Dropping XAudio2 for WASAPI for the benefit of Win7 builders/users

This commit is contained in:
Jack Andersen 2016-03-22 16:00:45 -10:00
parent 80b4a7e06a
commit 93b9b51652
3 changed files with 275 additions and 242 deletions

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@ -33,7 +33,7 @@ if(WIN32)
lib/inputdev/HIDDeviceWinUSB.cpp
lib/graphicsdev/D3D11.cpp
lib/graphicsdev/D3D12.cpp
lib/audiodev/XAudio2.cpp)
lib/audiodev/WASAPI.cpp)
list(APPEND PLAT_HDRS
include/boo/graphicsdev/D3D.hpp)

274
lib/audiodev/WASAPI.cpp Normal file
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@ -0,0 +1,274 @@
#include "../win/Win32Common.hpp"
#include "boo/audiodev/IAudioVoiceAllocator.hpp"
#include "logvisor/logvisor.hpp"
#include <Mmdeviceapi.h>
#include <Audioclient.h>
const CLSID CLSID_MMDeviceEnumerator = __uuidof(MMDeviceEnumerator);
const IID IID_IMMDeviceEnumerator = __uuidof(IMMDeviceEnumerator);
const IID IID_IAudioClient = __uuidof(IAudioClient);
const IID IID_IAudioRenderClient = __uuidof(IAudioRenderClient);
namespace boo
{
static logvisor::Module Log("boo::WASAPI");
struct WASAPIAudioVoice : IAudioVoice
{
struct WASAPIAudioVoiceAllocator& m_parent;
std::list<WASAPIAudioVoice*>::iterator m_parentIt;
ChannelMap m_map;
IAudioVoiceCallback* m_cb;
ComPtr<IAudioClient> m_audClient;
ComPtr<IAudioRenderClient> m_renderClient;
UINT32 m_bufferFrames = 1024;
size_t m_frameSize;
const ChannelMap& channelMap() const {return m_map;}
WASAPIAudioVoice(WASAPIAudioVoiceAllocator& parent, IMMDevice* dev, AudioChannelSet set,
unsigned sampleRate, IAudioVoiceCallback* cb)
: m_parent(parent), m_cb(cb)
{
unsigned chCount = ChannelCount(set);
WAVEFORMATEX desc = {};
desc.wFormatTag = WAVE_FORMAT_PCM;
desc.nChannels = chCount;
desc.nSamplesPerSec = sampleRate;
desc.wBitsPerSample = 16;
desc.nBlockAlign = desc.nChannels * desc.wBitsPerSample / 8;
desc.nAvgBytesPerSec = desc.nSamplesPerSec * desc.nBlockAlign;
if (FAILED(dev->Activate(IID_IAudioClient, CLSCTX_ALL,
nullptr, &m_audClient)))
{
Log.report(logvisor::Fatal, "unable to create audio client");
return;
}
WAVEFORMATEX* works;
m_audClient->IsFormatSupported(AUDCLNT_SHAREMODE_SHARED, &desc, &works);
HRESULT hr = m_audClient->Initialize(AUDCLNT_SHAREMODE_SHARED, 0,
1000000, 0, &desc, nullptr);
if (FAILED(hr))
{
Log.report(logvisor::Fatal, "unable to initialize audio client");
return;
}
if (FAILED(m_audClient->GetBufferSize(&m_bufferFrames)))
{
Log.report(logvisor::Fatal, "unable to obtain audio buffer size");
return;
}
if (FAILED(m_audClient->GetService(IID_IAudioRenderClient, &m_renderClient)))
{
Log.report(logvisor::Fatal, "unable to create audio render client");
return;
}
switch (chCount)
{
case 2:
m_map.m_channelCount = 2;
m_map.m_channels[0] = AudioChannel::FrontLeft;
m_map.m_channels[1] = AudioChannel::FrontRight;
break;
case 4:
m_map.m_channelCount = 4;
