRate, dynamicPitch);
m_activeVoices.back()->m_backendVoice->setChannelLevels(studio->getMaster().m_backendSubmix.get(), FullLevels, false);
m_activeVoices.back()->m_backendVoice->setChannelLevels(studio->getAuxA().m_backendSubmix.get(), FullLevels, false);
m_activeVoices.back()->m_backendVoice->setChannelLevels(studio->getAuxB().m_backendSubmix.get(), FullLevels, false);
return it;
}
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std::list<ObjToken<Sequencer>>::iterator Engine::_allocateSequencer(const AudioGroup& group, GroupId groupId,
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SongId setupId, ObjToken<Studio> studio) {
const SongGroupIndex* songGroup = group.getProj().getSongGroupIndex(groupId);
if (songGroup) {
amuse::ObjToken<Sequencer> tok = MakeObj<Sequencer>(*this, group, groupId, songGroup, setupId, studio);
auto it = m_activeSequencers.emplace(m_activeSequencers.end(), tok);
return it;
}
const SFXGroupIndex* sfxGroup = group.getProj().getSFXGroupIndex(groupId);
if (sfxGroup) {
amuse::ObjToken<Sequencer> tok = MakeObj<Sequencer>(*this, group, groupId, sfxGroup, studio);
auto it = m_activeSequencers.emplace(m_activeSequencers.end(), tok);
return it;
}
return {};
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}
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ObjToken<Studio> Engine::_allocateStudio(bool mainOut) {
ObjToken<Studio> ret = MakeObj<Studio>(*this, mainOut);
ret->m_master.m_backendSubmix = m_backend.allocateSubmix(ret->m_master, mainOut, 0);
ret->m_auxA.m_backendSubmix = m_backend.allocateSubmix(ret->m_auxA, mainOut, 1);
ret->m_auxB.m_backendSubmix = m_backend.allocateSubmix(ret->m_auxB, mainOut, 2);
return ret;
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}
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std::list<ObjToken<Voice>>::iterator Engine::_destroyVoice(std::list<ObjToken<Voice>>::iterator it) {
assert(this == &(*it)->getEngine());
if ((*it)->m_destroyed)
return m_activeVoices.begin();
(*it)->_destroy();
return m_activeVoices.erase(it);
}
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std::list<ObjToken<Sequencer>>::iterator Engine::_destroySequencer(std::list<ObjToken<Sequencer>>::iterator it) {
assert(this == &(*it)->getEngine());
if ((*it)->m_destroyed)
return m_activeSequencers.begin();
(*it)->_destroy();
return m_activeSequencers.erase(it);
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}
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void Engine::_bringOutYourDead() {
for (auto it = m_activeEmitters.begin(); it != m_activeEmitters.end();) {
Emitter* emitter = it->get();
if (emitter->getVoice()->_isRecursivelyDead()) {
emitter->_destroy();
it = m_activeEmitters.erase(it);
continue;
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}
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++it;
}
for (auto it = m_activeVoices.begin(); it != m_activeVoices.end();) {
Voice* vox = it->get();
vox->_bringOutYourDead();
if (vox->_isRecursivelyDead()) {
it = _destroyVoice(it);
continue;
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}
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++it;
}
for (auto it = m_activeSequencers.begin(); it != m_activeSequencers.end();) {
Sequencer* seq = it->get();
seq->_bringOutYourDead();
if (seq->m_state == SequencerState::Dead) {
it = _destroySequencer(it);
continue;
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}
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++it;
}
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}
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void Engine::_on5MsInterval(IBackendVoiceAllocator& engine, double dt) {
m_channelSet = engine.getAvailableSet();
if (m_midiReader)
m_midiReader->pumpReader(dt);
for (ObjToken<Sequencer>& seq : m_activeSequencers)
seq->advance(dt);
for (ObjToken<Emitter>& emitter : m_activeEmitters)
emitter->_update();
for (ObjToken<Listener>& listener : m_activeListeners)
listener->m_dirty = false;
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}
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void Engine::_onPumpCycleComplete(IBackendVoiceAllocator& engine) {
_bringOutYourDead();
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/* Determine lowest available free vid */
int maxVid = -1;
for (ObjToken<Voice>& vox : m_activeVoices)
maxVid = std::max(maxVid, vox->maxVid());
m_nextVid = maxVid + 1;
