mirror of https://github.com/AxioDL/boo.git
275 lines
9.0 KiB
C++
275 lines
9.0 KiB
C++
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#include "../win/Win32Common.hpp"
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#include "boo/audiodev/IAudioVoiceAllocator.hpp"
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#include "logvisor/logvisor.hpp"
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#include <Mmdeviceapi.h>
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#include <Audioclient.h>
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const CLSID CLSID_MMDeviceEnumerator = __uuidof(MMDeviceEnumerator);
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const IID IID_IMMDeviceEnumerator = __uuidof(IMMDeviceEnumerator);
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const IID IID_IAudioClient = __uuidof(IAudioClient);
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const IID IID_IAudioRenderClient = __uuidof(IAudioRenderClient);
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namespace boo
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{
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static logvisor::Module Log("boo::WASAPI");
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struct WASAPIAudioVoice : IAudioVoice
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{
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struct WASAPIAudioVoiceAllocator& m_parent;
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std::list<WASAPIAudioVoice*>::iterator m_parentIt;
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ChannelMap m_map;
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IAudioVoiceCallback* m_cb;
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ComPtr<IAudioClient> m_audClient;
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ComPtr<IAudioRenderClient> m_renderClient;
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UINT32 m_bufferFrames = 1024;
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size_t m_frameSize;
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const ChannelMap& channelMap() const {return m_map;}
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WASAPIAudioVoice(WASAPIAudioVoiceAllocator& parent, IMMDevice* dev, AudioChannelSet set,
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unsigned sampleRate, IAudioVoiceCallback* cb)
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: m_parent(parent), m_cb(cb)
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{
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unsigned chCount = ChannelCount(set);
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WAVEFORMATEX desc = {};
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desc.wFormatTag = WAVE_FORMAT_PCM;
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desc.nChannels = chCount;
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desc.nSamplesPerSec = sampleRate;
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desc.wBitsPerSample = 16;
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desc.nBlockAlign = desc.nChannels * desc.wBitsPerSample / 8;
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desc.nAvgBytesPerSec = desc.nSamplesPerSec * desc.nBlockAlign;
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if (FAILED(dev->Activate(IID_IAudioClient, CLSCTX_ALL,
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nullptr, &m_audClient)))
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{
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Log.report(logvisor::Fatal, "unable to create audio client");
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return;
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}
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WAVEFORMATEX* works;
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m_audClient->IsFormatSupported(AUDCLNT_SHAREMODE_SHARED, &desc, &works);
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HRESULT hr = m_audClient->Initialize(AUDCLNT_SHAREMODE_SHARED, 0,
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1000000, 0, &desc, nullptr);
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if (FAILED(hr))
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{
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Log.report(logvisor::Fatal, "unable to initialize audio client");
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return;
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}
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if (FAILED(m_audClient->GetBufferSize(&m_bufferFrames)))
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{
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Log.report(logvisor::Fatal, "unable to obtain audio buffer size");
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return;
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}
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if (FAILED(m_audClient->GetService(IID_IAudioRenderClient, &m_renderClient)))
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{
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Log.report(logvisor::Fatal, "unable to create audio render client");
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return;
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}
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switch (chCount)
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{
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case 2:
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m_map.m_channelCount = 2;
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m_map.m_channels[0] = AudioChannel::FrontLeft;
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m_map.m_channels[1] = AudioChannel::FrontRight;
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break;
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case 4:
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m_map.m_channelCount = 4;
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m_map.m_channels[0] = AudioChannel::FrontLeft;
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m_map.m_channels[1] = AudioChannel::FrontRight;
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m_map.m_channels[2] = AudioChannel::RearLeft;
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m_map.m_channels[3] = AudioChannel::RearRight;
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break;
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case 5:
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m_map.m_channelCount = 5;
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m_map.m_channels[0] = AudioChannel::FrontLeft;
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m_map.m_channels[1] = AudioChannel::FrontRight;
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m_map.m_channels[2] = AudioChannel::FrontCenter;
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m_map.m_channels[3] = AudioChannel::RearLeft;
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m_map.m_channels[4] = AudioChannel::RearRight;
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break;
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case 6:
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m_map.m_channelCount = 6;
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m_map.m_channels[0] = AudioChannel::FrontLeft;
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m_map.m_channels[1] = AudioChannel::FrontRight;
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m_map.m_channels[2] = AudioChannel::FrontCenter;
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m_map.m_channels[3] = AudioChannel::LFE;
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m_map.m_channels[4] = AudioChannel::RearLeft;
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m_map.m_channels[5] = AudioChannel::RearRight;
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break;
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case 8:
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m_map.m_channelCount = 8;
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m_map.m_channels[0] = AudioChannel::FrontLeft;
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m_map.m_channels[1] = AudioChannel::FrontRight;
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m_map.m_channels[2] = AudioChannel::FrontCenter;
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m_map.m_channels[3] = AudioChannel::LFE;
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m_map.m_channels[4] = AudioChannel::RearLeft;
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m_map.m_channels[5] = AudioChannel::RearRight;
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m_map.m_channels[6] = AudioChannel::SideLeft;
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m_map.m_channels[7] = AudioChannel::SideRight;
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break;
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default:
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Log.report(logvisor::Error, "unknown channel layout %u; using stereo", chCount);
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m_map.m_channelCount = 2;
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m_map.m_channels[0] = AudioChannel::FrontLeft;
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m_map.m_channels[1] = AudioChannel::FrontRight;
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break;
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}
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while (m_map.m_channelCount < chCount)
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m_map.m_channels[m_map.m_channelCount++] = AudioChannel::Unknown;
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m_frameSize = chCount * 2;
