mirror of https://github.com/AxioDL/amuse.git
General: Clean up inclusions
Ensures that each header includes all of its dependencies that can't be forward declared.
This commit is contained in:
parent
bc8218e183
commit
d7aaff25d0
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@ -1,10 +1,13 @@
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#pragma once
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#include "AudioGroupPool.hpp"
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#include "AudioGroupProject.hpp"
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#include "AudioGroupSampleDirectory.hpp"
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#include <string>
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#include <unordered_set>
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#include "amuse/AudioGroupPool.hpp"
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#include "amuse/AudioGroupProject.hpp"
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#include "amuse/AudioGroupSampleDirectory.hpp"
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#include "amuse/Common.hpp"
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namespace amuse {
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class AudioGroupData;
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class ProjectDatabase;
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@ -1,6 +1,8 @@
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#pragma once
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#include "Common.hpp"
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#include <cstddef>
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#include "amuse/Common.hpp"
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namespace amuse {
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@ -1,13 +1,19 @@
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#pragma once
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#include <cstdint>
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#include <vector>
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#include <cmath>
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#include <unordered_map>
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#include <array>
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#include "Entity.hpp"
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#include "Common.hpp"
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#include "athena/MemoryReader.hpp"
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#include <cmath>
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "amuse/Common.hpp"
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#include "amuse/Entity.hpp"
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#include <athena/DNA.hpp>
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#include <athena/MemoryReader.hpp>
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namespace amuse {
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class AudioGroupData;
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@ -1,11 +1,13 @@
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#pragma once
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#include "Entity.hpp"
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#include "Common.hpp"
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#include <vector>
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#include <array>
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#include <unordered_map>
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#include <memory>
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#include <unordered_map>
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#include <vector>
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#include "amuse/Common.hpp"
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#include <athena/DNA.hpp>
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namespace amuse {
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class AudioGroupData;
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@ -1,8 +1,12 @@
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#pragma once
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#include <unordered_map>
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#include <cstdint>
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#include "Common.hpp"
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#include <unordered_map>
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#include <vector>
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#include "amuse/Common.hpp"
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#include <athena/DNA.hpp>
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namespace amuse {
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class AudioGroupData;
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@ -1,15 +1,21 @@
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#pragma once
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#include <boo/audiodev/IAudioVoiceEngine.hpp>
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#include <cstddef>
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#include <cstdint>
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#include <list>
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#include <memory>
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#include <mutex>
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#include <unordered_map>
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#include <vector>
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#include "amuse/IBackendVoice.hpp"
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#include "amuse/IBackendSubmix.hpp"
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#include "amuse/IBackendVoiceAllocator.hpp"
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#include <boo/audiodev/IAudioSubmix.hpp>
