boo/lib/win/Win32Common.hpp

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#pragma once
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#ifndef _CRT_SECURE_NO_WARNINGS
#define _CRT_SECURE_NO_WARNINGS 1 /* STFU MSVC */
#endif
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include "WinCommon.hpp"
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#include <windows.h>
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#if BOO_HAS_VULKAN
#include "boo/graphicsdev/Vulkan.hpp"
#endif
#include "boo/graphicsdev/GL.hpp"
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extern DWORD g_mainThreadId;
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extern std::mutex g_nwmt;
extern std::condition_variable g_nwcv;
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#if _WIN32_WINNT_WINBLUE && !WINDOWS_STORE
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#include <ShellScalingApi.h>
using PFN_GetScaleFactorForMonitor = HRESULT(WINAPI*)(_In_ HMONITOR, _Out_ DEVICE_SCALE_FACTOR*);
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extern PFN_GetScaleFactorForMonitor MyGetScaleFactorForMonitor;
#endif
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struct OGLContext {
ComPtr<IDXGIFactory1> m_dxFactory;
HGLRC m_lastContext = nullptr;
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struct Window {
HWND m_hwnd;
HDC m_deviceContext;
HGLRC m_mainContext;
HGLRC m_renderContext;
bool m_needsResize = false;
size_t width, height;
bool m_fs = false;
LONG m_fsStyle;
LONG m_fsExStyle;
RECT m_fsRect;
int m_fsCountDown = 0;
};
std::unordered_map<const boo::IWindow*, Window> m_windows;
boo::GLContext m_glCtx;
};
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#if !WINDOWS_STORE
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static inline void SetFullscreen(OGLContext::Window& win, bool fs) {
std::unique_lock<std::mutex> lk(g_nwmt);
PostThreadMessageW(g_mainThreadId, WM_USER + 5, WPARAM(&win), LPARAM(fs));
g_nwcv.wait(lk);
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}
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#if BOO_HAS_VULKAN
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static inline void SetFullscreen(boo::VulkanContext::Window& win, bool fs) {
std::unique_lock<std::mutex> lk(g_nwmt);
PostThreadMessageW(g_mainThreadId, WM_USER + 6, WPARAM(&win), LPARAM(fs));
g_nwcv.wait(lk);
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}
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#endif
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#endif
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struct Boo3DAppContextWin32 : Boo3DAppContext {
OGLContext m_ctxOgl;
ComPtr<IDXGIFactory1> m_vulkanDxFactory;
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bool isFullscreen(const boo::IWindow* window) {
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#if BOO_HAS_VULKAN
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if (m_vulkanDxFactory) {
boo::VulkanContext::Window& win = *boo::g_VulkanContext.m_windows[window];
return win.m_fs;
}
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#endif
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if (m_ctx11.m_dev) {
D3D11Context::Window& win = m_ctx11.m_windows[window];
BOOL isFScr;
win.m_swapChain->GetFullscreenState(&isFScr, nullptr);
return isFScr != 0;
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}
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OGLContext::Window& win = m_ctxOgl.m_windows[window];
return win.m_fs;
}
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bool setFullscreen(boo::IWindow* window, bool fs) {
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#if BOO_HAS_VULKAN
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if (m_vulkanDxFactory) {
boo::VulkanContext::Window& win = *boo::g_VulkanContext.m_windows[window];
if (fs && win.m_fs)
return false;
else if (!fs && !win.m_fs)
return false;
SetFullscreen(win, fs);
return true;
}
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#endif
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if (m_ctx11.m_dev) {
D3D11Context::Window& win = m_ctx11.m_windows[window];
BOOL isFScr;
win.m_swapChain->GetFullscreenState(&isFScr, nullptr);
if (fs && isFScr)
return false;
else if (!fs && !isFScr)
return false;
if (fs) {
ComPtr<IDXGIOutput> out;
win.m_swapChain->GetContainingOutput(&out);
DXGI_OUTPUT_DESC outDesc;
out->GetDesc(&outDesc);
win.m_fsdesc.Width = outDesc.DesktopCoordinates.right;
win.m_fsdesc.Height = outDesc.DesktopCoordinates.bottom;
}
win.m_fs = fs;
win.m_needsFSTransition = true;
return true;
}
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#if !WINDOWS_STORE
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OGLContext::Window& win = m_ctxOgl.m_windows[window];
if (fs && win.m_fs)
return false;
else if (!fs && !win.m_fs)
return false;
SetFullscreen(win, fs);
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#endif
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return true;
}
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};
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struct HWNDEvent {
UINT uMsg;
WPARAM wParam;
LPARAM lParam;
HWNDEvent(UINT m, WPARAM w, LPARAM l) : uMsg(m), wParam(w), lParam(l) {}
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};
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struct Win32Cursors {
HCURSOR m_arrow;
HCURSOR m_hResize;
HCURSOR m_vResize;
HCURSOR m_ibeam;
HCURSOR m_crosshairs;
HCURSOR m_wait;
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};
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namespace boo {
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extern Win32Cursors WIN32_CURSORS;
}