m_map.m_channels[0] = AudioChannel::FrontLeft;
m_map.m_channels[1] = AudioChannel::FrontRight;
m_map.m_channels[2] = AudioChannel::RearLeft;
m_map.m_channels[3] = AudioChannel::RearRight;
break;
case 5:
m_map.m_channelCount = 5;
m_map.m_channels[0] = AudioChannel::FrontLeft;
m_map.m_channels[1] = AudioChannel::FrontRight;
m_map.m_channels[2] = AudioChannel::FrontCenter;
m_map.m_channels[3] = AudioChannel::RearLeft;
m_map.m_channels[4] = AudioChannel::RearRight;
break;
case 6:
m_map.m_channelCount = 6;
m_map.m_channels[0] = AudioChannel::FrontLeft;
m_map.m_channels[1] = AudioChannel::FrontRight;
m_map.m_channels[2] = AudioChannel::FrontCenter;
m_map.m_channels[3] = AudioChannel::LFE;
m_map.m_channels[4] = AudioChannel::RearLeft;
m_map.m_channels[5] = AudioChannel::RearRight;
break;
case 8:
m_map.m_channelCount = 8;
m_map.m_channels[0] = AudioChannel::FrontLeft;
m_map.m_channels[1] = AudioChannel::FrontRight;
m_map.m_channels[2] = AudioChannel::FrontCenter;
m_map.m_channels[3] = AudioChannel::LFE;
m_map.m_channels[4] = AudioChannel::RearLeft;
m_map.m_channels[5] = AudioChannel::RearRight;
m_map.m_channels[6] = AudioChannel::SideLeft;
m_map.m_channels[7] = AudioChannel::SideRight;
break;
default:
Log.report(logvisor::Error, "unknown channel layout %u; using stereo", chCount);
m_map.m_channelCount = 2;
m_map.m_channels[0] = AudioChannel::FrontLeft;
m_map.m_channels[1] = AudioChannel::FrontRight;
break;
}
while (m_map.m_channelCount < chCount)
m_map.m_channels[m_map.m_channelCount++] = AudioChannel::Unknown;
m_frameSize = chCount * 2;
for (unsigned i=0 ; i<3 ; ++i)
m_cb->needsNextBuffer(*this, m_bufferFrames);
}
void bufferSampleData(const int16_t* data, size_t frames)
{
BYTE* dataOut;
if (FAILED(m_renderClient->GetBuffer(frames, &dataOut)))
{
Log.report(logvisor::Fatal, L"unable to obtain audio buffer");
return;
}
memcpy(dataOut, data, frames * m_frameSize);
if (FAILED(m_renderClient->ReleaseBuffer(frames, 0)))
{
Log.report(logvisor::Fatal, L"unable to release audio buffer");
return;
}
}
void start()
{
m_audClient->Start();
}
void stop()
{
m_audClient->Stop();
}
void pump()
{
UINT32 padding;
if (FAILED(m_audClient->GetCurrentPadding(&padding)))
{
Log.report(logvisor::Fatal, L"unable to obtain audio buffer padding");
return;
}
INT32 available = m_bufferFrames - padding;
m_cb->needsNextBuffer(*this, available);
}
~WASAPIAudioVoice();
};
struct WASAPIAudioVoiceAllocator : IAudioVoiceAllocator
{
ComPtr<IMMDevice> m_device;
AudioChannelSet m_maxSet = AudioChannelSet::Unknown;
std::list<WASAPIAudioVoice*> m_allocatedVoices;
WASAPIAudioVoiceAllocator()
{
ComPtr<IMMDeviceEnumerator> pEnumerator;
if (FAILED(CoCreateInstance(CLSID_MMDeviceEnumerator, nullptr,
CLSCTX_ALL, IID_IMMDeviceEnumerator,
&pEnumerator)))
{
Log.report(logvisor::Fatal, L"unable to create MMDeviceEnumerator instance");
return;
}