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#include <boo/audiodev/IAudioVoiceEngine.hpp>
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#include <boo/audiodev/IMIDIReader.hpp>
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#include <boo/audiodev/MIDIDecoder.hpp>
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#include "IBackendVoice.hpp"
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#include "IBackendSubmix.hpp"
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#include "IBackendVoiceAllocator.hpp"
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#include <mutex>
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#include <list>
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#include <unordered_map>
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namespace amuse {
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@ -1,17 +1,16 @@
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#pragma once
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#include <algorithm>
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#include <limits>
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#include <cstdio>
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#include <atomic>
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#include <cstdint>
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#include <cstdarg>
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#include <cstdio>
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#include <limits>
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#include <string>
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#include <string_view>
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#include <cstring>
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#include <atomic>
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#include <unordered_map>
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#include "athena/DNA.hpp"
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#include "logvisor/logvisor.hpp"
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#include <athena/DNA.hpp>
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#include <logvisor/logvisor.hpp>
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#ifndef _WIN32
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#include <strings.h>
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#pragma once
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#include "AudioGroupData.hpp"
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#include "Common.hpp"
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#include <string>
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#include <vector>
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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#include <vector>
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#include "amuse/AudioGroupData.hpp"
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#include "amuse/Common.hpp"
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namespace amuse {
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@ -1,7 +1,6 @@
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#pragma once
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#include <cstdint>
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#include <cfloat>
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constexpr int16_t DSPSampClamp(int32_t val) {
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if (val < -32768)
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#pragma once
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#include "Common.hpp"
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#include <cstring>
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#include <string>
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#include <vector>
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#include "amuse/Common.hpp"
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namespace amuse {
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struct CaseInsensitiveCompare {
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@ -1,8 +1,5 @@
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#pragma once
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#include <cstdint>
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#include <cstdlib>
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namespace amuse {
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struct ChannelMap;
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@ -1,9 +1,10 @@
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#pragma once
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#include "EffectBase.hpp"
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#include "Common.hpp"
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#include <cstdint>
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#include "amuse/Common.hpp"
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#include "amuse/EffectBase.hpp"
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namespace amuse {
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template <typename T>
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class EffectChorusImp;
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#pragma once
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#include "EffectBase.hpp"
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#include "IBackendVoice.hpp"
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#include "Common.hpp"
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#include <cstdint>
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#include <memory>
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#include "amuse/Common.hpp"
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#include "amuse/EffectBase.hpp"
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#include "amuse/IBackendVoice.hpp"
