Initial XAudio2 implementation

This commit is contained in:
Jack Andersen 2016-01-29 15:39:38 -10:00
parent 502debaedd
commit 9e543102fe
2 changed files with 212 additions and 6 deletions

View File

@ -31,7 +31,7 @@ static AudioChannel AQSChannelToBooChannel(AudioChannelLabel ch)
return AudioChannel::Unknown;
}
struct AQSAudioVoice : IAudioVoice
struct XA2AudioVoice : IAudioVoice
{
ChannelMap m_map;
IAudioVoiceCallback* m_cb;
@ -46,13 +46,13 @@ struct AQSAudioVoice : IAudioVoice
unsigned m_primeBuf;
static void Callback(void* inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer)
{
AQSAudioVoice* voice = static_cast<AQSAudioVoice*>(inUserData);
XA2AudioVoice* voice = static_cast<XA2AudioVoice*>(inUserData);
voice->m_callbackBuf = inBuffer;
voice->m_cb->needsNextBuffer(voice, voice->m_bufferFrames);
voice->m_callbackBuf = nullptr;
}
AQSAudioVoice(AudioChannelSet set, unsigned sampleRate, IAudioVoiceCallback* cb)
XA2AudioVoice(AudioChannelSet set, unsigned sampleRate, IAudioVoiceCallback* cb)
: m_cb(cb)
{
unsigned chCount = ChannelCount(set);
@ -171,7 +171,7 @@ struct AQSAudioVoice : IAudioVoice
AudioQueuePrime(m_queue, 0, nullptr);
}
~AQSAudioVoice()
~XA2AudioVoice()
{
AudioQueueDispose(m_queue, false);
}
@ -204,13 +204,13 @@ struct AQSAudioVoice : IAudioVoice
}
};
struct ALSAAudioVoiceAllocator : IAudioVoiceAllocator
struct XA2AudioVoiceAllocator : IAudioVoiceAllocator
{
std::unique_ptr<IAudioVoice> allocateNewVoice(AudioChannelSet layoutOut,
unsigned sampleRate,
IAudioVoiceCallback* cb)
{
AQSAudioVoice* newVoice = new AQSAudioVoice(layoutOut, sampleRate, cb);
XA2AudioVoice* newVoice = new XA2AudioVoice(layoutOut, sampleRate, cb);
std::unique_ptr<IAudioVoice> ret(newVoice);
if (!newVoice->m_queue)
return {};