if (FAILED(pEnumerator->GetDefaultAudioEndpoint(eRender, eConsole, &m_device)))
{
Log.report(logvisor::Fatal, L"unable to obtain default audio device");
return;
}
ComPtr<IAudioClient> pAudioClient;
if (FAILED(m_device->Activate(IID_IAudioClient, CLSCTX_ALL, nullptr, &pAudioClient)))
{
Log.report(logvisor::Fatal, L"unable to create audio client from device");
return;
}
WAVEFORMATEXTENSIBLE* pwfx;
if (FAILED(pAudioClient->GetMixFormat((WAVEFORMATEX**)&pwfx)))
{
Log.report(logvisor::Fatal, L"unable to obtain audio mix format from device");
return;
}
if ((pwfx->dwChannelMask & (SPEAKER_FRONT_LEFT|SPEAKER_FRONT_RIGHT)) == (SPEAKER_FRONT_LEFT|SPEAKER_FRONT_RIGHT))
{
m_maxSet = AudioChannelSet::Stereo;
if ((pwfx->dwChannelMask & (SPEAKER_BACK_LEFT|SPEAKER_BACK_RIGHT)) == (SPEAKER_BACK_LEFT|SPEAKER_BACK_RIGHT))
{
m_maxSet = AudioChannelSet::Quad;
if ((pwfx->dwChannelMask & (SPEAKER_FRONT_CENTER|SPEAKER_LOW_FREQUENCY)) == (SPEAKER_FRONT_CENTER|SPEAKER_LOW_FREQUENCY))
{
m_maxSet = AudioChannelSet::Surround51;
if ((pwfx->dwChannelMask & (SPEAKER_SIDE_LEFT|SPEAKER_SIDE_RIGHT)) == (SPEAKER_SIDE_LEFT|SPEAKER_SIDE_RIGHT))
{
m_maxSet = AudioChannelSet::Surround71;
}
}
}
}
CoTaskMemFree(pwfx);
}
~WASAPIAudioVoiceAllocator()
{
}
AudioChannelSet getAvailableSet()
{
return m_maxSet;
}
std::unique_ptr<IAudioVoice> allocateNewVoice(AudioChannelSet layoutOut,
unsigned sampleRate,
IAudioVoiceCallback* cb)
{
WASAPIAudioVoice* newVoice = new WASAPIAudioVoice(*this, m_device.Get(), layoutOut, sampleRate, cb);
newVoice->m_parentIt = m_allocatedVoices.insert(m_allocatedVoices.end(), newVoice);
std::unique_ptr<IAudioVoice> ret(newVoice);
if (!newVoice->m_audClient)
return {};
return ret;
}
void pumpVoices()
{
for (WASAPIAudioVoice* vox : m_allocatedVoices)
vox->pump();
}
};
WASAPIAudioVoice::~WASAPIAudioVoice()
{
m_parent.m_allocatedVoices.erase(m_parentIt);
}
std::unique_ptr<IAudioVoiceAllocator> NewAudioVoiceAllocator()
{
return std::make_unique<WASAPIAudioVoiceAllocator>();
}
}

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@ -1,241 +0,0 @@
#include "../win/Win32Common.hpp"
#include "boo/audiodev/IAudioVoiceAllocator.hpp"
#include "logvisor/logvisor.hpp"
#include <xaudio2.h>
namespace boo
{
static logvisor::Module Log("boo::XAudio2");
struct XA2AudioVoice : IAudioVoice
{
ChannelMap m_map;
IAudioVoiceCallback* m_cb;
IXAudio2SourceVoice* m_voiceQueue;
XAUDIO2_BUFFER m_buffers[3] = {};
size_t m_bufferFrames = 1024;
size_t m_frameSize;
const ChannelMap& channelMap() const {return m_map;}
unsigned m_fillBuf = 0;
struct Callback : IXAudio2VoiceCallback
{
XA2AudioVoice& m_voice;
Callback(XA2AudioVoice& voice) : m_voice(voice) {}
STDMETHOD_(void, OnBufferEnd)(void* pBufferContext)
{
m_voice.m_cb->needsNextBuffer(m_voice, m_voice.m_bufferFrames);
}
STDMETHOD_(void, OnBufferStart)(void* pBufferContext) {}
STDMETHOD_(void, OnLoopEnd)(void* pBufferContext) {}