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namespace amuse {
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template <typename T>
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class EffectDelayImp;
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#pragma once
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#include "EffectBase.hpp"
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#include "amuse/Common.hpp"
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#include <cstdint>
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#include <memory>
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#include "amuse/Common.hpp"
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#include "amuse/EffectBase.hpp"
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namespace amuse {
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/** Parameters needed to create EffectReverbStd */
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#pragma once
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#include "Entity.hpp"
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#include "Common.hpp"
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#include "Voice.hpp"
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#include <memory>
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#include <cmath>
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#include <cfloat>
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#include <cmath>
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#include "amuse/Common.hpp"
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#include "amuse/Entity.hpp"
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#include "amuse/Voice.hpp"
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namespace amuse {
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class Listener;
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/** Voice wrapper with positional-3D level control */
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class Emitter : public Entity {
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friend class Engine;
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ObjToken<Voice> m_vox;
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Vector3f m_pos = {};
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Vector3f m_dir = {};
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bool m_dirty = true;
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Voice::VolumeCache m_attCache;
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friend class Engine;
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void _destroy();
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float _attenuationCurve(float dist) const;
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void _update();
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#pragma once
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#include <memory>
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#include <cstddef>
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#include <cstdint>
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#include <list>
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#include <memory>
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#include <random>
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#include <unordered_map>
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#include <unordered_set>
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#include "Emitter.hpp"
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#include "Listener.hpp"
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#include "AudioGroupSampleDirectory.hpp"
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#include "Sequencer.hpp"
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#include "Studio.hpp"
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#include "IBackendVoiceAllocator.hpp"
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#include "amuse/AudioGroupSampleDirectory.hpp"
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#include "amuse/Emitter.hpp"
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#include "amuse/IBackendVoiceAllocator.hpp"
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#include "amuse/Listener.hpp"
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#include "amuse/Sequencer.hpp"
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#include "amuse/Studio.hpp"
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namespace amuse {
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class IBackendVoiceAllocator;
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class Voice;
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class Submix;
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class Emitter;
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class AudioGroup;
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class AudioGroupData;
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class Emitter;
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class IBackendVoiceAllocator;
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class IMIDIReader;
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class Submix;
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class Voice;
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enum class AmplitudeMode {
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PerSample, /**< Per-sample amplitude evaluation (dt = 1.0 / sampleRate, rather CPU demanding) */
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/** Main audio playback system for a single audio output */
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class Engine {
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friend class Voice;
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friend class Emitter;
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friend class Sequencer;
