amuse/lib/AudioGroup.cpp

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#include "amuse/AudioGroup.hpp"
#include "amuse/AudioGroupData.hpp"
namespace amuse
{
AudioGroup::AudioGroup(const AudioGroupData& data, GCNDataTag)
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: m_proj(data.getProj(), GCNDataTag{})
, m_pool(data.getPool())
, m_sdir(data.getSdir(), GCNDataTag{})
, m_samp(data.getSamp())
, m_fmt(DataFormat::GCN)
{
}
AudioGroup::AudioGroup(const AudioGroupData& data, bool absOffs, N64DataTag)
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: m_proj(data.getProj(), absOffs, N64DataTag{})
, m_pool(data.getPool())
, m_sdir(data.getSdir(), data.getSamp(), absOffs, N64DataTag{})
, m_samp(data.getSamp())
, m_fmt(DataFormat::N64)
{
}
AudioGroup::AudioGroup(const AudioGroupData& data, bool absOffs, PCDataTag)
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: m_proj(data.getProj(), absOffs, PCDataTag{})
, m_pool(data.getPool(), PCDataTag{})
, m_sdir(data.getSdir(), absOffs, PCDataTag{})
, m_samp(data.getSamp())
, m_fmt(DataFormat::PC)
{
}
const Sample* AudioGroup::getSample(int sfxId) const
{
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auto search = m_sdir.m_entries.find(sfxId);
if (search == m_sdir.m_entries.cend())
return nullptr;
return &search->second;
}
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const unsigned char* AudioGroup::getSampleData(uint32_t offset) const { return m_samp + offset; }
}