mirror of https://github.com/AxioDL/boo.git
Use metal shading language 1.2
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7eb2b19619
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@ -100,7 +100,7 @@ elseif(APPLE)
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find_library(IOKIT_LIBRARY IOKit)
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find_library(OPENGL_LIBRARY OpenGL)
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unset(BOO_HAS_METAL CACHE)
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if (NOT CMAKE_OSX_DEPLOYMENT_TARGET OR CMAKE_OSX_DEPLOYMENT_TARGET VERSION_GREATER 10.10)
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if (NOT CMAKE_OSX_DEPLOYMENT_TARGET OR CMAKE_OSX_DEPLOYMENT_TARGET VERSION_GREATER 10.11)
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set(BOO_HAS_METAL ON CACHE BOOL "Metal is available in this OS X version" FORCE)
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find_library(METAL_LIBRARY Metal)
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list(APPEND _BOO_SYS_DEFINES -DBOO_HAS_METAL=1)
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@ -212,7 +212,7 @@ target_include_directories(glslang-default-resource-limits
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list(APPEND _BOO_SYS_LIBS glslang soxr xxhash OSDependent OGLCompiler SPIRV glslang-default-resource-limits)
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set(BOO_SYS_LIBS ${_BOO_SYS_LIBS} CACHE PATH "boo system libraries" FORCE)
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set(BOO_SYS_DEFINES ${_BOO_SYS_DEFINES} CACHE PATH "boo system defines" FORCE)
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set(BOO_SYS_DEFINES ${_BOO_SYS_DEFINES} CACHE STRING "boo system defines" FORCE)
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set(BOO_SYS_INCLUDES ${_BOO_SYS_INCLUDES} CACHE PATH "boo system includes" FORCE)
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add_definitions(${_BOO_SYS_DEFINES})
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@ -1297,7 +1297,7 @@ IShaderPipeline* MetalDataFactory::Context::newShaderPipeline(const char* vertSo
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MetalData* d = MetalDataFactoryImpl::m_deferredData.get();
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MetalDataFactoryImpl& factory = static_cast<MetalDataFactoryImpl&>(m_parent);
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MTLCompileOptions* compOpts = [MTLCompileOptions new];
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compOpts.languageVersion = MTLLanguageVersion1_1;
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compOpts.languageVersion = MTLLanguageVersion1_2;
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NSError* err = nullptr;
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XXH64_state_t hashState;
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