Windows compile fixes

This commit is contained in:
Jack Andersen
2017-09-30 19:31:29 -10:00
parent 2a49a8d447
commit 55d1a5bc93
4 changed files with 29 additions and 12 deletions

View File

@@ -1788,7 +1788,7 @@ public:
}
ITextureS* newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
const void* data, size_t sz)
TextureClampMode clampMode, const void* data, size_t sz)
{
D3D12Data* d = D3D12DataFactory::m_deferredData;
D3D12TextureS* retval = new D3D12TextureS(d, m_parent.m_ctx, width, height, mips, fmt, data, sz);
@@ -1797,7 +1797,7 @@ public:
}
ITextureSA* newStaticArrayTexture(size_t width, size_t height, size_t layers, size_t mips,
TextureFormat fmt, const void* data, size_t sz)
TextureFormat fmt, TextureClampMode clampMode, const void* data, size_t sz)
{
D3D12Data* d = D3D12DataFactory::m_deferredData;
D3D12TextureSA* retval = new D3D12TextureSA(d, m_parent.m_ctx, width, height, layers, mips, fmt, data, sz);
@@ -1805,7 +1805,7 @@ public:
return retval;
}
ITextureD* newDynamicTexture(size_t width, size_t height, TextureFormat fmt)
ITextureD* newDynamicTexture(size_t width, size_t height, TextureFormat fmt, TextureClampMode clampMode)
{
D3D12Data* d = D3D12DataFactory::m_deferredData;
D3D12CommandQueue* q = static_cast<D3D12CommandQueue*>(m_parent.m_parent->getCommandQueue());
@@ -1814,7 +1814,7 @@ public:
return retval;
}
ITextureR* newRenderTexture(size_t width, size_t height,
ITextureR* newRenderTexture(size_t width, size_t height, TextureClampMode clampMode,
size_t colorBindCount, size_t depthBindCount)
{
D3D12Data* d = D3D12DataFactory::m_deferredData;