2016-01-30 01:39:38 +00:00
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#include "../win/Win32Common.hpp"
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#include "boo/audiodev/IAudioVoiceAllocator.hpp"
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#include <LogVisor/LogVisor.hpp>
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#include <xaudio2.h>
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namespace boo
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{
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static LogVisor::LogModule Log("boo::XAudio2");
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struct XA2AudioVoice : IAudioVoice
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{
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ChannelMap m_map;
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IAudioVoiceCallback* m_cb;
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IXAudio2SourceVoice* m_voiceQueue;
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XAUDIO2_BUFFER m_buffers[3] = {};
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size_t m_bufferFrames = 2048;
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size_t m_frameSize;
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const ChannelMap& channelMap() const {return m_map;}
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unsigned m_fillBuf = 0;
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struct Callback : IXAudio2VoiceCallback
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{
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XA2AudioVoice& m_voice;
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Callback(XA2AudioVoice& voice) : m_voice(voice) {}
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STDMETHOD_(void, OnBufferEnd)(void* pBufferContext)
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{
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m_voice.m_cb->needsNextBuffer(&m_voice, m_voice.m_bufferFrames);
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}
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STDMETHOD_(void, OnBufferStart)(void* pBufferContext) {}
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STDMETHOD_(void, OnLoopEnd)(void* pBufferContext) {}
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STDMETHOD_(void, OnStreamEnd)() {}
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STDMETHOD_(void, OnVoiceError)(void* pBufferContext, HRESULT error) {}
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STDMETHOD_(void, OnVoiceProcessingPassEnd)() {}
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STDMETHOD_(void, OnVoiceProcessingPassStart)(UINT32 bytes_required) {}
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} m_xaCb;
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XA2AudioVoice(IXAudio2& xa2, AudioChannelSet set, unsigned sampleRate, IAudioVoiceCallback* cb)
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: m_cb(cb), m_xaCb(*this)
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{
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unsigned chCount = ChannelCount(set);
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WAVEFORMATEX desc = {};
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desc.wFormatTag = WAVE_FORMAT_PCM;
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desc.nChannels = chCount;
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desc.nSamplesPerSec = sampleRate;
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desc.wBitsPerSample = 16;
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desc.nBlockAlign = desc.nChannels * desc.wBitsPerSample / 8;
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desc.nAvgBytesPerSec = desc.nAvgBytesPerSec * desc.nBlockAlign;
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if FAILED(xa2.CreateSourceVoice(&m_voiceQueue, &desc, 0, XAUDIO2_DEFAULT_FREQ_RATIO, &m_xaCb))
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{
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Log.report(LogVisor::Error, "unable to create source voice");
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return;
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}
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XAUDIO2_VOICE_DETAILS voxDetails;
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m_voiceQueue->GetVoiceDetails(&voxDetails);
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switch (voxDetails.InputChannels)
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{
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case 2:
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m_map.m_channelCount = 2;
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m_map.m_channels[0] = AudioChannel::FrontLeft;
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m_map.m_channels[1] = AudioChannel::FrontRight;
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break;
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case 4:
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m_map.m_channelCount = 4;
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m_map.m_channels[0] = AudioChannel::FrontLeft;
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m_map.m_channels[1] = AudioChannel::FrontRight;
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m_map.m_channels[2] = AudioChannel::RearLeft;
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m_map.m_channels[3] = AudioChannel::RearRight;
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break;
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case 5:
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m_map.m_channelCount = 5;
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m_map.m_channels[0] = AudioChannel::FrontLeft;
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m_map.m_channels[1] = AudioChannel::FrontRight;
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m_map.m_channels[2] = AudioChannel::FrontCenter;
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m_map.m_channels[3] = AudioChannel::RearLeft;
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m_map.m_channels[4] = AudioChannel::RearRight;
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break;
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case 6:
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m_map.m_channelCount = 6;
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m_map.m_channels[0] = AudioChannel::FrontLeft;
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m_map.m_channels[1] = AudioChannel::FrontRight;
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m_map.m_channels[2] = AudioChannel::FrontCenter;
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m_map.m_channels[3] = AudioChannel::LFE;
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m_map.m_channels[4] = AudioChannel::RearLeft;
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m_map.m_channels[5] = AudioChannel::RearRight;
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break;
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case 8:
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m_map.m_channelCount = 8;
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m_map.m_channels[0] = AudioChannel::FrontLeft;
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m_map.m_channels[1] = AudioChannel::FrontRight;
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m_map.m_channels[2] = AudioChannel::FrontCenter;
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m_map.m_channels[3] = AudioChannel::LFE;
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m_map.m_channels[4] = AudioChannel::RearLeft;
