Commit Graph

50 Commits

Author SHA1 Message Date
Jack Andersen 16745c9bf8 ObjToken refactor and Sample nodes 2018-07-28 17:37:06 -10:00
Jack Andersen f5984141fd Implement amuse playback 2018-07-27 18:34:29 -10:00
Jack Andersen cb24322fc1 Integrate undo infrastructure with SoundMacroEditor 2018-07-25 17:41:48 -10:00
Jack Andersen 7a38fd0676 Work on project file reading 2018-07-15 21:41:15 -10:00
Jack Andersen 26cfa07f77 More athena refactoring 2018-07-14 20:10:50 -10:00
Jack Andersen 4c884d019d Lots of foundational work for Amuse editor 2018-07-13 20:06:33 -10:00
Jack Andersen 4c2a262478 Removed redundant NDEBUGs 2017-12-22 19:35:55 -10:00
Jack Andersen 3c7cf5515f Voice lifetime and emitter bug fixes 2017-11-27 16:44:35 -10:00
Jack Andersen 4b2b86f420 Emitter bug fixes and test macro for amuseplay 2017-09-19 23:22:46 -10:00
Jack Andersen c6781df90a Implement listener, emitter, and -3dB pan law 2017-09-18 17:59:20 -10:00
Tom M 4e7c31849d Minor fixes (#6)
* cmake: require c++14

* correctly clip samples

by using numeric_limits rather than C macros

* oops, implicit type conversion of template causes overflow

* store default sample rate in global constexpr var
2017-06-17 16:48:52 -10:00
Jack Andersen 5c8fa2e8ab New engine event interface 2017-02-14 20:01:39 -10:00
Jack Andersen aff8880595 Better volume handling 2017-02-05 17:21:38 -10:00
Jack Andersen 2e7345f11d Add info structures for holding effect parameters 2017-01-22 21:21:50 -10:00
Jack Andersen ecd990e94e Remove VolumeLUT; SoundMacro mixing appears to be linear 2017-01-10 20:54:40 -10:00
Jack Andersen df167556fb Emitter API tweak 2016-12-28 19:52:28 -10:00
Jack Andersen e2581cea8b Better master volume lookup 2016-07-13 20:36:12 -10:00
Jack Andersen d602fbacd3 Added master volume API for entire engine 2016-07-13 20:16:00 -10:00
Jack Andersen 2dcb9dd1c7 Working Studio implementation 2016-07-13 18:54:46 -10:00
Jack Andersen d3d5595422 Initial multiple-referencing submix refactor 2016-07-12 17:04:55 -10:00
Jack Andersen 3521d94d1c VST bug fixes, still having some odd discontinuity issues 2016-06-14 14:36:25 -10:00
Jack Andersen 56f1bf7bff Minor engine lifetime fix 2016-05-31 11:40:24 -10:00
Jack Andersen b26ad4c446 Object lifetime fixes 2016-05-31 11:07:46 -10:00
Jack Andersen 16c105fadb Commit to test list iterator against STL with better asserts 2016-05-31 10:40:51 -10:00
Jack Andersen 0c8d8f571c Envelope command fixes, 20ms default envelope 2016-05-31 00:16:52 -10:00
Jack Andersen d5b50e3633 Fix HQ reverb, better submix/sequencer allocation 2016-05-30 19:15:20 -10:00
Jack Andersen 494a39e76a Support for absolute PROJ offsets introduced in Battle for Naboo 2016-05-29 08:22:20 -10:00
Jack Andersen 5a9fd66dff Add N64-VADPCM decoder; DSP-ADPCM seamless loop fix 2016-05-27 16:28:59 -10:00
Jack Andersen 654eccf82d Several CPU usage optimizations 2016-05-21 22:35:55 -10:00
Jack Andersen 64ed5e2ea5 MIDI API refactor 2016-05-20 12:56:25 -10:00
Jack Andersen 2a5823d6de Add MIDI input for interactive sequencer playback 2016-05-19 20:17:02 -10:00
Jack Andersen 5245a41567 Timing and pitch fixes 2016-05-19 00:12:32 -10:00
Jack Andersen 2115a958b1 Timing fixes for SON playback 2016-05-18 19:27:39 -10:00
Jack Andersen 3433a70462 Initial SongState, timing is hilariously wrong ATM 2016-05-18 16:19:43 -10:00
Jack Andersen 2192d45da1 Deallocation fixes and simplification 2016-05-16 12:13:24 -10:00
Jack Andersen e9213ab179 Working SongGroup player, DLS envelopes 2016-05-16 10:20:29 -10:00
Jack Andersen 2c3c9d3885 Work on Sequencer 2016-05-15 11:56:23 -10:00
Jack Andersen 18f3ce6f44 Work on Sequencer 2016-05-14 20:48:26 -10:00
Jack Andersen 1382a1e946 Working SFXGroup playback 2016-05-14 12:38:37 -10:00
Jack Andersen b1e7f66199 Fix iterator fail 2016-05-13 20:40:50 -10:00
Jack Andersen 2341b6b7d0 More fixes, better lifetime management 2016-05-13 20:33:21 -10:00
Jack Andersen bee8719d4e Refactors, bug fixes, lotsa things 2016-05-13 18:46:39 -10:00
Jack Andersen e510a0ad84 Work on Voice state 2016-05-11 11:30:45 -10:00
Jack Andersen 1102d50f8f Work on Voice state and SurroundProfiles 2016-05-10 18:48:08 -10:00
Jack Andersen 3cce975977 Submix class and initial effects 2016-05-07 12:10:57 -10:00
Jack Andersen 708662c23e All relevant SoundMacros implemented, voice and engine tweaks 2016-05-06 11:22:39 -10:00
Jack Andersen 9860e3859c Lots of SoundMacro implementations 2016-05-05 19:19:19 -10:00
Jack Andersen 022365030a Better voice id allocation 2016-05-03 19:19:13 -10:00
Jack Andersen 338df76711 Some SoundMacro command implementations 2016-05-02 19:16:37 -10:00
Jack Andersen fa8d9038df Initial stubs and basic Engine implementation 2016-05-02 15:16:26 -10:00