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friend class Studio;
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friend class Voice;
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friend struct Sequencer::ChannelState;
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IBackendVoiceAllocator& m_backend;
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#pragma once
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#include <cstdint>
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#include <functional>
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#include <cassert>
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#include "Common.hpp"
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#include "amuse/Common.hpp"
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namespace amuse {
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class Engine;
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class AudioGroup;
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class Engine;
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/** Common 'engine child' class */
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class Entity : public IObj {
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#pragma once
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#include "AudioGroupPool.hpp"
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#include <cstdint>
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namespace amuse {
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class Voice;
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struct ADSR;
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struct ADSRDLS;
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/** Per-sample state tracker for ADSR envelope data */
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class Envelope {
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public:
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#pragma once
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#include <memory>
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namespace amuse {
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class IBackendVoice;
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class Voice;
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enum class SubmixFormat { Int16, Int32, Float };
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#pragma once
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#include <memory>
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#include <functional>
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#include <vector>
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namespace amuse {
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class IBackendVoice;
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class IBackendSubmix;
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class Voice;
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class Submix;
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class Engine;
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class IBackendSubmix;
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class IBackendVoice;
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class Submix;
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class Voice;
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/** Same enum as boo for describing speaker-configuration */
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enum class AudioChannelSet { Stereo, Quad, Surround51, Surround71, Unknown = 0xff };
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#pragma once
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#include "Entity.hpp"
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#include "AudioGroupProject.hpp"
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#include "SongState.hpp"
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#include "Studio.hpp"
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#include "Voice.hpp"
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#include <cstddef>
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#include <cstdint>
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#include <unordered_map>
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#include <unordered_set>
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#include <memory>
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#include <list>
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#include "amuse/AudioGroupProject.hpp"
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#include "amuse/Common.hpp"
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#include "amuse/Entity.hpp"
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#include "amuse/SongState.hpp"
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#include "amuse/Studio.hpp"
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#include "amuse/Voice.hpp"
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namespace amuse {
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#pragma once
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#include <vector>
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#include <cstdint>
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#include <vector>
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namespace amuse {
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#pragma once
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#include <cstdint>
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#include <vector>
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#include <array>
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#include <list>
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#include "Entity.hpp"
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#include <cstdint>
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#include "amuse/Entity.hpp"
