boo/lib/x11/WindowWayland.cpp

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#include "boo/IWindow.hpp"
#include "boo/IGraphicsContext.hpp"
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#include <X11/Xlib.h>
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namespace boo
{
struct GraphicsContextWayland : IGraphicsContext
{
EGraphicsAPI m_api;
EPixelFormat m_pf;
IWindow* m_parentWindow;
public:
IWindowCallback* m_callback;
GraphicsContextWayland(EGraphicsAPI api, IWindow* parentWindow)
: m_api(api),
m_pf(PF_RGBA8),
m_parentWindow(parentWindow)
{}
~GraphicsContextWayland()
{
}
void _setCallback(IWindowCallback* cb)
{
m_callback = cb;
}
EGraphicsAPI getAPI() const
{
return m_api;
}
EPixelFormat getPixelFormat() const
{
return m_pf;
}
void setPixelFormat(EPixelFormat pf)
{
if (pf > PF_RGBAF32_Z24)
return;
m_pf = pf;
}
void initializeContext()
{
}
void makeCurrent()
{
}
void postInit()
{
}
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IGraphicsCommandQueue* getCommandQueue()
{
return nullptr;
}
IGraphicsDataFactory* getDataFactory()
{
return nullptr;
}
IGraphicsDataFactory* getLoadContextDataFactory()
{
return nullptr;
}
void present()
{
}
};
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struct WindowWayland : IWindow
{
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GraphicsContextWayland m_gfxCtx;
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WindowWayland(const std::string& title)
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: m_gfxCtx(IGraphicsContext::API_OPENGL_3_3, this)
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{
}
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~WindowWayland()
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{
}
void setCallback(IWindowCallback* cb)
{
}
void showWindow()
{
}
void hideWindow()
{
}
std::string getTitle()
{
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return "";
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}
void setTitle(const std::string& title)
{
}
void setWindowFrameDefault()
{
}
void getWindowFrame(float& xOut, float& yOut, float& wOut, float& hOut) const
{
}
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void getWindowFrame(int& xOut, int& yOut, int& wOut, int& hOut) const
{
}
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void setWindowFrame(float x, float y, float w, float h)
{
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}
void setWindowFrame(int x, int y, int w, int h)
{
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}
float getVirtualPixelFactor() const
{
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return 0;
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}
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void setStyle(EWindowStyle /*style*/)
{}
EWindowStyle getStyle() const
{
return STYLE_NONE;
}
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bool isFullscreen() const
{
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return false;
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}
void setFullscreen(bool fs)
{
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}
void waitForRetrace()
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{
}
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uintptr_t getPlatformHandle() const
{
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return 0;
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}
ETouchType getTouchType() const
{
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return TOUCH_NONE;
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}
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IGraphicsCommandQueue* getCommandQueue()
{
return m_gfxCtx.getCommandQueue();
}
IGraphicsDataFactory* getDataFactory()
{
return m_gfxCtx.getDataFactory();
}
IGraphicsDataFactory* getLoadContextDataFactory()
{
return m_gfxCtx.getLoadContextDataFactory();
}
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};
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IWindow* _WindowWaylandNew(const std::string& title)
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{
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return new WindowWayland(title);
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}
}