boo/lib/graphicsdev/Common.hpp

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#ifndef BOO_GRAPHICSDEV_COMMON_HPP
#define BOO_GRAPHICSDEV_COMMON_HPP
/* Private header for managing shader data
* binding lifetimes through rendering cycle */
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#include <atomic>
#include <vector>
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
namespace boo
{
class IGraphicsDataPriv : public IGraphicsData
{
std::atomic_int m_refCount = {1};
public:
void increment() { m_refCount++; }
void decrement()
{
if (m_refCount.fetch_sub(1) == 1)
delete this;
}
};
class IShaderDataBindingPriv : public IShaderDataBinding
{
IGraphicsDataPriv* m_parent;
std::vector<IGraphicsDataPriv*> m_depDatas;
public:
IShaderDataBindingPriv(IGraphicsDataPriv* p) : m_parent(p) {}
class Token
{
IGraphicsDataPriv* m_data = nullptr;
public:
Token() = default;
Token(const IShaderDataBindingPriv* p)
: m_data(p->m_parent) { m_data->increment(); }
Token& operator=(const Token&) = delete;
Token(const Token&) = delete;
Token& operator=(Token&& other)
{ m_data = other.m_data; other.m_data = nullptr; return *this; }
Token(Token&& other)
{ m_data = other.m_data; other.m_data = nullptr; }
~Token() { if (m_data) { m_data->decrement(); } }
};
Token lock() const { return Token(this); }
~IShaderDataBindingPriv()
{
for (IGraphicsDataPriv* dep : m_depDatas)
dep->decrement();
}
protected:
void addDepData(IGraphicsData* data)
{
IGraphicsDataPriv* d = static_cast<IGraphicsDataPriv*>(data);
if (d != m_parent)
{
m_depDatas.push_back(d);
d->increment();
}
}
};
template <class FactoryImpl, class ShaderImpl>
class IShareableShader
{
std::atomic_int m_refCount = {0};
FactoryImpl& m_factory;
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uint64_t m_srckey, m_binKey;
public:
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IShareableShader(FactoryImpl& factory, uint64_t srcKey, uint64_t binKey)
: m_factory(factory), m_srckey(srcKey), m_binKey(binKey) {}
void increment() { m_refCount++; }
void decrement()
{
if (m_refCount.fetch_sub(1) == 1)
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m_factory._unregisterShareableShader(m_srckey, m_binKey);
}
class Token
{
IShareableShader<FactoryImpl, ShaderImpl>* m_parent = nullptr;
public:
Token() = default;
Token(IShareableShader* p)
: m_parent(p)
{ m_parent->increment(); }
Token& operator=(const Token&) = delete;
Token(const Token&) = delete;
Token& operator=(Token&& other)
{ m_parent = other.m_parent; other.m_parent = nullptr; return *this; }
Token(Token&& other)
{ m_parent = other.m_parent; other.m_parent = nullptr; }
~Token() { if (m_parent) m_parent->decrement(); }
operator bool() const { return m_parent != nullptr; }
ShaderImpl& get() const { return static_cast<ShaderImpl&>(*m_parent); }
};
Token lock() { return Token(this); }
};
}
#endif // BOO_GRAPHICSDEV_COMMON_HPP