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WASAPI VoiceEngine implementation
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@@ -31,8 +31,6 @@ protected:
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void _pumpAndMixVoices(size_t frames, float* dataOut);
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public:
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BaseAudioVoiceEngine(const std::function<AudioVoiceEngineMixInfo()>& getEngineMixInfo);
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std::unique_ptr<IAudioVoice> allocateNewMonoVoice(double sampleRate,
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IAudioVoiceCallback* cb,
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bool dynamicPitch=false);
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