}
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AudioGroup* Engine::_addAudioGroup(const AudioGroupData& data, std::unique_ptr<AudioGroup>&& grp) {
AudioGroup* ret = grp.get();
m_audioGroups.emplace(std::make_pair(&data, std::move(grp)));
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/* setup SFX index for contained objects */
for (const auto& grp : ret->getProj().sfxGroups()) {
const SFXGroupIndex& sfxGroup = *grp.second;
m_sfxLookup.reserve(m_sfxLookup.size() + sfxGroup.m_sfxEntries.size());
for (const auto& ent : sfxGroup.m_sfxEntries)
m_sfxLookup[ent.first] = std::make_tuple(ret, grp.first, &ent.second);
}
return ret;
}
/** Add GameCube audio group data pointers to engine; must remain resident! */
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const AudioGroup* Engine::addAudioGroup(const AudioGroupData& data) {
removeAudioGroup(data);
return _addAudioGroup(data, std::make_unique<AudioGroup>(data));
}
/** Remove audio group from engine */
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void Engine::removeAudioGroup(const AudioGroupData& data) {
auto search = m_audioGroups.find(&data);
if (search == m_audioGroups.cend())
return;
AudioGroup* grp = search->second.get();
/* Destroy runtime entities within group */
for (auto it = m_activeVoices.begin(); it != m_activeVoices.end();) {
Voice* vox = it->get();
if (&vox->getAudioGroup() == grp) {
vox->_destroy();
it = m_activeVoices.erase(it);
continue;
}
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++it;
}
for (auto it = m_activeEmitters.begin(); it != m_activeEmitters.end();) {
Emitter* emitter = it->get();
if (&emitter->getAudioGroup() == grp) {
emitter->_destroy();
it = m_activeEmitters.erase(it);
continue;
}
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++it;
}
for (auto it = m_activeSequencers.begin(); it != m_activeSequencers.end();) {
Sequencer* seq = it->get();
if (&seq->getAudioGroup() == grp) {
seq->_destroy();
it = m_activeSequencers.erase(it);
continue;
}
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++it;
}
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/* teardown SFX index for contained objects */
for (const auto& pair : grp->getProj().sfxGroups()) {
const SFXGroupIndex& sfxGroup = *pair.second;
for (const auto& pair : sfxGroup.m_sfxEntries)
m_sfxLookup.erase(pair.first);
}
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m_audioGroups.erase(search);
}
/** Create new Studio within engine */
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ObjToken<Studio> Engine::addStudio(bool mainOut) { return _allocateStudio(mainOut); }
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/** Start soundFX playing from loaded audio groups */
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ObjToken<Voice> Engine::fxStart(SFXId sfxId, float vol, float pan, ObjToken<Studio> smx) {
auto search = m_sfxLookup.find(sfxId);
if (search == m_sfxLookup.end())
return {};
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AudioGroup* grp = std::get<0>(search->second);
const SFXGroupIndex::SFXEntry* entry = std::get<2>(search->second);
if (!grp)
return {};
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std::list<ObjToken<Voice>>::iterator ret =
_allocateVoice(*grp, std::get<1>(search->second), NativeSampleRate, true, false, smx);
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if (!(*ret)->loadPageObject(entry->objId, 1000.f, entry->defKey, entry->defVel, 0)) {
_destroyVoice(ret);
return {};
}
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(*ret)->setVolume(vol);
float evalPan = pan != 0.f ? pan : ((entry->panning - 64.f) / 63.f);
evalPan = clamp(-1.f, evalPan, 1.f);
(*ret)->setPan(evalPan);
return *ret;
}
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/** Start soundFX playing from explicit group data (for editor use) */
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ObjToken<Voice> Engine::fxStart(const AudioGroup* group, GroupId groupId, SFXId sfxId, float vol, float pan,
ObjToken<Studio> smx) {
const SFXGroupIndex* sfxIdx = group->getProj().getSFXGroupIndex(groupId);
if (sfxIdx) {
auto search = sfxIdx->m_sfxEntries.find(sfxId);
if (search != sfxIdx->m_sfxEntries.cend()) {
std::list<ObjToken<Voice>>::iterator ret = _allocateVoice(*group, groupId, NativeSampleRate, true, false, smx);
auto& entry = search->second;
if (!(*ret)->loadPageObject(entry.objId, 1000.f, entry.defKey, entry.defVel, 0)) {
