mirror of https://github.com/AxioDL/boo.git
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
#include "boo/inputdev/NintendoPowerA.hpp"
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#include <cstring>
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#include "boo/inputdev/DeviceSignature.hpp"
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namespace boo {
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NintendoPowerA::NintendoPowerA(DeviceToken* token)
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: TDeviceBase<INintendoPowerACallback>(dev_typeid(NintendoPowerA), token) {}
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NintendoPowerA::~NintendoPowerA() = default;
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void NintendoPowerA::deviceDisconnected() {
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std::lock_guard<std::mutex> lk(m_callbackLock);
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if (m_callback)
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m_callback->controllerDisconnected();
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}
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void NintendoPowerA::initialCycle() {}
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void NintendoPowerA::transferCycle() {
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uint8_t payload[8];
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size_t recvSz = receiveUSBInterruptTransfer(payload, sizeof(payload));
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if (recvSz != 8)
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return;
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NintendoPowerAState state = *reinterpret_cast<NintendoPowerAState*>(&payload);
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std::lock_guard<std::mutex> lk(m_callbackLock);
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if (state != m_last && m_callback)
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m_callback->controllerUpdate(state);
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m_last = state;
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}
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void NintendoPowerA::finalCycle() {}
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void NintendoPowerA::receivedHIDReport(const uint8_t* data, size_t length, HIDReportType tp, uint32_t message) {}
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bool NintendoPowerAState::operator==(const NintendoPowerAState& other) const {
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return memcmp(this, &other, sizeof(NintendoPowerAState)) == 0;
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}
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bool NintendoPowerAState::operator!=(const NintendoPowerAState& other) const { return !operator==(other); }
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} // namespace boo
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