mirror of https://github.com/AxioDL/boo.git
Add WAVOut Voice Backend for offline Audio mixing
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@ -195,6 +195,7 @@ add_library(boo
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lib/inputdev/GenericPad.cpp include/boo/inputdev/GenericPad.hpp
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lib/inputdev/DeviceSignature.cpp include/boo/inputdev/DeviceSignature.hpp
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lib/inputdev/IHIDDevice.hpp
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lib/audiodev/WAVOut.cpp
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lib/audiodev/AudioMatrix.hpp
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#lib/audiodev/AudioMatrix.cpp
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lib/audiodev/AudioMatrixSSE.cpp
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@ -64,14 +64,23 @@ struct IAudioVoiceEngine
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/** Open named MIDI in/out port, name format depends on OS */
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virtual std::unique_ptr<IMIDIInOut> newRealMIDIInOut(const char* name, ReceiveFunctor&& receiver)=0;
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/** If this returns true, MIDI callbacks are assumed to be *not* thread-safe; need protection via mutex */
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virtual bool useMIDILock() const=0;
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/** Get canonical count of frames for each 5ms output block */
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virtual size_t get5MsFrames() const=0;
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};
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/** Construct host platform's voice engine */
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std::unique_ptr<IAudioVoiceEngine> NewAudioVoiceEngine();
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/** Construct WAV-rendering voice engine */
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std::unique_ptr<IAudioVoiceEngine> NewWAVAudioVoiceEngine(const char* path, double sampleRate);
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#if _WIN32
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std::unique_ptr<IAudioVoiceEngine> NewWAVAudioVoiceEngine(const wchar_t* path, double sampleRate);
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#endif
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}
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#endif // BOO_IAUDIOVOICEENGINE_HPP
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@ -8,6 +8,7 @@
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struct AudioUnitVoiceEngine;
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struct VSTVoiceEngine;
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struct WAVOutVoiceEngine;
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namespace boo
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{
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@ -20,6 +21,7 @@ class AudioSubmix : public IAudioSubmix, public IAudioMix
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friend struct WASAPIAudioVoiceEngine;
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friend struct ::AudioUnitVoiceEngine;
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friend struct ::VSTVoiceEngine;
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friend struct ::WAVOutVoiceEngine;
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/* Mixer-engine relationships */
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BaseAudioVoiceEngine& m_root;
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@ -88,7 +88,7 @@ void AudioVoiceMono::_resetSampleRate(double sampleRate)
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soxr_quality_spec_t qSpec = soxr_quality_spec(SOXR_20_BITQ, m_dynamicRate ? SOXR_VR : 0);
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soxr_error_t err;
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m_src = soxr_create(sampleRate, rateOut, 1,
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m_src = soxr_create(1 << 1, 1, 1,
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&err, &ioSpec, &qSpec, nullptr);
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if (err)
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@ -8,6 +8,7 @@
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struct AudioUnitVoiceEngine;
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struct VSTVoiceEngine;
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struct WAVOutVoiceEngine;
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namespace boo
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{
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@ -22,6 +23,7 @@ class AudioVoice : public IAudioVoice
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friend struct WASAPIAudioVoiceEngine;
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friend struct ::AudioUnitVoiceEngine;
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friend struct ::VSTVoiceEngine;
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friend struct ::WAVOutVoiceEngine;
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protected:
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/* Mixer-engine relationships */
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@ -65,6 +65,7 @@ public:
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const AudioVoiceEngineMixInfo& mixInfo() const;
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AudioChannelSet getAvailableSet() {return m_mixInfo.m_channels;}
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void pumpAndMixVoices() {}
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size_t get5MsFrames() const {return m_5msFrames;}
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};
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}
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@ -0,0 +1,200 @@
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#include "AudioVoiceEngine.hpp"
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#include "logvisor/logvisor.hpp"
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#include "boo/audiodev/IAudioVoiceEngine.hpp"
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static logvisor::Module Log("boo::WAVOut");
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struct WAVOutVoiceEngine : boo::BaseAudioVoiceEngine
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{
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std::vector<float> m_interleavedBuf;
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boo::AudioChannelSet _getAvailableSet()
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{
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return boo::AudioChannelSet::Stereo;
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}
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std::vector<std::pair<std::string, std::string>> enumerateMIDIDevices() const
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{
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return {};
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}
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boo::ReceiveFunctor* m_midiReceiver = nullptr;
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struct MIDIIn : public boo::IMIDIIn
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{
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MIDIIn(bool virt, boo::ReceiveFunctor&& receiver)
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: IMIDIIn(virt, std::move(receiver)) {}
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std::string description() const
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{
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return "WAVOut MIDI";
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}
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};
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std::unique_ptr<boo::IMIDIIn> newVirtualMIDIIn(boo::ReceiveFunctor&& receiver)
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{
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std::unique_ptr<boo::IMIDIIn> ret = std::make_unique<MIDIIn>(true, std::move(receiver));
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m_midiReceiver = &ret->m_receiver;
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return ret;
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}
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std::unique_ptr<boo::IMIDIOut> newVirtualMIDIOut()
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{
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return {};
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}
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std::unique_ptr<boo::IMIDIInOut> newVirtualMIDIInOut(boo::ReceiveFunctor&& receiver)
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{
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return {};
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}
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std::unique_ptr<boo::IMIDIIn> newRealMIDIIn(const char* name, boo::ReceiveFunctor&& receiver)
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{
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return {};
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}
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std::unique_ptr<boo::IMIDIOut> newRealMIDIOut(const char* name)