_destroyVoice(ret);
return {};
}
(*ret)->setVolume(vol);
float evalPan = pan != 0.f ? pan : ((entry.panning - 64.f) / 63.f);
evalPan = clamp(-1.f, evalPan, 1.f);
(*ret)->setPan(evalPan);
return *ret;
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}
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}
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return {};
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}
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/** Start SoundMacro node playing directly (for editor use) */
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ObjToken<Voice> Engine::macroStart(const AudioGroup* group, SoundMacroId id, uint8_t key, uint8_t vel, uint8_t mod,
ObjToken<Studio> smx) {
if (!group)
return {};
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std::list<ObjToken<Voice>>::iterator ret = _allocateVoice(*group, {}, NativeSampleRate, true, false, smx);
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if (!(*ret)->loadMacroObject(id, 0, 1000.f, key, vel, mod)) {
_destroyVoice(ret);
return {};
}
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(*ret)->setVolume(1.f);
(*ret)->setPan(0.f);
return *ret;
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}
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/** Start SoundMacro object playing directly (for editor use) */
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ObjToken<Voice> Engine::macroStart(const AudioGroup* group, const SoundMacro* macro, uint8_t key, uint8_t vel,
uint8_t mod, ObjToken<Studio> smx) {
if (!group)
return {};
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std::list<ObjToken<Voice>>::iterator ret = _allocateVoice(*group, {}, NativeSampleRate, true, false, smx);
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if (!(*ret)->loadMacroObject(macro, 0, 1000.f, key, vel, mod)) {
_destroyVoice(ret);
return {};
}
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(*ret)->setVolume(1.f);
(*ret)->setPan(0.f);
return *ret;
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}
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/** Start PageObject node playing directly (for editor use) */
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ObjToken<Voice> Engine::pageObjectStart(const AudioGroup* group, ObjectId id, uint8_t key, uint8_t vel, uint8_t mod,
ObjToken<Studio> smx) {
if (!group)
return {};
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std::list<ObjToken<Voice>>::iterator ret = _allocateVoice(*group, {}, NativeSampleRate, true, false, smx);
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if (!(*ret)->loadPageObject(id, 1000.f, key, vel, mod)) {
_destroyVoice(ret);
return {};
}
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return *ret;
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}
/** Start soundFX playing from loaded audio groups, attach to positional emitter */
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ObjToken<Emitter> Engine::addEmitter(const float* pos, const float* dir, float maxDist, float falloff, SFXId sfxId,
float minVol, float maxVol, bool doppler, ObjToken<Studio> smx) {
auto search = m_sfxLookup.find(sfxId);
if (search == m_sfxLookup.end())
return {};
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AudioGroup* grp = std::get<0>(search->second);
const SFXGroupIndex::SFXEntry* entry = std::get<2>(search->second);
if (!grp)
return {};
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std::list<ObjToken<Voice>>::iterator vox =
_allocateVoice(*grp, std::get<1>(search->second), NativeSampleRate, true, true, smx);
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if (!(*vox)->loadPageObject(entry->objId, 1000.f, entry->defKey, entry->defVel, 0)) {
_destroyVoice(vox);
return {};
}
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auto emitIt = m_activeEmitters.emplace(m_activeEmitters.end(),
MakeObj<Emitter>(*this, *grp, *vox, maxDist, minVol, falloff, doppler));
Emitter& ret = *(*emitIt);
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ret.getVoice()->setPan(entry->panning);
ret.setVectors(pos, dir);
ret.setMaxVol(maxVol);
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return *emitIt;
}
/** Build listener and add to engine's listener list */
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ObjToken<Listener> Engine::addListener(const float* pos, const float* dir, const float* heading, const float* up,
