Merge pull request #30 from lioncash/move

IGraphicsDataFactory: std::move vertex and fragment tokens in newShaderPipeline
This commit is contained in:
2019-08-24 17:32:59 -07:00
committed by GitHub

View File

@@ -251,7 +251,8 @@ struct IGraphicsDataFactory {
const VertexFormatInfo& vtxFmt,
const AdditionalPipelineInfo& additionalInfo,
bool asynchronous = true) {
return newShaderPipeline(vertex, fragment, {}, {}, {}, vtxFmt, additionalInfo, asynchronous);
return newShaderPipeline(std::move(vertex), std::move(fragment), {}, {}, {}, vtxFmt, additionalInfo,
asynchronous);
}
virtual ObjToken<IShaderDataBinding> newShaderDataBinding(