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m_map.m_channels[5] = AudioChannel::RearRight;
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m_map.m_channels[6] = AudioChannel::SideLeft;
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m_map.m_channels[7] = AudioChannel::SideRight;
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break;
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default:
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Log.report(LogVisor::Error, "unknown channel layout %u; using stereo", voxDetails.InputChannels);
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m_map.m_channelCount = 2;
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m_map.m_channels[0] = AudioChannel::FrontLeft;
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m_map.m_channels[1] = AudioChannel::FrontRight;
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break;
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}
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while (m_map.m_channelCount < chCount)
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m_map.m_channels[m_map.m_channelCount++] = AudioChannel::Unknown;
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m_frameSize = chCount * 2;
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for (unsigned i=0 ; i<3 ; ++i)
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m_cb->needsNextBuffer(this, m_bufferFrames);
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}
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void bufferSampleData(const int16_t* data, size_t frames)
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{
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XAUDIO2_BUFFER* buf = &m_buffers[m_fillBuf++];
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if (m_fillBuf == 3)
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m_fillBuf = 0;
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buf->AudioBytes = frames * m_frameSize;
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buf->pAudioData = reinterpret_cast<const BYTE*>(data);
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m_voiceQueue->SubmitSourceBuffer(buf);
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}
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~XA2AudioVoice()
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{
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m_voiceQueue->DestroyVoice();
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}
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void start()
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{
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m_voiceQueue->Start();
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}
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void stop()
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{
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m_voiceQueue->Stop();
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}
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};
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struct XA2AudioVoiceAllocator : IAudioVoiceAllocator
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{
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ComPtr<IXAudio2> m_xa2;
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IXAudio2MasteringVoice* m_masterVoice;
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AudioChannelSet m_maxSet;
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XA2AudioVoiceAllocator()
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{
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if (FAILED(XAudio2Create(&m_xa2)))
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{
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Log.report(LogVisor::Error, "Unable to initialize XAudio2");
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return;
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}
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if (FAILED(m_xa2->CreateMasteringVoice(&m_masterVoice)))
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{
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Log.report(LogVisor::Error, "Unable to initialize XAudio2 mastering voice");
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return;
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}
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DWORD channelMask;
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if (FAILED(m_masterVoice->GetChannelMask(&channelMask)))
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{
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Log.report(LogVisor::Error, "Unable to get mastering voice's channel mask");
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return;
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}
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if ((channelMask & (SPEAKER_FRONT_LEFT|SPEAKER_FRONT_RIGHT)) == (SPEAKER_FRONT_LEFT|SPEAKER_FRONT_RIGHT))
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{
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m_maxSet = AudioChannelSet::Stereo;
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if ((channelMask & (SPEAKER_BACK_LEFT|SPEAKER_BACK_RIGHT)) == (SPEAKER_BACK_LEFT|SPEAKER_BACK_RIGHT))
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{
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m_maxSet = AudioChannelSet::Quad;
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if ((channelMask & (SPEAKER_FRONT_CENTER|SPEAKER_LOW_FREQUENCY)) == (SPEAKER_FRONT_CENTER|SPEAKER_LOW_FREQUENCY))
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{
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m_maxSet = AudioChannelSet::Surround51;
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if ((channelMask & (SPEAKER_SIDE_LEFT|SPEAKER_SIDE_RIGHT)) == (SPEAKER_SIDE_LEFT|SPEAKER_SIDE_RIGHT))
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{
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m_maxSet = AudioChannelSet::Surround71;
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}
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}
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}
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}
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}
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~XA2AudioVoiceAllocator()
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{
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m_masterVoice->DestroyVoice();
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}
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std::unique_ptr<IAudioVoice> allocateNewVoice(AudioChannelSet layoutOut,
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unsigned sampleRate,
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IAudioVoiceCallback* cb)
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{
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AudioChannelSet acset = std::min(layoutOut, m_maxSet);
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XA2AudioVoice* newVoice = new XA2AudioVoice(*m_xa2.Get(), acset, sampleRate, cb);
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std::unique_ptr<IAudioVoice> ret(newVoice);
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if (!newVoice->m_voiceQueue)
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return {};
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return ret;
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}
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};
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}
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