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float frontDiff, float backDiff, float soundSpeed, float volume) {
auto listenerIt =
m_activeListeners.emplace(m_activeListeners.end(), MakeObj<Listener>(volume, frontDiff, backDiff, soundSpeed));
Listener& ret = *(*listenerIt);
ret.setVectors(pos, dir, heading, up);
return *listenerIt;
}
/** Remove listener from engine's listener list */
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void Engine::removeListener(Listener* listener) {
for (auto it = m_activeListeners.begin(); it != m_activeListeners.end(); ++it) {
if (it->get() == listener) {
m_activeListeners.erase(it);
return;
}
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}
}
/** Start song playing from loaded audio groups */
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ObjToken<Sequencer> Engine::seqPlay(GroupId groupId, SongId songId, const unsigned char* arrData, bool loop,
ObjToken<Studio> smx) {
std::pair<AudioGroup*, const SongGroupIndex*> songGrp = _findSongGroup(groupId);
if (songGrp.second) {
std::list<ObjToken<Sequencer>>::iterator ret = _allocateSequencer(*songGrp.first, groupId, songId, smx);
if (!*ret)
return {};
if (arrData)
(*ret)->playSong(arrData, loop);
return *ret;
}
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std::pair<AudioGroup*, const SFXGroupIndex*> sfxGrp = _findSFXGroup(groupId);
if (sfxGrp.second) {
std::list<ObjToken<Sequencer>>::iterator ret = _allocateSequencer(*sfxGrp.first, groupId, songId, smx);
if (!*ret)
return {};
return *ret;
}
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return {};
}
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ObjToken<Sequencer> Engine::seqPlay(const AudioGroup* group, GroupId groupId, SongId songId,
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const unsigned char* arrData, bool loop, ObjToken<Studio> smx) {
const SongGroupIndex* sgIdx = group->getProj().getSongGroupIndex(groupId);
if (sgIdx) {
std::list<ObjToken<Sequencer>>::iterator ret = _allocateSequencer(*group, groupId, songId, smx);
if (!*ret)
return {};
if (arrData)
(*ret)->playSong(arrData, loop);
return *ret;
}
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const SFXGroupIndex* sfxIdx = group->getProj().getSFXGroupIndex(groupId);
if (sfxIdx) {
std::list<ObjToken<Sequencer>>::iterator ret = _allocateSequencer(*group, groupId, songId, smx);
if (!*ret)
return {};
return *ret;
}
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return {};
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}
/** Set total volume of engine */
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void Engine::setVolume(float vol) { m_masterVolume = vol; }
/** Find voice from VoiceId */
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ObjToken<Voice> Engine::findVoice(int vid) {
for (ObjToken<Voice>& vox : m_activeVoices) {
ObjToken<Voice> ret = vox->_findVoice(vid, vox);
if (ret)
return ret;
}
for (ObjToken<Sequencer>& seq : m_activeSequencers) {
ObjToken<Voice> ret = seq->findVoice(vid);
if (ret)
return ret;
}
return {};
}
/** Stop all voices in `kg`, stops immediately (no KeyOff) when `flag` set */
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void Engine::killKeygroup(uint8_t kg, bool now) {
for (auto it = m_activeVoices.begin(); it != m_activeVoices.end();) {
Voice* vox = it->get();
if (vox->m_keygroup == kg) {
if (now) {
it = _destroyVoice(it);
continue;
}
vox->keyOff();
}
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++it;
}
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for (ObjToken<Sequencer>& seq : m_activeSequencers)
seq->killKeygroup(kg, now);
}
/** Send all voices using `macroId` the message `val` */
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void Engine::sendMacroMessage(ObjectId macroId, int32_t val) {
for (auto it = m_activeVoices.begin(); it != m_activeVoices.end(); ++it) {
Voice* vox = it->get();
if (vox->getObjectId() == macroId)
vox->message(val);
}
for (ObjToken<Sequencer>& seq : m_activeSequencers)
seq->sendMacroMessage(macroId, val);
}
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size_t Engine::getNumTotalActiveVoices() const {
size_t ret = 0;
for (const auto& vox : m_activeVoices)
ret += vox->getTotalVoices();
return ret;
}
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} // namespace amuse