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namespace amuse {
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class Sequencer;
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/** Real-time state of Song execution */
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class SongState {
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friend class Voice;
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friend class SongConverter;
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friend class Voice;
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/** Song header */
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struct Header {
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#pragma once
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#include <cstdint>
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#include <tuple>
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#include <vector>
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#include <list>
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#include "Entity.hpp"
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#include "Common.hpp"
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#include "AudioGroupPool.hpp"
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#include "amuse/AudioGroupPool.hpp"
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#include "amuse/Common.hpp"
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#include "amuse/Entity.hpp"
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/* Squelch Win32 macro pollution >.< */
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#undef SendMessage
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#pragma once
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#include <memory>
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#include <list>
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#include "Entity.hpp"
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#include "Submix.hpp"
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#include <type_traits>
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#include "amuse/Common.hpp"
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#include "amuse/Entity.hpp"
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#include "amuse/Submix.hpp"
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namespace amuse {
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struct StudioSend;
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#pragma once
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#include <cstdint>
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#include <memory>
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#include "SoundMacroState.hpp"
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#include "IBackendSubmix.hpp"
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#include "IBackendVoice.hpp"
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#include "EffectBase.hpp"
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#include "EffectChorus.hpp"
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#include "EffectDelay.hpp"
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#include "EffectReverb.hpp"
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#include <unordered_set>
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#include <vector>
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#include "amuse/EffectBase.hpp"
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#include "amuse/EffectChorus.hpp"
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#include "amuse/EffectDelay.hpp"
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#include "amuse/EffectReverb.hpp"
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#include "amuse/IBackendSubmix.hpp"
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#include "amuse/SoundMacroState.hpp"
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namespace amuse {
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class IBackendSubmix;
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#include <cstdint>
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#include <cstdlib>
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#include <memory>
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#include <list>
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#include <memory>
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#include <queue>
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#include "SoundMacroState.hpp"
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#include "Entity.hpp"
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#include "AudioGroupSampleDirectory.hpp"
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#include "AudioGroup.hpp"
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#include "Envelope.hpp"
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#include "Studio.hpp"
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#include "amuse/AudioGroup.hpp"
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#include "amuse/AudioGroupSampleDirectory.hpp"
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#include "amuse/Entity.hpp"
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#include "amuse/Envelope.hpp"
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#include "amuse/SoundMacroState.hpp"
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#include "amuse/Studio.hpp"
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namespace amuse {
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class IBackendVoice;
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/** Individual source of audio */
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class Voice : public Entity {
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friend class Engine;
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friend class Sequencer;
