boo/lib/inputdev/NintendoPowerA.cpp

46 lines
1.3 KiB
C++
Raw Normal View History

#include "boo/inputdev/NintendoPowerA.hpp"
#include <cstring>
2018-10-07 02:49:22 +00:00
#include "boo/inputdev/DeviceSignature.hpp"
2018-12-08 05:17:51 +00:00
namespace boo {
NintendoPowerA::NintendoPowerA(DeviceToken* token)
2018-12-08 05:17:51 +00:00
: TDeviceBase<INintendoPowerACallback>(dev_typeid(NintendoPowerA), token) {}
NintendoPowerA::~NintendoPowerA() = default;
2018-12-08 05:17:51 +00:00
void NintendoPowerA::deviceDisconnected() {
std::lock_guard<std::mutex> lk(m_callbackLock);
if (m_callback)
m_callback->controllerDisconnected();
}
void NintendoPowerA::initialCycle() {}
2018-12-08 05:17:51 +00:00
void NintendoPowerA::transferCycle() {
uint8_t payload[8];
size_t recvSz = receiveUSBInterruptTransfer(payload, sizeof(payload));
if (recvSz != 8)
return;
2018-12-08 05:17:51 +00:00
NintendoPowerAState state = *reinterpret_cast<NintendoPowerAState*>(&payload);
2018-12-08 05:17:51 +00:00
std::lock_guard<std::mutex> lk(m_callbackLock);
if (state != m_last && m_callback)
m_callback->controllerUpdate(state);
m_last = state;
}
void NintendoPowerA::finalCycle() {}
2018-12-08 05:17:51 +00:00
void NintendoPowerA::receivedHIDReport(const uint8_t* data, size_t length, HIDReportType tp, uint32_t message) {}
bool NintendoPowerAState::operator==(const NintendoPowerAState& other) const {
return memcmp(this, &other, sizeof(NintendoPowerAState)) == 0;
}
bool NintendoPowerAState::operator!=(const NintendoPowerAState& other) const { return !operator==(other); }
2018-12-08 05:17:51 +00:00
} // namespace boo