XAudio2 voices and D3D dynamic textures implemented

This commit is contained in:
Jack Andersen
2016-03-08 10:28:44 -10:00
parent e1964f57a9
commit 1b3209f4bf
5 changed files with 71 additions and 24 deletions

View File

@@ -264,7 +264,7 @@ class D3D11TextureD : public ITextureD
m_cpuBuf.reset(new uint8_t[m_cpuSz]);
CD3D11_TEXTURE2D_DESC desc(pixelFmt, width, height, 1, 1,
D3D11_BIND_SHADER_RESOURCE, D3D11_USAGE_DEFAULT, D3D11_CPU_ACCESS_WRITE);
D3D11_BIND_SHADER_RESOURCE, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
for (int i=0 ; i<3 ; ++i)
{
ThrowIfFailed(ctx->m_dev->CreateTexture2D(&desc, nullptr, &m_texs[i]));