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friend struct SoundMacroState;
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friend class Envelope;
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friend class Emitter;
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friend struct SoundMacro::CmdScaleVolume;
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friend struct SoundMacro::CmdKeyOff;
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friend struct SoundMacro::CmdScaleVolumeDLS;
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friend struct SoundMacro::CmdReturn;
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friend class Engine;
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friend class Envelope;
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friend class Sequencer;
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friend struct SoundMacro::CmdGetMessage;
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friend struct SoundMacro::CmdGoSub;
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friend struct SoundMacro::CmdKeyOff;
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friend struct SoundMacro::CmdModeSelect;
|
||||
friend struct SoundMacro::CmdReturn;
|
||||
friend struct SoundMacro::CmdScaleVolume;
|
||||
friend struct SoundMacro::CmdScaleVolumeDLS;
|
||||
friend struct SoundMacro::CmdTrapEvent;
|
||||
friend struct SoundMacro::CmdUntrapEvent;
|
||||
friend struct SoundMacro::CmdGetMessage;
|
||||
friend struct SoundMacro::CmdModeSelect;
|
||||
friend struct SoundMacroState;
|
||||
|
||||
struct VolumeCache {
|
||||
bool m_curDLS = false; /**< Current DLS status of cached lookup */
|
||||
|
|
|
@ -1,21 +1,21 @@
|
|||
#pragma once
|
||||
|
||||
#include "AudioGroup.hpp"
|
||||
#include "AudioGroupData.hpp"
|
||||
#include "AudioGroupPool.hpp"
|
||||
#include "AudioGroupProject.hpp"
|
||||
#include "AudioGroupSampleDirectory.hpp"
|
||||
#include "ContainerRegistry.hpp"
|
||||
#include "EffectChorus.hpp"
|
||||
#include "EffectDelay.hpp"
|
||||
#include "EffectReverb.hpp"
|
||||
#include "Emitter.hpp"
|
||||
#include "Engine.hpp"
|
||||
#include "Envelope.hpp"
|
||||
#include "Listener.hpp"
|
||||
#include "Sequencer.hpp"
|
||||
#include "SoundMacroState.hpp"
|
||||
#include "SongConverter.hpp"
|
||||
#include "SongState.hpp"
|
||||
#include "Submix.hpp"
|
||||
#include "Voice.hpp"
|
||||
#include "amuse/AudioGroup.hpp"
|
||||
#include "amuse/AudioGroupData.hpp"
|
||||
#include "amuse/AudioGroupPool.hpp"
|
||||
#include "amuse/AudioGroupProject.hpp"
|
||||
#include "amuse/AudioGroupSampleDirectory.hpp"
|
||||
#include "amuse/ContainerRegistry.hpp"
|
||||
#include "amuse/EffectChorus.hpp"
|
||||
#include "amuse/EffectDelay.hpp"
|
||||
#include "amuse/EffectReverb.hpp"
|
||||
#include "amuse/Emitter.hpp"
|
||||
#include "amuse/Engine.hpp"
|
||||
#include "amuse/Envelope.hpp"
|
||||
#include "amuse/Listener.hpp"
|
||||
#include "amuse/Sequencer.hpp"
|
||||
#include "amuse/SoundMacroState.hpp"
|
||||
#include "amuse/SongConverter.hpp"
|
||||
#include "amuse/SongState.hpp"
|
||||
#include "amuse/Submix.hpp"
|
||||
#include "amuse/Voice.hpp"
|
||||
|
|
|
@ -1,9 +1,13 @@
|
|||
#include "amuse/AudioGroup.hpp"
|
||||
#include "amuse/AudioGroupData.hpp"
|
||||
|
||||
#include <regex>
|
||||
#include <sstream>
|
||||
|
||||
#include "amuse/AudioGroupData.hpp"
|
||||
|
||||
#include <athena/FileReader.hpp>
|
||||
#include <fmt/ostream.h>
|
||||
#include <sstream>
|
||||
|
||||
|
||||
using namespace std::literals;
|
||||
|
||||
|
|
|
@ -1,12 +1,15 @@
|
|||
#include <athena/MemoryWriter.hpp>
|
||||
#include "amuse/AudioGroupPool.hpp"
|
||||
|
||||
#include "amuse/AudioGroupData.hpp"
|
||||
#include "amuse/Common.hpp"
|
||||
#include "amuse/Entity.hpp"
|
||||
#include "amuse/AudioGroupData.hpp"
|
||||
#include "logvisor/logvisor.hpp"
|
||||
#include "athena/FileWriter.hpp"
|
||||
#include "athena/FileReader.hpp"
|
||||
#include "athena/VectorWriter.hpp"
|
||||
|
||||
#include <athena/FileReader.hpp>
|
||||
#include <athena/FileWriter.hpp>
|
||||
#include <athena/MemoryWriter.hpp>
|
||||
#include <athena/VectorWriter.hpp>
|
||||
|
||||
#include <logvisor/logvisor.hpp>
|
||||
|
||||
using namespace std::literals;
|
||||
|
||||
|
|
|
@ -1,11 +1,13 @@
|
|||
#include <athena/VectorWriter.hpp>
|
||||
#include "amuse/AudioGroupProject.hpp"
|
||||
|
||||
#include "amuse/AudioGroupPool.hpp"
|
||||
#include "amuse/AudioGroupSampleDirectory.hpp"
|
||||
#include "amuse/AudioGroupData.hpp"
|
||||
#include "athena/MemoryReader.hpp"
|
||||
#include "athena/FileWriter.hpp"
|
||||
#include "athena/FileReader.hpp"
|
||||
|
||||
#include <athena/MemoryReader.hpp>
|
||||
#include <athena/FileReader.hpp>
|
||||
#include <athena/FileWriter.hpp>
|
||||
#include <athena/VectorWriter.hpp>
|
||||
|
||||
namespace amuse {
|
||||
|
||||
|
|
|
@ -1,15 +1,19 @@
|
|||
#include "amuse/AudioGroupSampleDirectory.hpp"
|
||||
#include "amuse/Common.hpp"
|
||||
|
||||
#include <cstring>
|
||||
|
||||
#include "amuse/AudioGroup.hpp"
|
||||
#include "amuse/AudioGroupData.hpp"
|
||||
#include "amuse/Common.hpp"
|
||||
#include "amuse/DirectoryEnumerator.hpp"
|
||||
#include "amuse/DSPCodec.hpp"
|
||||
#include "amuse/N64MusyXCodec.hpp"
|
||||
#include "amuse/DirectoryEnumerator.hpp"
|
||||
#include "amuse/AudioGroup.hpp"
|
||||
#include "athena/MemoryReader.hpp"
|
||||
#include "athena/FileWriter.hpp"
|
||||
#include "athena/FileReader.hpp"
|
||||
#include "athena/VectorWriter.hpp"
|
||||
#include <cstring>
|
||||
|
||||
#include <athena/FileReader.hpp>
|
||||
#include <athena/FileWriter.hpp>
|
||||
#include <athena/MemoryReader.hpp>
|
||||
#include <athena/VectorWriter.hpp>
|
||||
|
||||
#ifndef _WIN32
|
||||
#include <fcntl.h>
|
||||
#else
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
#include "amuse/BooBackend.hpp"
|
||||
#include "amuse/Voice.hpp"
|
||||
#include "amuse/Submix.hpp"
|
||||
|
||||
#include "amuse/Engine.hpp"
|
||||
#include "amuse/Submix.hpp"
|
||||
#include "amuse/Voice.hpp"
|