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{
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return {};
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}
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std::unique_ptr<boo::IMIDIInOut> newRealMIDIInOut(const char* name, boo::ReceiveFunctor&& receiver)
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{
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return {};
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}
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bool useMIDILock() const {return false;}
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FILE* m_fp = nullptr;
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size_t m_bytesWritten = 0;
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void prepareWAV(double sampleRate)
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{
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fwrite("RIFF", 1, 4, m_fp);
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uint32_t dataSize = 0;
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uint32_t chunkSize = 36 + dataSize;
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fwrite(&chunkSize, 1, 4, m_fp);
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fwrite("WAVE", 1, 4, m_fp);
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fwrite("fmt ", 1, 4, m_fp);
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uint32_t sixteen = 16;
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fwrite(&sixteen, 1, 4, m_fp);
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uint16_t audioFmt = 3;
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fwrite(&audioFmt, 1, 2, m_fp);
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uint16_t chCount = 2;
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fwrite(&chCount, 1, 2, m_fp);
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uint32_t sampRate = sampleRate;
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fwrite(&sampRate, 1, 4, m_fp);
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uint16_t blockAlign = 8;
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uint32_t byteRate = sampRate * blockAlign;
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fwrite(&byteRate, 1, 4, m_fp);
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fwrite(&blockAlign, 1, 2, m_fp);
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uint16_t bps = 32;
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fwrite(&bps, 1, 2, m_fp);
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fwrite("data", 1, 4, m_fp);
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fwrite(&dataSize, 1, 4, m_fp);
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m_mixInfo.m_periodFrames = 512;
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m_mixInfo.m_sampleRate = sampleRate;
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m_mixInfo.m_sampleFormat = SOXR_FLOAT32_I;
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m_mixInfo.m_bitsPerSample = 32;
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_buildAudioRenderClient();
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}
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WAVOutVoiceEngine(const char* path, double sampleRate)
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{
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m_fp = fopen(path, "wb");
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if (!m_fp)
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return;
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prepareWAV(sampleRate);
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}
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#if _WIN32
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WAVOutVoiceEngine(const wchar_t* path, double sampleRate)
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{
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m_fp = _wfopen(path, "wb");
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if (!m_fp)
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return;
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prepareWAV(sampleRate);
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}
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#endif
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void finishWav()
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{
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uint32_t dataSize = m_bytesWritten;
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fseek(m_fp, 4, SEEK_SET);
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uint32_t chunkSize = 36 + dataSize;
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fwrite(&chunkSize, 1, 4, m_fp);
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fseek(m_fp, 40, SEEK_SET);
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fwrite(&dataSize, 1, 4, m_fp);
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fclose(m_fp);
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}
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~WAVOutVoiceEngine()
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{
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finishWav();
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}
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void _buildAudioRenderClient()
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{
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m_mixInfo.m_channels = _getAvailableSet();
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unsigned chCount = ChannelCount(m_mixInfo.m_channels);
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m_5msFrames = m_mixInfo.m_sampleRate * 5 / 1000;
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m_interleavedBuf.resize(2 * m_5msFrames);
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boo::ChannelMap& chMapOut = m_mixInfo.m_channelMap;
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chMapOut.m_channelCount = 2;
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chMapOut.m_channels[0] = boo::AudioChannel::FrontLeft;
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chMapOut.m_channels[1] = boo::AudioChannel::FrontRight;
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while (chMapOut.m_channelCount < chCount)
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chMapOut.m_channels[chMapOut.m_channelCount++] = boo::AudioChannel::Unknown;
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}
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void _rebuildAudioRenderClient(double sampleRate, size_t periodFrames)
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{
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m_mixInfo.m_periodFrames = periodFrames;
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m_mixInfo.m_sampleRate = sampleRate;
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_buildAudioRenderClient();
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for (boo::AudioVoice* vox : m_activeVoices)
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vox->_resetSampleRate(vox->m_sampleRateIn);
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for (boo::AudioSubmix* smx : m_activeSubmixes)
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smx->_resetOutputSampleRate();
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}
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void pumpAndMixVoices()
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{
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_pumpAndMixVoices(m_5msFrames, m_interleavedBuf.data());
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fwrite(m_interleavedBuf.data(), 1, m_5msFrames * 8, m_fp);
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m_bytesWritten += m_5msFrames * 8;
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}
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};
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namespace boo
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{
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std::unique_ptr<IAudioVoiceEngine> NewWAVAudioVoiceEngine(const char* path, double sampleRate)
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{
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std::unique_ptr<IAudioVoiceEngine> ret = std::make_unique<WAVOutVoiceEngine>(path, sampleRate);
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if (!static_cast<WAVOutVoiceEngine&>(*ret).m_fp)
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return {};
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return ret;
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}
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#if _WIN32
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std::unique_ptr<IAudioVoiceEngine> NewWAVAudioVoiceEngine(const wchar_t* path, double sampleRate)
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{
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std::unique_ptr<IAudioVoiceEngine> ret = std::make_unique<WAVOutVoiceEngine>(path, sampleRate);
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if (!static_cast<WAVOutVoiceEngine&>(*ret).m_fp)
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return {};
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return ret;
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}
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#endif
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}
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