STDMETHOD_(void, OnStreamEnd)() {}
STDMETHOD_(void, OnVoiceError)(void* pBufferContext, HRESULT error) {}
STDMETHOD_(void, OnVoiceProcessingPassEnd)() {}
STDMETHOD_(void, OnVoiceProcessingPassStart)(UINT32 bytes_required) {}
} m_xaCb;
XA2AudioVoice(IXAudio2& xa2, AudioChannelSet set, unsigned sampleRate, IAudioVoiceCallback* cb)
: m_cb(cb), m_xaCb(*this)
{
unsigned chCount = ChannelCount(set);
WAVEFORMATEX desc = {};
desc.wFormatTag = WAVE_FORMAT_PCM;
desc.nChannels = chCount;
desc.nSamplesPerSec = sampleRate;
desc.wBitsPerSample = 16;
desc.nBlockAlign = desc.nChannels * desc.wBitsPerSample / 8;
desc.nAvgBytesPerSec = desc.nSamplesPerSec * desc.nBlockAlign;
HRESULT err = xa2.CreateSourceVoice(&m_voiceQueue, &desc, 0, XAUDIO2_DEFAULT_FREQ_RATIO, &m_xaCb);
if (FAILED(err))
{
Log.report(logvisor::Fatal, "unable to create source voice");
return;
}
XAUDIO2_VOICE_DETAILS voxDetails;
m_voiceQueue->GetVoiceDetails(&voxDetails);
switch (voxDetails.InputChannels)
{
case 2:
m_map.m_channelCount = 2;
m_map.m_channels[0] = AudioChannel::FrontLeft;
m_map.m_channels[1] = AudioChannel::FrontRight;
break;
case 4:
m_map.m_channelCount = 4;
m_map.m_channels[0] = AudioChannel::FrontLeft;
m_map.m_channels[1] = AudioChannel::FrontRight;
m_map.m_channels[2] = AudioChannel::RearLeft;
m_map.m_channels[3] = AudioChannel::RearRight;
break;
case 5:
m_map.m_channelCount = 5;
m_map.m_channels[0] = AudioChannel::FrontLeft;
m_map.m_channels[1] = AudioChannel::FrontRight;
m_map.m_channels[2] = AudioChannel::FrontCenter;
m_map.m_channels[3] = AudioChannel::RearLeft;
m_map.m_channels[4] = AudioChannel::RearRight;
break;
case 6:
m_map.m_channelCount = 6;
m_map.m_channels[0] = AudioChannel::FrontLeft;
m_map.m_channels[1] = AudioChannel::FrontRight;
m_map.m_channels[2] = AudioChannel::FrontCenter;
m_map.m_channels[3] = AudioChannel::LFE;
m_map.m_channels[4] = AudioChannel::RearLeft;
m_map.m_channels[5] = AudioChannel::RearRight;
break;
case 8:
m_map.m_channelCount = 8;
m_map.m_channels[0] = AudioChannel::FrontLeft;
m_map.m_channels[1] = AudioChannel::FrontRight;
m_map.m_channels[2] = AudioChannel::FrontCenter;
m_map.m_channels[3] = AudioChannel::LFE;
m_map.m_channels[4] = AudioChannel::RearLeft;
m_map.m_channels[5] = AudioChannel::RearRight;
m_map.m_channels[6] = AudioChannel::SideLeft;
m_map.m_channels[7] = AudioChannel::SideRight;
break;
default:
Log.report(logvisor::Error, "unknown channel layout %u; using stereo", voxDetails.InputChannels);
m_map.m_channelCount = 2;
m_map.m_channels[0] = AudioChannel::FrontLeft;
m_map.m_channels[1] = AudioChannel::FrontRight;
break;
}
while (m_map.m_channelCount < chCount)
m_map.m_channels[m_map.m_channelCount++] = AudioChannel::Unknown;
m_frameSize = chCount * 2;
for (unsigned i=0 ; i<3 ; ++i)
m_cb->needsNextBuffer(*this, m_bufferFrames);
}
void bufferSampleData(const int16_t* data, size_t frames)
{