||||
|
||||
namespace amuse {
|
||||
|
||||
|
|
|
@ -1,5 +1,11 @@
|
|||
#include "amuse/Common.hpp"
|
||||
#include "logvisor/logvisor.hpp"
|
||||
|
||||
#ifndef _WIN32
|
||||
#include <cstdio>
|
||||
#include <memory>
|
||||
#endif
|
||||
|
||||
#include <logvisor/logvisor.hpp>
|
||||
|
||||
using namespace std::literals;
|
||||
|
||||
|
|
|
@ -1,11 +1,14 @@
|
|||
#include "amuse/ContainerRegistry.hpp"
|
||||
#include "amuse/Common.hpp"
|
||||
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "amuse/Common.hpp"
|
||||
|
||||
#include <zlib.h>
|
||||
#include <lzokay.hpp>
|
||||
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
#include "amuse/DSPCodec.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cfloat>
|
||||
#include <cmath>
|
||||
#include <memory.h>
|
||||
#include <cstdlib>
|
||||
|
||||
#if __SWITCH__
|
||||
#include "switch_math.hpp"
|
||||
|
|
|
@ -1,8 +1,10 @@
|
|||
#include "amuse/EffectChorus.hpp"
|
||||
|
||||
#include <cmath>
|
||||
#include <cstring>
|
||||
|
||||
#include "amuse/Common.hpp"
|
||||
#include "amuse/IBackendVoice.hpp"
|
||||
#include <cstring>
|
||||
#include <cmath>
|
||||
|
||||
namespace amuse {
|
||||
|
||||
|
|
|
@ -1,8 +1,10 @@
|
|||
#include "amuse/EffectDelay.hpp"
|
||||
|
||||
#include <cmath>
|
||||
#include <cstring>
|
||||
|
||||
#include "amuse/Common.hpp"
|
||||
#include "amuse/IBackendVoice.hpp"
|
||||
#include <cstring>
|
||||
#include <cmath>
|
||||
|
||||
namespace amuse {
|
||||
|
||||
|
|
|
@ -1,8 +1,10 @@
|
|||
#include "amuse/EffectReverb.hpp"
|
||||
#include "amuse/IBackendVoice.hpp"
|
||||
|
||||
#include <cmath>
|
||||
#include <cstring>
|
||||
|
||||
#include "amuse/IBackendVoice.hpp"
|
||||
|
||||
namespace amuse {
|
||||
|
||||
/* clang-format off */
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
#include "amuse/Emitter.hpp"
|
||||
|
||||
#include "amuse/Engine.hpp"
|
||||
#include "amuse/Listener.hpp"
|
||||
#include "amuse/Voice.hpp"
|
||||
#include "amuse/Engine.hpp"
|
||||
|
||||
namespace amuse {
|
||||
|
||||
|
|
|
@ -1,12 +1,13 @@
|
|||
#include "amuse/Engine.hpp"
|
||||
#include "amuse/Voice.hpp"
|
||||
#include "amuse/Submix.hpp"
|
||||
#include "amuse/Sequencer.hpp"
|
||||
|
||||
#include "amuse/AudioGroup.hpp"
|
||||
#include "amuse/AudioGroupData.hpp"
|
||||
#include "amuse/Common.hpp"
|
||||
#include "amuse/IBackendVoice.hpp"
|
||||
#include "amuse/IBackendVoiceAllocator.hpp"
|
||||
#include "amuse/AudioGroupData.hpp"
|
||||
#include "amuse/AudioGroup.hpp"
|
||||
#include "amuse/Common.hpp"
|
||||
#include "amuse/Sequencer.hpp"
|
||||
#include "amuse/Submix.hpp"
|
||||
#include "amuse/Voice.hpp"
|
||||
|
||||
namespace amuse {
|
||||
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
#include "amuse/Envelope.hpp"
|
||||
|
||||
#include "amuse/AudioGroupPool.hpp"
|
||||
#include "amuse/Voice.hpp"
|
||||
|
||||
namespace amuse {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "amuse/N64MusyXCodec.hpp"
|
||||
#include <stdint.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
|
||||
/* Acknowledgements:
|
||||
* SubDrag for N64 Sound Tool (http://www.goldeneyevault.com/viewfile.php?id=212)
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
#include "amuse/Sequencer.hpp"
|
||||
#include "amuse/Submix.hpp"
|
||||
#include "amuse/Voice.hpp"
|
||||
#include "amuse/Engine.hpp"
|
||||
|
||||
#include <map>
|
||||
|
||||
#include "amuse/Engine.hpp"
|
||||
#include "amuse/Voice.hpp"
|
||||
|
||||
namespace amuse {
|
||||
|
||||
void Sequencer::ChannelState::_bringOutYourDead() {
|
||||
|
|
|
@ -1,9 +1,13 @@
|
|||
#include "amuse/SongConverter.hpp"
|
||||
#include "amuse/SongState.hpp"
|
||||
#include "amuse/Common.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cstdlib>
|
||||
#include <map>
|
||||
|
||||
#include "amuse/Common.hpp"
|
||||
#include "amuse/SongState.hpp"
|
||||
|
||||
namespace amuse {
|
||||
|
||||
constexpr uint8_t clamp7(uint8_t val) { return std::max(0, std::min(127, int(val))); }
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
#include "amuse/SongState.hpp"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#include "amuse/Common.hpp"
|
||||
#include "amuse/Sequencer.hpp"
|
||||
#include <cmath>
|
||||
|
||||
namespace amuse {
|
||||
|
||||
|
|
|
@ -1,10 +1,13 @@
|
|||
#include "amuse/SoundMacroState.hpp"
|
||||
#include "amuse/Voice.hpp"
|
||||
#include "amuse/Engine.hpp"
|
||||
#include "amuse/Common.hpp"
|
||||
|
||||
#include <cmath>
|
||||
#include <cstring>
|
||||
|
||||
#include "amuse/AudioGroup.hpp"
|
||||
#include "amuse/AudioGroupPool.hpp"
|
||||
#include <cstring>
|
||||
#include "amuse/Common.hpp"
|
||||
#include "amuse/Engine.hpp"
|
||||
#include "amuse/Voice.hpp"
|
||||
|
||||
using namespace std::literals;
|
||||
|
||||
|
|
|
@ -1,16 +1,18 @@
|
|||
#include "amuse/Voice.hpp"
|
||||
#include "amuse/Submix.hpp"
|
||||
#include "amuse/IBackendVoice.hpp"
|
||||
#include "amuse/IBackendVoiceAllocator.hpp"
|
||||
#include "amuse/AudioGroup.hpp"
|
||||
#include "amuse/Common.hpp"
|
||||
#include "amuse/Engine.hpp"
|
||||
#include "amuse/DSPCodec.hpp"
|
||||
#include "amuse/N64MusyXCodec.hpp"
|
||||
#include "amuse/VolumeTable.hpp"
|
||||
|
||||
#include <cmath>
|
||||
#include <cstring>
|
||||
|
||||
#include "amuse/AudioGroup.hpp"
|
||||
#include "amuse/Common.hpp"
|
||||
#include "amuse/DSPCodec.hpp"
|
||||
#include "amuse/Engine.hpp"
|
||||
#include "amuse/IBackendVoice.hpp"
|
||||
#include "amuse/IBackendVoiceAllocator.hpp"
|
||||
#include "amuse/N64MusyXCodec.hpp"
|
||||
#include "amuse/Submix.hpp"
|
||||
#include "amuse/VolumeTable.hpp"
|
||||
|
||||
namespace amuse {
|
||||
|
||||
float Voice::VolumeCache::getVolume(float vol, bool dls) {
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
#include "amuse/VolumeTable.hpp"
|
||||
#include "amuse/Common.hpp"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#include "amuse/Common.hpp"
|
||||
|
||||
namespace amuse {
|
||||
|
||||
static const float VolumeTable[] = {
|
||||
|
|
Loading…
Reference in New Issue