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for (unsigned i=0 ; i<3 ; ++i)
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m_cb->needsNextBuffer(*this, m_bufferFrames);
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}
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void bufferSampleData(const int16_t* data, size_t frames)
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{
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BYTE* dataOut;
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if (FAILED(m_renderClient->GetBuffer(frames, &dataOut)))
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{
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Log.report(logvisor::Fatal, L"unable to obtain audio buffer");
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return;
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}
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memcpy(dataOut, data, frames * m_frameSize);
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if (FAILED(m_renderClient->ReleaseBuffer(frames, 0)))
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{
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Log.report(logvisor::Fatal, L"unable to release audio buffer");
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return;
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}
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}
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void start()
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{
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m_audClient->Start();
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}
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void stop()
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{
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m_audClient->Stop();
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}
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void pump()
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{
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UINT32 padding;
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if (FAILED(m_audClient->GetCurrentPadding(&padding)))
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{
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Log.report(logvisor::Fatal, L"unable to obtain audio buffer padding");
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return;
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}
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INT32 available = m_bufferFrames - padding;
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m_cb->needsNextBuffer(*this, available);
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}
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~WASAPIAudioVoice();
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};
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struct WASAPIAudioVoiceAllocator : IAudioVoiceAllocator
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{
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ComPtr<IMMDevice> m_device;
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AudioChannelSet m_maxSet = AudioChannelSet::Unknown;
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std::list<WASAPIAudioVoice*> m_allocatedVoices;
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WASAPIAudioVoiceAllocator()
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{
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ComPtr<IMMDeviceEnumerator> pEnumerator;
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if (FAILED(CoCreateInstance(CLSID_MMDeviceEnumerator, nullptr,
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CLSCTX_ALL, IID_IMMDeviceEnumerator,
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&pEnumerator)))
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{
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Log.report(logvisor::Fatal, L"unable to create MMDeviceEnumerator instance");
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return;
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}
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if (FAILED(pEnumerator->GetDefaultAudioEndpoint(eRender, eConsole, &m_device)))
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{
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Log.report(logvisor::Fatal, L"unable to obtain default audio device");
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return;
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}
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ComPtr<IAudioClient> pAudioClient;
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if (FAILED(m_device->Activate(IID_IAudioClient, CLSCTX_ALL, nullptr, &pAudioClient)))
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{
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Log.report(logvisor::Fatal, L"unable to create audio client from device");
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return;
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}
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WAVEFORMATEXTENSIBLE* pwfx;
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if (FAILED(pAudioClient->GetMixFormat((WAVEFORMATEX**)&pwfx)))
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{
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Log.report(logvisor::Fatal, L"unable to obtain audio mix format from device");
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return;
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}
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if ((pwfx->dwChannelMask & (SPEAKER_FRONT_LEFT|SPEAKER_FRONT_RIGHT)) == (SPEAKER_FRONT_LEFT|SPEAKER_FRONT_RIGHT))
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{
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m_maxSet = AudioChannelSet::Stereo;
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if ((pwfx->dwChannelMask & (SPEAKER_BACK_LEFT|SPEAKER_BACK_RIGHT)) == (SPEAKER_BACK_LEFT|SPEAKER_BACK_RIGHT))
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{
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m_maxSet = AudioChannelSet::Quad;
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if ((pwfx->dwChannelMask & (SPEAKER_FRONT_CENTER|SPEAKER_LOW_FREQUENCY)) == (SPEAKER_FRONT_CENTER|SPEAKER_LOW_FREQUENCY))
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{
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m_maxSet = AudioChannelSet::Surround51;
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if ((pwfx->dwChannelMask & (SPEAKER_SIDE_LEFT|SPEAKER_SIDE_RIGHT)) == (SPEAKER_SIDE_LEFT|SPEAKER_SIDE_RIGHT))
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{
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m_maxSet = AudioChannelSet::Surround71;
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}
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}
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}
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}
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CoTaskMemFree(pwfx);
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}
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~WASAPIAudioVoiceAllocator()
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{
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}
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AudioChannelSet getAvailableSet()
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{
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return m_maxSet;
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}
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std::unique_ptr<IAudioVoice> allocateNewVoice(AudioChannelSet layoutOut,
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unsigned sampleRate,
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IAudioVoiceCallback* cb)
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{
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WASAPIAudioVoice* newVoice = new WASAPIAudioVoice(*this, m_device.Get(), layoutOut, sampleRate, cb);
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newVoice->m_parentIt = m_allocatedVoices.insert(m_allocatedVoices.end(), newVoice);
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std::unique_ptr<IAudioVoice> ret(newVoice);
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if (!newVoice->m_audClient)
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return {};
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return ret;
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}
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void pumpVoices()
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{
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for (WASAPIAudioVoice* vox : m_allocatedVoices)
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vox->pump();
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}
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};
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WASAPIAudioVoice::~WASAPIAudioVoice()
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{
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m_parent.m_allocatedVoices.erase(m_parentIt);
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}
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std::unique_ptr<IAudioVoiceAllocator> NewAudioVoiceAllocator()
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{
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return std::make_unique<WASAPIAudioVoiceAllocator>();
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}
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}
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