View File

@ -0,0 +1,206 @@
#include "../win/Win32Common.hpp"
#include "boo/audiodev/IAudioVoiceAllocator.hpp"
#include <LogVisor/LogVisor.hpp>
#include <xaudio2.h>
namespace boo
{
static LogVisor::LogModule Log("boo::XAudio2");
struct XA2AudioVoice : IAudioVoice
{
ChannelMap m_map;
IAudioVoiceCallback* m_cb;
IXAudio2SourceVoice* m_voiceQueue;
XAUDIO2_BUFFER m_buffers[3] = {};
size_t m_bufferFrames = 2048;
size_t m_frameSize;
const ChannelMap& channelMap() const {return m_map;}
unsigned m_fillBuf = 0;
struct Callback : IXAudio2VoiceCallback
{
XA2AudioVoice& m_voice;
Callback(XA2AudioVoice& voice) : m_voice(voice) {}
STDMETHOD_(void, OnBufferEnd)(void* pBufferContext)
{
m_voice.m_cb->needsNextBuffer(&m_voice, m_voice.m_bufferFrames);
}
STDMETHOD_(void, OnBufferStart)(void* pBufferContext) {}
STDMETHOD_(void, OnLoopEnd)(void* pBufferContext) {}
STDMETHOD_(void, OnStreamEnd)() {}
STDMETHOD_(void, OnVoiceError)(void* pBufferContext, HRESULT error) {}
STDMETHOD_(void, OnVoiceProcessingPassEnd)() {}
STDMETHOD_(void, OnVoiceProcessingPassStart)(UINT32 bytes_required) {}
} m_xaCb;
XA2AudioVoice(IXAudio2& xa2, AudioChannelSet set, unsigned sampleRate, IAudioVoiceCallback* cb)
: m_cb(cb), m_xaCb(*this)
{
unsigned chCount = ChannelCount(set);
WAVEFORMATEX desc = {};
desc.wFormatTag = WAVE_FORMAT_PCM;
desc.nChannels = chCount;
desc.nSamplesPerSec = sampleRate;
desc.wBitsPerSample = 16;
desc.nBlockAlign = desc.nChannels * desc.wBitsPerSample / 8;
desc.nAvgBytesPerSec = desc.nAvgBytesPerSec * desc.nBlockAlign;
if FAILED(xa2.CreateSourceVoice(&m_voiceQueue, &desc, 0, XAUDIO2_DEFAULT_FREQ_RATIO, &m_xaCb))
{
Log.report(LogVisor::Error, "unable to create source voice");
return;
}
XAUDIO2_VOICE_DETAILS voxDetails;
m_voiceQueue->GetVoiceDetails(&voxDetails);
switch (voxDetails.InputChannels)
{
case 2:
m_map.m_channelCount = 2;
m_map.m_channels[0] = AudioChannel::FrontLeft;
m_map.m_channels[1] = AudioChannel::FrontRight;
break;
case 4:
m_map.m_channelCount = 4;
m_map.m_channels[0] = AudioChannel::FrontLeft;
m_map.m_channels[1] = AudioChannel::FrontRight;
m_map.m_channels[2] = AudioChannel::RearLeft;
m_map.m_channels[3] = AudioChannel::RearRight;
break;
case 5:
m_map.m_channelCount = 5;
m_map.m_channels[0] = AudioChannel::FrontLeft;
m_map.m_channels[1] = AudioChannel::FrontRight;
m_map.m_channels[2] = AudioChannel::FrontCenter;
m_map.m_channels[3] = AudioChannel::RearLeft;
m_map.m_channels[4] = AudioChannel::RearRight;
break;
case 6:
m_map.m_channelCount = 6;
m_map.m_channels[0] = AudioChannel::FrontLeft;
m_map.m_channels[1] = AudioChannel::FrontRight;
m_map.m_channels[2] = AudioChannel::FrontCenter;
m_map.m_channels[3] = AudioChannel::LFE;
m_map.m_channels[4] = AudioChannel::RearLeft;
m_map.m_channels[5] = AudioChannel::RearRight;
break;
case 8:
m_map.m_channelCount = 8;
m_map.m_channels[0] = AudioChannel::FrontLeft;
m_map.m_channels[1] = AudioChannel::FrontRight;
m_map.m_channels[2] = AudioChannel::FrontCenter;
m_map.m_channels[3] = AudioChannel::LFE;
m_map.m_channels[4] = AudioChannel::RearLeft;
m_map.m_channels[5] = AudioChannel::RearRight;
m_map.m_channels[6] = AudioChannel::SideLeft;
m_map.m_channels[7] = AudioChannel::SideRight;
break;
default:
Log.report(LogVisor::Error, "unknown channel layout %u; using stereo", voxDetails.InputChannels);
m_map.m_channelCount = 2;
m_map.m_channels[0] = AudioChannel::FrontLeft;
m_map.m_channels[1] = AudioChannel::FrontRight;
break;
}
while (m_map.m_channelCount < chCount)
m_map.m_channels[m_map.m_channelCount++] = AudioChannel::Unknown;
m_frameSize = chCount * 2;
for (unsigned i=0 ; i<3 ; ++i)
m_cb->needsNextBuffer(this, m_bufferFrames);
}
void bufferSampleData(const int16_t* data, size_t frames)
{
XAUDIO2_BUFFER* buf = &m_buffers[m_fillBuf++];
if (m_fillBuf == 3)
m_fillBuf = 0;
buf->AudioBytes = frames * m_frameSize;
buf->pAudioData = reinterpret_cast<const BYTE*>(data);
m_voiceQueue->SubmitSourceBuffer(buf);
}
~XA2AudioVoice()
{
m_voiceQueue->DestroyVoice();
}
void start()
{
m_voiceQueue->Start();
}
void stop()
{
m_voiceQueue->Stop();
}
};
struct XA2AudioVoiceAllocator : IAudioVoiceAllocator
{
ComPtr<IXAudio2> m_xa2;
IXAudio2MasteringVoice* m_masterVoice;
AudioChannelSet m_maxSet;
XA2AudioVoiceAllocator()
{
if (FAILED(XAudio2Create(&m_xa2)))
{
Log.report(LogVisor::Error, "Unable to initialize XAudio2");
return;
}
if (FAILED(m_xa2->CreateMasteringVoice(&m_masterVoice)))
{
Log.report(LogVisor::Error, "Unable to initialize XAudio2 mastering voice");
return;
}
DWORD channelMask;
if (FAILED(m_masterVoice->GetChannelMask(&channelMask)))
{
Log.report(LogVisor::Error, "Unable to get mastering voice's channel mask");
return;
}
if ((channelMask & (SPEAKER_FRONT_LEFT|SPEAKER_FRONT_RIGHT)) == (SPEAKER_FRONT_LEFT|SPEAKER_FRONT_RIGHT))
{
m_maxSet = AudioChannelSet::Stereo;
if ((channelMask & (SPEAKER_BACK_LEFT|SPEAKER_BACK_RIGHT)) == (SPEAKER_BACK_LEFT|SPEAKER_BACK_RIGHT))
{
m_maxSet = AudioChannelSet::Quad;
if ((channelMask & (SPEAKER_FRONT_CENTER|SPEAKER_LOW_FREQUENCY)) == (SPEAKER_FRONT_CENTER|SPEAKER_LOW_FREQUENCY))
{
m_maxSet = AudioChannelSet::Surround51;
if ((channelMask & (SPEAKER_SIDE_LEFT|SPEAKER_SIDE_RIGHT)) == (SPEAKER_SIDE_LEFT|SPEAKER_SIDE_RIGHT))
{
m_maxSet = AudioChannelSet::Surround71;
}
}
}
}
}
~XA2AudioVoiceAllocator()
{
m_masterVoice->DestroyVoice();
}
std::unique_ptr<IAudioVoice> allocateNewVoice(AudioChannelSet layoutOut,
unsigned sampleRate,
IAudioVoiceCallback* cb)
{
AudioChannelSet acset = std::min(layoutOut, m_maxSet);
XA2AudioVoice* newVoice = new XA2AudioVoice(*m_xa2.Get(), acset, sampleRate, cb);
std::unique_ptr<IAudioVoice> ret(newVoice);
if (!newVoice->m_voiceQueue)
return {};
return ret;
}
};
}