mirror of https://github.com/AxioDL/boo.git
OS X updates; post-frame handler event
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parent
886ae22e08
commit
01ab873e06
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@ -3,6 +3,7 @@
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#include "IGraphicsDataFactory.hpp"
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#include "boo/IWindow.hpp"
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#include <functional>
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namespace boo
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{
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@ -26,6 +27,7 @@ struct IGraphicsCommandQueue
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virtual void setScissor(const SWindowRect& rect)=0;
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virtual void resizeRenderTexture(ITextureR* tex, size_t width, size_t height)=0;
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virtual void schedulePostFrameHandler(std::function<void(void)>&& func)=0;
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virtual void setClearColor(const float rgba[4])=0;
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virtual void clearTarget(bool render=true, bool depth=true)=0;
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@ -727,6 +727,8 @@ struct GLCommandQueue : IGraphicsCommandQueue
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/* These members are locked for multithreaded access */
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std::vector<RenderTextureResize> m_pendingResizes;
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std::vector<std::function<void(void)>> m_pendingPosts1;
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std::vector<std::function<void(void)>> m_pendingPosts2;
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std::vector<GLVertexFormat*> m_pendingFmtAdds;
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std::vector<std::array<GLuint, 3>> m_pendingFmtDels;
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std::vector<GLTextureR*> m_pendingFboAdds;
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@ -812,6 +814,7 @@ struct GLCommandQueue : IGraphicsCommandQueue
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self->m_initcv.notify_one();
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while (self->m_running)
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{
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std::vector<std::function<void(void)>> posts;
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{
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std::unique_lock<std::mutex> lk(self->m_mt);
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self->m_cv.wait(lk);
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@ -853,6 +856,9 @@ struct GLCommandQueue : IGraphicsCommandQueue
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glDeleteFramebuffers(1, &fbo);
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self->m_pendingFboDels.clear();
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}
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if (self->m_pendingPosts2.size())
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posts.swap(self->m_pendingPosts2);
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}
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std::vector<Command>& cmds = self->m_cmdBufs[self->m_drawBuf];
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GLenum prim = GL_TRIANGLES;
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@ -924,6 +930,8 @@ struct GLCommandQueue : IGraphicsCommandQueue
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}
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}
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cmds.clear();
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for (auto& p : posts)
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p();
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}
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}
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@ -983,6 +991,11 @@ struct GLCommandQueue : IGraphicsCommandQueue
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m_pendingResizes.push_back({texgl, width, height});
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}
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void schedulePostFrameHandler(std::function<void(void)>&& func)
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{
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m_pendingPosts1.push_back(std::move(func));
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}
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void setClearColor(const float rgba[4])
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{
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std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
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@ -1113,6 +1126,10 @@ struct GLCommandQueue : IGraphicsCommandQueue
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datalk.unlock();
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glFlush();
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for (auto& p : m_pendingPosts1)
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m_pendingPosts2.push_back(std::move(p));
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m_pendingPosts1.clear();
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lk.unlock();
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m_cv.notify_one();
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m_cmdBufs[m_fillBuf].clear();
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@ -611,6 +611,11 @@ struct MetalCommandQueue : IGraphicsCommandQueue
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MetalTextureR* ctex = static_cast<MetalTextureR*>(tex);
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m_texResizes[ctex] = std::make_pair(width, height);
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}
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void schedulePostFrameHandler(std::function<void(void)>&& func)
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{
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func();
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}
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void flushBufferUpdates() {}
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@ -729,7 +729,8 @@ enum
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};
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static boo::ESpecialKey translateKeycode(short code)
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{
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switch (code) {
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switch (code)
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{
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case kVK_F1:
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return boo::ESpecialKey::F1;
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case kVK_F2:
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@ -787,14 +788,13 @@ static boo::ESpecialKey translateKeycode(short code)
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{
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if (!booContext->m_callback)
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return;
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boo::ESpecialKey special = translateKeycode(theEvent.keyCode);
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NSString* chars = theEvent.characters;
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if ([chars length] == 0 ||
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[chars characterAtIndex:0] == '\n' ||
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[chars characterAtIndex:0] == '\r')
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booContext->m_callback->specialKeyDown(translateKeycode(theEvent.keyCode),
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if (special != boo::ESpecialKey::None)
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booContext->m_callback->specialKeyDown(special,
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getMod(theEvent.modifierFlags),
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theEvent.isARepeat);
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else
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else if ([chars length])
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booContext->m_callback->charKeyDown([chars characterAtIndex:0],
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getMod(theEvent.modifierFlags),
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theEvent.isARepeat);
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@ -804,11 +804,12 @@ static boo::ESpecialKey translateKeycode(short code)
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{
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if (!booContext->m_callback)
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return;
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boo::ESpecialKey special = translateKeycode(theEvent.keyCode);
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NSString* chars = theEvent.characters;
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if ([chars length] == 0)
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booContext->m_callback->specialKeyUp(translateKeycode(theEvent.keyCode),
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if (special != boo::ESpecialKey::None)
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booContext->m_callback->specialKeyUp(special,
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getMod(theEvent.modifierFlags));
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else
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else if ([chars length])
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booContext->m_callback->charKeyUp([chars characterAtIndex:0],
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getMod(theEvent.modifierFlags));
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}
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@ -1074,6 +1075,9 @@ public:
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case EMouseCursor::VerticalArrow:
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[[NSCursor resizeUpDownCursor] set];
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break;
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case EMouseCursor::IBeam:
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[[NSCursor IBeamCursor] set];
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break;
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default: break;
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}
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});
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