XAUDIO2_BUFFER* buf = &m_buffers[m_fillBuf++];
if (m_fillBuf == 3)
m_fillBuf = 0;
buf->Flags = 0;
buf->AudioBytes = frames * m_frameSize;
buf->pAudioData = reinterpret_cast<const BYTE*>(data);
buf->PlayBegin = 0;
buf->PlayLength = 0;
buf->LoopBegin = 0;
buf->LoopLength = 0;
buf->LoopCount = 0;
buf->pContext = nullptr;
m_voiceQueue->SubmitSourceBuffer(buf);
}
~XA2AudioVoice()
{
m_voiceQueue->DestroyVoice();
}
void start()
{
m_voiceQueue->Start();
}
void stop()
{
m_voiceQueue->Stop();
}
};
typedef HRESULT (__stdcall *PFN_XAudio2Create)(_Outptr_ IXAudio2** ppXAudio2, UINT32 Flags,
XAUDIO2_PROCESSOR XAudio2Processor);
static PFN_XAudio2Create MyXAudio2Create = nullptr;
struct XA2AudioVoiceAllocator : IAudioVoiceAllocator
{
ComPtr<IXAudio2> m_xa2;
IXAudio2MasteringVoice* m_masterVoice;
AudioChannelSet m_maxSet = AudioChannelSet::Unknown;
XA2AudioVoiceAllocator()
{
if (!MyXAudio2Create)
{
HMODULE mod = LoadLibraryW(XAUDIO2_DLL_W);
if (!mod)
Log.report(logvisor::Fatal, L"unable to load " XAUDIO2_DLL_W);
MyXAudio2Create = PFN_XAudio2Create(GetProcAddress(mod, "XAudio2Create"));
if (!MyXAudio2Create)
Log.report(logvisor::Fatal, L"unable to find XAudio2Create in " XAUDIO2_DLL_W);
}
if (FAILED(MyXAudio2Create(&m_xa2, 0, XAUDIO2_DEFAULT_PROCESSOR)))
{
Log.report(logvisor::Fatal, "Unable to initialize XAudio2");
return;
}
if (FAILED(m_xa2->CreateMasteringVoice(&m_masterVoice)))
{
Log.report(logvisor::Fatal, "Unable to initialize XAudio2 mastering voice");
return;
}
DWORD channelMask;
if (FAILED(m_masterVoice->GetChannelMask(&channelMask)))
{
Log.report(logvisor::Fatal, "Unable to get mastering voice's channel mask");
return;
}
if ((channelMask & (SPEAKER_FRONT_LEFT|SPEAKER_FRONT_RIGHT)) == (SPEAKER_FRONT_LEFT|SPEAKER_FRONT_RIGHT))
{
m_maxSet = AudioChannelSet::Stereo;
if ((channelMask & (SPEAKER_BACK_LEFT|SPEAKER_BACK_RIGHT)) == (SPEAKER_BACK_LEFT|SPEAKER_BACK_RIGHT))
{
m_maxSet = AudioChannelSet::Quad;
if ((channelMask & (SPEAKER_FRONT_CENTER|SPEAKER_LOW_FREQUENCY)) == (SPEAKER_FRONT_CENTER|SPEAKER_LOW_FREQUENCY))
{
m_maxSet = AudioChannelSet::Surround51;
if ((channelMask & (SPEAKER_SIDE_LEFT|SPEAKER_SIDE_RIGHT)) == (SPEAKER_SIDE_LEFT|SPEAKER_SIDE_RIGHT))
{
m_maxSet = AudioChannelSet::Surround71;
}
}
}
}
}
~XA2AudioVoiceAllocator()
{
m_masterVoice->DestroyVoice();
}
AudioChannelSet getAvailableSet()
{
return m_maxSet;
}
std::unique_ptr<IAudioVoice> allocateNewVoice(AudioChannelSet layoutOut,
unsigned sampleRate,
IAudioVoiceCallback* cb)
{
AudioChannelSet acset = std::min(layoutOut, m_maxSet);
std::unique_ptr<IAudioVoice> newVoice = std::make_unique<XA2AudioVoice>
(*m_xa2.Get(), acset, sampleRate, cb);
if (!static_cast<XA2AudioVoice*>(newVoice.get())->m_voiceQueue)
return {};
return newVoice;
}
void pumpVoices() {}
};
std::unique_ptr<IAudioVoiceAllocator> NewAudioVoiceAllocator()
{
return std::make_unique<XA2AudioVoiceAllocator>();
}
}