Jack Andersen
4b2b86f420
Emitter bug fixes and test macro for amuseplay
2017-09-19 23:22:46 -10:00
Jack Andersen
c6781df90a
Implement listener, emitter, and -3dB pan law
2017-09-18 17:59:20 -10:00
Tom M
4e7c31849d
Minor fixes ( #6 )
...
* cmake: require c++14
* correctly clip samples
by using numeric_limits rather than C macros
* oops, implicit type conversion of template causes overflow
* store default sample rate in global constexpr var
2017-06-17 16:48:52 -10:00
Jack Andersen
5c8fa2e8ab
New engine event interface
2017-02-14 20:01:39 -10:00
Jack Andersen
aff8880595
Better volume handling
2017-02-05 17:21:38 -10:00
Jack Andersen
2e7345f11d
Add info structures for holding effect parameters
2017-01-22 21:21:50 -10:00
Jack Andersen
ecd990e94e
Remove VolumeLUT; SoundMacro mixing appears to be linear
2017-01-10 20:54:40 -10:00
Jack Andersen
df167556fb
Emitter API tweak
2016-12-28 19:52:28 -10:00
Jack Andersen
e2581cea8b
Better master volume lookup
2016-07-13 20:36:12 -10:00
Jack Andersen
d602fbacd3
Added master volume API for entire engine
2016-07-13 20:16:00 -10:00
Jack Andersen
2dcb9dd1c7
Working Studio implementation
2016-07-13 18:54:46 -10:00
Jack Andersen
d3d5595422
Initial multiple-referencing submix refactor
2016-07-12 17:04:55 -10:00
Jack Andersen
3521d94d1c
VST bug fixes, still having some odd discontinuity issues
2016-06-14 14:36:25 -10:00
Jack Andersen
56f1bf7bff
Minor engine lifetime fix
2016-05-31 11:40:24 -10:00
Jack Andersen
b26ad4c446
Object lifetime fixes
2016-05-31 11:07:46 -10:00
Jack Andersen
16c105fadb
Commit to test list iterator against STL with better asserts
2016-05-31 10:40:51 -10:00
Jack Andersen
0c8d8f571c
Envelope command fixes, 20ms default envelope
2016-05-31 00:16:52 -10:00
Jack Andersen
d5b50e3633
Fix HQ reverb, better submix/sequencer allocation
2016-05-30 19:15:20 -10:00
Jack Andersen
494a39e76a
Support for absolute PROJ offsets introduced in Battle for Naboo
2016-05-29 08:22:20 -10:00
Jack Andersen
5a9fd66dff
Add N64-VADPCM decoder; DSP-ADPCM seamless loop fix
2016-05-27 16:28:59 -10:00
Jack Andersen
654eccf82d
Several CPU usage optimizations
2016-05-21 22:35:55 -10:00
Jack Andersen
64ed5e2ea5
MIDI API refactor
2016-05-20 12:56:25 -10:00
Jack Andersen
2a5823d6de
Add MIDI input for interactive sequencer playback
2016-05-19 20:17:02 -10:00
Jack Andersen
5245a41567
Timing and pitch fixes
2016-05-19 00:12:32 -10:00
Jack Andersen
2115a958b1
Timing fixes for SON playback
2016-05-18 19:27:39 -10:00
Jack Andersen
3433a70462
Initial SongState, timing is hilariously wrong ATM
2016-05-18 16:19:43 -10:00
Jack Andersen
2192d45da1
Deallocation fixes and simplification
2016-05-16 12:13:24 -10:00
Jack Andersen
e9213ab179
Working SongGroup player, DLS envelopes
2016-05-16 10:20:29 -10:00
Jack Andersen
2c3c9d3885
Work on Sequencer
2016-05-15 11:56:23 -10:00
Jack Andersen
18f3ce6f44
Work on Sequencer
2016-05-14 20:48:26 -10:00
Jack Andersen
1382a1e946
Working SFXGroup playback
2016-05-14 12:38:37 -10:00
Jack Andersen
b1e7f66199
Fix iterator fail
2016-05-13 20:40:50 -10:00
Jack Andersen
2341b6b7d0
More fixes, better lifetime management
2016-05-13 20:33:21 -10:00
Jack Andersen
bee8719d4e
Refactors, bug fixes, lotsa things
2016-05-13 18:46:39 -10:00
Jack Andersen
e510a0ad84
Work on Voice state
2016-05-11 11:30:45 -10:00
Jack Andersen
1102d50f8f
Work on Voice state and SurroundProfiles
2016-05-10 18:48:08 -10:00
Jack Andersen
3cce975977
Submix class and initial effects
2016-05-07 12:10:57 -10:00
Jack Andersen
708662c23e
All relevant SoundMacros implemented, voice and engine tweaks
2016-05-06 11:22:39 -10:00
Jack Andersen
9860e3859c
Lots of SoundMacro implementations
2016-05-05 19:19:19 -10:00
Jack Andersen
022365030a
Better voice id allocation
2016-05-03 19:19:13 -10:00
Jack Andersen
338df76711
Some SoundMacro command implementations
2016-05-02 19:16:37 -10:00
Jack Andersen
fa8d9038df
Initial stubs and basic Engine implementation
2016-05-02 15:16:26 -10:00