boo/lib/audiodev/AudioSubmix.hpp

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#pragma once
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#include <array>
#include <cstddef>
#include <cstdint>
#include <list>
#include <mutex>
#include <unordered_map>
#include <vector>
#include "boo/audiodev/IAudioSubmix.hpp"
#include "lib/audiodev/Common.hpp"
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#if defined(__x86_64__) || defined(_M_AMD64)
#include <immintrin.h>
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#elif defined(__aarch64__) || defined(_M_ARM64)
#define __SSE__ 1
#include "sse2neon.h"
#endif
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struct AudioUnitVoiceEngine;
struct VSTVoiceEngine;
struct WAVOutVoiceEngine;
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namespace boo {
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class BaseAudioVoiceEngine;
class AudioVoice;
struct AudioVoiceEngineMixInfo;
/* Output gains for each mix-send/channel */
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class AudioSubmix : public ListNode<AudioSubmix, BaseAudioVoiceEngine*, IAudioSubmix> {
friend class BaseAudioVoiceEngine;
friend class AudioVoiceMono;
friend class AudioVoiceStereo;
friend struct WASAPIAudioVoiceEngine;
friend struct ::AudioUnitVoiceEngine;
friend struct ::VSTVoiceEngine;
friend struct ::WAVOutVoiceEngine;
/* Mixer-engine relationships */
int m_busId;
bool m_mainOut;
/* Callback (effect source, optional) */
IAudioSubmixCallback* m_cb;
/* Slew state for output gains */
size_t m_slewFrames = 0;
size_t m_curSlewFrame = 0;
/* Output gains for each mix-send/channel */
std::unordered_map<IAudioSubmix*, std::array<float, 2>> m_sendGains;
/* Temporary scratch buffers for accumulating submix audio */
std::vector<int16_t> m_scratch16;
std::vector<int32_t> m_scratch32;
std::vector<float> m_scratchFlt;
template <typename T>
std::vector<T>& _getScratch();
/* Override scratch buffers with alternate destination */
int16_t* m_redirect16 = nullptr;
int32_t* m_redirect32 = nullptr;
float* m_redirectFlt = nullptr;
template <typename T>
T*& _getRedirect();
/* C3-linearization support (to mitigate a potential diamond problem on 'clever' submix routes) */
bool _isDirectDependencyOf(AudioSubmix* send);
std::list<AudioSubmix*> _linearizeC3();
static bool _mergeC3(std::list<AudioSubmix*>& output, std::vector<std::list<AudioSubmix*>>& lists);
/* Fill scratch buffers with silence for new mix cycle */
template <typename T>
void _zeroFill();
/* Receive audio from a single voice / submix */
template <typename T>
T* _getMergeBuf(size_t frames);
/* Mix scratch buffers into sends */
template <typename T>
size_t _pumpAndMix(size_t frames);
void _resetOutputSampleRate();
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public:
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static AudioSubmix*& _getHeadPtr(BaseAudioVoiceEngine* head);
static std::unique_lock<std::recursive_mutex> _getHeadLock(BaseAudioVoiceEngine* head);
AudioSubmix(BaseAudioVoiceEngine& root, IAudioSubmixCallback* cb, int busId, bool mainOut);
~AudioSubmix() override;
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void resetSendLevels() override;
void setSendLevel(IAudioSubmix* submix, float level, bool slew) override;
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const AudioVoiceEngineMixInfo& mixInfo() const;
double getSampleRate() const override;
SubmixFormat getSampleFormat() const override;
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};
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template <>
inline std::vector<int16_t>& AudioSubmix::_getScratch() {
return m_scratch16;
}
template <>
inline std::vector<int32_t>& AudioSubmix::_getScratch() {
return m_scratch32;
}
template <>
inline std::vector<float>& AudioSubmix::_getScratch() {
return m_scratchFlt;
}
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template <>
inline int16_t*& AudioSubmix::_getRedirect<int16_t>() {
return m_redirect16;
}
template <>
inline int32_t*& AudioSubmix::_getRedirect<int32_t>() {
return m_redirect32;
}
template <>
inline float*& AudioSubmix::_getRedirect<float>() {
return m_redirectFlt;
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}
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} // namespace boo