boo/lib/audiodev/AudioSubmix.hpp

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#ifndef BOO_AUDIOSUBMIX_HPP
#define BOO_AUDIOSUBMIX_HPP
#include "boo/audiodev/IAudioSubmix.hpp"
#include <list>
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#include <vector>
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#include <array>
#include <unordered_map>
#include "Common.hpp"
#if __SSE__
#include <xmmintrin.h>
#endif
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struct AudioUnitVoiceEngine;
struct VSTVoiceEngine;
struct WAVOutVoiceEngine;
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namespace boo
{
class BaseAudioVoiceEngine;
class AudioVoice;
struct AudioVoiceEngineMixInfo;
/* Output gains for each mix-send/channel */
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class AudioSubmix : public ListNode<AudioSubmix, BaseAudioVoiceEngine*, IAudioSubmix>
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{
friend class BaseAudioVoiceEngine;
friend class AudioVoiceMono;
friend class AudioVoiceStereo;
friend struct WASAPIAudioVoiceEngine;
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friend struct ::AudioUnitVoiceEngine;
friend struct ::VSTVoiceEngine;
friend struct ::WAVOutVoiceEngine;
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/* Mixer-engine relationships */
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int m_busId;
bool m_mainOut;
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/* Callback (effect source, optional) */
IAudioSubmixCallback* m_cb;
/* Slew state for output gains */
size_t m_slewFrames = 0;
size_t m_curSlewFrame = 0;
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/* Output gains for each mix-send/channel */
std::unordered_map<IAudioSubmix*, std::array<float, 2>> m_sendGains;
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/* Temporary scratch buffers for accumulating submix audio */
std::vector<int16_t> m_scratch16;
std::vector<int32_t> m_scratch32;
std::vector<float> m_scratchFlt;
template <typename T> std::vector<T>& _getScratch();
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/* Override scratch buffers with alternate destination */
int16_t* m_redirect16 = nullptr;
int32_t* m_redirect32 = nullptr;
float* m_redirectFlt = nullptr;
template <typename T> T*& _getRedirect();
/* C3-linearization support (to mitigate a potential diamond problem on 'clever' submix routes) */
bool _isDirectDependencyOf(AudioSubmix* send);
std::list<AudioSubmix*> _linearizeC3();
static bool _mergeC3(std::list<AudioSubmix*>& output,
std::vector<std::list<AudioSubmix*>>& lists);
/* Fill scratch buffers with silence for new mix cycle */
template <typename T> void _zeroFill();
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/* Receive audio from a single voice / submix */
template <typename T> T* _getMergeBuf(size_t frames);
/* Mix scratch buffers into sends */
template <typename T> size_t _pumpAndMix(size_t frames);
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void _resetOutputSampleRate();
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public:
static AudioSubmix*& _getHeadPtr(BaseAudioVoiceEngine* head);
static std::unique_lock<std::recursive_mutex> _getHeadLock(BaseAudioVoiceEngine* head);
std::unique_lock<std::recursive_mutex> destructorLock();
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AudioSubmix(BaseAudioVoiceEngine& root, IAudioSubmixCallback* cb, int busId, bool mainOut);
~AudioSubmix();
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void resetSendLevels();
void setSendLevel(IAudioSubmix* submix, float level, bool slew);
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const AudioVoiceEngineMixInfo& mixInfo() const;
double getSampleRate() const;
SubmixFormat getSampleFormat() const;
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};
template <> inline std::vector<int16_t>& AudioSubmix::_getScratch() { return m_scratch16; }
template <> inline std::vector<int32_t>& AudioSubmix::_getScratch() { return m_scratch32; }
template <> inline std::vector<float>& AudioSubmix::_getScratch() { return m_scratchFlt; }
template <> inline int16_t*& AudioSubmix::_getRedirect<int16_t>() { return m_redirect16; }
template <> inline int32_t*& AudioSubmix::_getRedirect<int32_t>() { return m_redirect32; }
template <> inline float*& AudioSubmix::_getRedirect<float>() { return m_redirectFlt; }
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}
#endif // BOO_AUDIOSUBMIX_HPP